Strikeryuz_ae -> New Class Suggestion- Priest/Necromancer--> Evolution of Mage (8/12/2012 2:28:33)
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The base stats will be the same as Mage. Their skills are a little different. They can ONLY use Staff. First they Have OLD SKILLS | EVOLVE INTO | HOW TO USE | --------------------|-------------------------------------------------------------------------------------------|----------------------------------------------------------------------------|--------------------------------- 1)Field Medic | Field Medic (Still the same) | |IMPROVES WITH -None 2)Defense Matrix | Absorber (Absorb the damage they receive to convert to Rage gain). | Create a Shield of Souls from underground to the Caster or Ally. |IMPROVES WITH -Support, 3)Plasma Bolt | Soul Taker (Send a soul to an enemy target, dealing ENERGY damage). | Send a Soul from their staff to the targeted enemy unit. |IMPROVES WITH -Technology 4)Reroute | Soul Manipulator (Passively converts all damage gains into Energy) | Manipulate the souls to passively convert damage into energy |IMPROVES WITH -None 5)Deadly Aim | Soul Charger (Passively increase the damage of the equipped sidearm) | Command a soul to charges the SIDE ARM's damage passively |IMPROVES WITH -Strength 6)Blood Shield | Soul Giver (Revive a dead Ally by sacrificing 2% of current health) | Sacrifice 2% of health to revive dead Ally for 25 health, but needs to wait for 2 turns for the Skills to be available to be used |IMPROVES WITH -None** 7)EMP Grenade | Energy Eater (Send a vicious soul eater which are trained to eat energy only) | Send an Energy Eater soul to take the enemy taget's |IMPROVES WITH -Technology energy for 3 turns 8)Overload | Paralyzer (Send a soul to try to stun a target, dealing ENERGY damage) | Paralyzer will come down from the sky to Hold the Enemy target |IMPROVES WITH -Technology 9)Plasma Rain | Swarm (A Swarm of Souls will comes out of the staff to do a Multi-ENERGY Damage) | The caster will point the staff to the enemy and a swarm of soul will emerges from it dealing ENERGY Damage |Improves with -Technology * #1-Field Medic = Is a skills that all classes were taught #2-Absorber = Is a skills that acts like a Mercenary's class > Adrenaline #3-Soul Taker = Is kind of like Tech Mage's Plasma Bolt, but instead of Bolt of Plasma, it sends out a Soul to an enemy target. #4-Soul Manipulator = Is like the passive skills like Reroute. #5-Soul Charger = Is too, like Deadly Aim of Tech Mage #6-Soul Giver = Is a skills taken from the skills of a Tactical Mercenary> Blood Shield. It is my favourite skills that i Hope for the new class.. reviving dead Ally. But It will consume 2% each time the skills is upgraded. so, maximum reduction is 20% (level 10) #7-Energy Eater = Is a skills that acts like a skills from Bounty Hunter> EMP Grenade, but instead of in "Grenade Type," it sends a soul. [CAN BE EVADED] #8-Paralyzer = Is a skills like the ENERGY DEALING Overload, but instead of lightning, a soul will flew to the targeted enemy to HOLD them from doing anything for 1 turn #9-Swarm = Is a skills like Plasma Rain, but instead of plasma, a swarm of soul will attack the enemy team (Multi Target) P/S: If you agree with this idea, can I obtain it for free? because i can't afford to pay and buy Variums. Im just a normal, free-player that hopes to be able to buy variums and AC Coins. Please
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