Koree -> RE: Desert Conqueror (8/7/2012 2:34:31)
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Desert Conqueror «Mid-defensive Water armor with a built-in Water skill.» Also see Desert Conqueror G and DeZert Conqueror. Level: 118 Power Level: 118 MP Level: 118 Price: 2,340,537 Sellback: 1,170,268 Location: Building Truphma: Part 2 Element: Water COMBAT DEFENCE Melee: 45 Ranged: 45 Magic: 45 ELEMENTAL MODIFIER Fire: 66% Water: 45% Wind: 66% Ice: 88% Earth: 78% Energy: 88% Light: 58% Darkness: 88% ATTACK Hits: 3 Type: «As Weapon» Element: «As Weapon» Damage: 129.5% Base, 129.5% Random, and 250.5% Stats each BTH: +14 plus Stats each SKILL:Douse! Hits: 1 Type: Ranged if STR > INT; otherwise Magic Element: Water Damage: 190-570 plus 1346.5% Stats BTH: 34 plus Stats Cost: 353 SP Note: - This is treated as a normal Player attack.
- Stat bonus to damage is STR/5 + DEX/20 if the type is Ranged and INT/4 if it's Magic (+LUK/2 if a Lucky Strike occurs, regardless of type).
DESCRIPTION After going through the Western Wastes, you never want to back again without a LOT of water to quench yourself and cool yourself off. Thankfully, you can use this breathable-water suit to do just that! [image]http://media.artix.com/encyc/AQ/AQPedia/Armours/DesertConqueror.jpg[/image] Image thanks to Msyu. Basic stats thanks to Epsilon2012. Numbers thanks to BlackAces. Description thanks to Dragoon23. Analysis Normal Attack Starts off as a mid-defensive armor attack (90% of average), which is 409% Base, Random and 791% Stats, with +14 BTH.- With three equally strong hits, each hit does 1/3 of the damage.
- The armor has a built-in skill, which makes the attack deal 95% damage to compensate for compression.
Skill: Douse! Starts off as a standard spell, which is 124-372 damage plus 879% Stats, with 29 BTH. - The skill receives a damage multiplier of *1.70729 as an elemental compensation.
- The skill has an accurate lean, giving it +5 BTH but also causing it deal *85/90 damage.
- Because of compressing the skill into the armor, the skill also does 95% damage.
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