Beshin Adin -> Usurpation of Death (8/4/2012 14:58:06)
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Usurpation of Death Part I – The Paladin’s Ghost Near the edge of Doomwood Forest, right on the dividing line between bright sunlight and dismal darkness, there stood a castle-like fortress. This fortress was known as Lightguard Keep, home of the paladins of Lore. In one hallway of this fortress, which was apparently a prison block, a small, black-haired Pomeranian dog trotted from cell to cell. The puppy stopped at one cell containing a prisoner, and a pair of dark blue and maroon gauntlets reached from the bars to stroke its head. The girl within was wearing blue and maroon, toga-like garments with gold weavings making intricate designs. She wore puffy maroon pants that came down to her knees, and tan, gauze wrappings from her knees to her ankles. On her feet, she wore elegant blue and gold sandals. This clothing was the typical attire of a pyromancer, a magic user specializing in the formation and manipulation of pure fire. She was quite young, only 16 actually. Her hair was short and black, not long enough to fall, but still long enough to be feminine. Her irises were a pale yellow, a pretty rare color, even for Lore. The girl smiled as the puppy enjoyed getting his ears scratched, having an almost human smile on his face. Something about paladins, they seemed to be unable to get enough of this breed of dog. And why should they, if all Pomeranians were as lovable as this one? The pyromancer sighed, and stopped scratching the dog. It was time to try again. She reached out to a bench in her cell, and picked up a metal mug. Then, the girl put it against the bars, started raking it back and forth, and began screeching. “Oh, mister jailer! I learned my lesson now, I won’t do it again! Open the freaking door!” The jailer showed up. He was an old man, but had a buff body for his age. The only clothes he wore were brown shorts with suspenders, a brown chest strap, and a dirty headband. His head hair and facial hair were dark gray, his hair was slicked back with sweat and oil, and he had a scruffy, full beard. His eyes were dark purple, the color of eggplants. The man was clearly a stranger to dental hygiene, as plague rats could consider his mouth a clean environment. “By th’ Light,” he said with an accent that may have just been the result of his rotten teeth, “would ya shut up! Ev’ry 30 minutes, it’s ‘Waah, waah! Let me out, Brute!’.” The girl folded her arms. “I was trying to get that ghost. All of you should be thanking me.” Brute raised an eyebrow at her. “Hmmph. Ya nearly burnt down four rooms, ya might’ve destroyed important historic records from th’ library. It’s a dang miracle that ya didn’t burn th’ whole Keep down. So, them SpirtHunters are coming ta get that ghost. Least those people ain’t a fire hazard.” She puffed out her cheeks in defiance. “Paladins prefer undead they can smash,” Brute said, “hammers an’ maces go right though ghosts, so we’ll call in professionals for them. You’d better behave yerself when they come, Regina, or we’ll be feeding ya to the treants.” From out of the forest on the dark side of the Keep walked two people. One was a middle-aged woman, wearing a tight black body suit with red armor linings, and scale-like red shoulder pads, the uniform of the SpritHunters. She had long platinum-blond hair, lavender irises, and a scar crossing her left eye. Despite her being a woman, her suit showed off her impressively toned muscles. At her hip were two medium-length katanas, their hilts and sheaths having the same black and red pattern as her armor. The boy trailing her was also wearing SpiritHunter armor. He seemed only 16, but that seemed to be old enough for that profession. His hair was ochre-blond, with lots of bangs pushed to the right side of his forehead. His irises were a brassy brown, like spotless copper. At his hip was a single, medium-length katana. But, unlike his superior’s katanas, the hilt and sheath was ivory white with golden trim. When the two stepped up to the door of the Keep, a paladin stepped up to them. He had golden armor with iron trimmings, and carried a very large-bladed, gilded spear. His gray hair was clipped in a military cut, and he had beige eyes. “Hail, SpiritHunters. My name is Arryd, combat trainer for the paladins here at Lightguard Keep. On behalf of all the paladins here, I thank you for coming all the way from Skullholme to help us.” The woman stepped forward. “I am Major Veddrian. My companion is Cadet Hanri. Since the SpritHunters draw roots from the paladins, we consider you our brethren.” Arryd nodded. “Come inside, you two, as this is the hour when the Doomwood undead begin prowling.” Inside the Keep, Veddrian and Hanri took a seat at Arryd’s desk, in his rather quaint little office for managing paladin business. Veddrian sniffed the air, and gave Arryd a confused look. “Why do I smell smoke?” Arryd sighed as he sat at his desk. “Pyromancer trouble. A few weeks ago, we rescued her from some undead savages. Since then, she’s been living at the Keep. When the ghost showed up, she tried to help us. And by help us, I mean that she started carelessly lobbing fireballs at it. Four rooms, including our library, were nearly destroyed. We’ll forgive her, as she’s a child, and as she’s the only one to enter close combat with the ghost.” He writes on a document, and gives it to Veddrian. “This is permission to free her. She can help you find the ghost. But, for the love of Light, do not let her fight. She can get quite insane.” The SpiritHunters nodded, and began heading upstairs to the prison. Regina, out of curiosity, went to the bars of her cell door, to see the new people who had come to the jail. Upon seeing Hanri, her eyes momentarily turned into hearts. Brute approached Veddrian. “What can ol’ Brute do for ya, SpiritHunter?” At this, Veddrian handed Brute the writ she received, and the jailer took a read of it. “Hmmph,” he grunted, and unlocked Regina’s cell, “yer luck sickens me, Regina. Let me warn ya, though, if I see ev’n a suspicious ember, yer back in here.” Once her door was open, Regina ran to Hanri, and threw her arms around his neck. “Ooh, you’re a SHILF. That’s a SpiritHunter I’d like to f-“ Veddrian quickly interrupted. “Pyromancer, you’ve been freed so you can help us locate the ghost. Don’t spend all your time flirting with the Cadet.” Regina cast an annoyed glance at Veddrian. “Get off my back, grandma!” Veddrian’s eyes widened, veins showed on her forehead, and her fingers curled in anger. “WHAT. DID YOU. JUST CALL ME?!?!?!” Soon, the three were in some of the shadier hallways of the Keep. Veddrian was out in front, while Hanri and Regina were walking next to each other in behind. Regina had a swollen, black eye: her retribution for making a crack about Veddrian’s age. “You’ve been quiet, cutie,” the pyromancer said to Hanri, “aren’t you going to talk to me?” He said nothing. The Major sighed, and turned around to face her cadet. “Hanri, I respect how disciplined you are, but you don’t need my permission to speak. I keep telling you. Go on and respond, it’s your basic human right.” Hanri looked at Veddrian, and then looked at Regina. “You deserved it, you know.” Regina touched her black eye, and then turned away from the boy. “Humph, I thought you would be different. You people always see me as some troublemaker.” Hanri touched her shoulder. “Well, maybe you think too highly of yourself?” This made her blush in embarrassment. “We’ll talk later.” As soon as the trio had descended into the deepest part of the cellar they were in, Veddrian stopped. “Hanri,” she said alertly, “do you feel that? A spirit is near, and I sense malicious energy.” She turned to Regina. “Your actions may have actually saved people. I don’t know what quarrel this spirit has with humans, but it might’ve started killing if not for you. It’s a good thing that certain magic and enchantments can harm spirits, and your magic is one of those things.” Veddrian unsheathed her two black-bladed katanas, while Hanri unsheathed his gold-bladed katana, and stood in front of Regina. “Don’t use fire,” he said to her, “not if we’re surrounded by the foundations of the Keep.” The ghost appeared. He wore normal paladin armor, and had a large, horned paladin helmet. He wielded a broad-bladed, two-handed sword. As he was a ghost, his whole body was a glowing blue, but his eyes were unnaturally glowing purple. “SpiritHunters,” he gasped, “he’s controlling me. Stop me……” The ghost flew down, attacking Hanri and Regina, since they seemed to be the easier prey. Regina screamed as she gripped Hanri’s arm. “Cadet! Block it,” Veddrian shouted. Hanri pushed Regina out of the way, and locked the ghostly blade with his gilded one. “Ghost,” Hanri asked as he forced the block to keep the sword at bay, “who is controlling you?” The ghost’s voice was even weaker than previously. “Salkyos…..He’s captured Death…….Stop him…..” Those were the ghost’s last words before Veddrian cut him down with her two blades, and absorbed his spirit into an amber-colored bracelet on her wrist. “I, too, feel the absence of Death. Yet, it seems that everyone is still able to die. Does this mean that this creature actually controls Death?” Hanri shook his head. “I would think that things would be much worse, if Death wasn’t still fighting. Major, what should we do?” Veddrian had a resolved look on her face. “We go home, we gather the entire SpiritHunter army, and we storm the Underworld.” Arryd, once the SpritHunters had taken care of the ghost, saw the two off. The paladin battle-trainer insisted that Regina went with them. He said it was because the Keep wasn’t built to withstand a pyromancer’s justice, but he secretly saw how well she behaved for the two, primarily because she kept latching onto Hanri like a barnacle. Regina had no problem leaving those old goats, though she knew that she’d always owe the Paladin Order for saving her life. Veddrian collected the pay, thanked the paladins, and then the trio set off on the west-stretching road to Skullholme, and Shade Avalon, home of the SpiritHunters. After a while, Veddrian noticed less and less of Doomwood’s frightful trees. So, they were finally out of the forest again? Good, because the Doomwood air was quite offensive to her. Probably all the black magic and the fumes of decay. Behind her, Hanri was following, with Regina clinging onto his arm and nuzzling it, like the happiest kitten in the world. The Major sighed. As long as their new pyromancer didn’t call her a grandma again, there wouldn’t be trouble. Veddrian was only 36, for Pete’s sake. Suddenly, a roar sounded in the sky, making all three look up. Veddrian’s eyes snapped to Hanri and Regina, full of fear and urgency. “Dracolich! Everyone, hide!” The SpiritHunters ran and hid under a low-hanging tree, with Regina putting her pyromancer bravado aside, and huddling in Hanri’s protective embrace, as the dracolich landed. There isn’t much to describe about a dracolich. It looked exactly like any local species of dragon, except for a lack of skin, muscle, or organs. A dracolich can have remaining flesh on its bones, depending on when it was resurrected. This one was old, because its bones were bare, save for some crusted dirt. It looked around, sure that it saw humans a couple minutes ago. “Help me,” the dracolich groaned, “humans…….save me………from Salkyos. The pain……….the darkness……..” Regina looked up at Hanri. “Hanri, is it suffering?” Hanri closed his eyes, gently let go of Regina, and ran to the dracolich. Veddrian’s eyes widened. “No, you little idiot!” As the dracolich saw Hanri coming, it stomped towards him, the purple glow suddenly appearing in its eye sockets. It lowered its head to try and snap up the boy, which was a critical mistake, as Hanri was able to leap up, and drive its sword between its eyes. “Answer me,” Hanri shouted, “who is Salkyos?!” Since SpiritHunter swords were enchanted for extra damage to ghosts and other undead, much like paladins, this small strike to the dracolich resulted in colossal damage, releasing the spirit from its undead body. Before Veddrian’s bracelet absorbed its soul, the dracolich answered Hanri’s question. “Salkyos is a human mage……he zealously attempted to rid the world of death…….his heart was weak to corruption……now, he wants to control life and death………his power is robbing us of our eternal peace……please, help us win our afterlife back……” With this, the skull fell from the spine, and drops off the blade, to the ground, cold and lifeless. Veddrian checked her bracelet. “What he says may be true. The dracolich’s spirit isn’t passing on, and neither is the paladin’s. We need to get to Shade Avalon, and get an army.” She turned to the trees. “Pyromancer, we’re going.” Regina came out, her eyes cast down. First, the paladins save her from those undead. Now, Hanri protects her from a dracolich. Both times, she was scared out of her mind. She was even a little nervous around the paladin ghost. Why did the undead terrify her so much? After a while, they were under the sunless skies of Skullholme. And then, within 5 minutes, they came to a large, black-stoned castle, surrounded by a moat. Regina whistled in amazement. “Looks like a prince’s caste from a necromancer’s fairy tale……” Hanri smiled a bit. “This is Shade Avalon, home of the SpiritHunters.” Regina examined it with squinted eyes. “You know,” she says, “it actually looks a lot like Lightguard Keep.” Veddrian stepped up. “It’s a historical fact that SpiritHunters came from the Paladin Order. The first SpiritHunters were paladins who wanted to bring the Light to Skullholme. The local undead here, except for the residents of Shadowfall to the west, were evil spirits and apparitions, unlike the ghouls and skeletons of Doomwood. So, our skills and magic evolved to fight these new enemies, and we became SpiritHunters.” The Major waved to someone up behind the ramparts, and Shade Avalon’s drawbridge lowered. “Now then,” Veddrian said to the two kids, with a smirk on her face, “let’s get inside. We have an afterlife to save.”
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