The next war (Full Version)

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Hun Kingq -> The next war (8/12/2012 10:08:31)

The next war
If NPCs are involved program the Exile NPCs to be more intelligent. Stop programming to just attack me in every match.
The different grenades were great how about allowing them to be used on players as well.

I don’t know if it was happening on Legion side but too many players was not going to the vault to get as many points as possible just to get the daily achievement and some did it everyday just to block others from the achievement. Make it where the player has to fight the boss, aka The Vault, before they could go into another battle. The leader board should consists of two things the influence and the damage to the boss, aka The Vault, to get to the top, that way if the person wants the daily achievement then they have to fight the boss as well.

To discourage bomb hording make the sell-able price so low it would be undesirable to hoard them.

The missions were good make no changes.
The bomb drop rate was way better so keep that the same.

We have these bikes how about including them in the war as well where you can add up to two pistols and two Aux to the bike to make it a battle bike.

Discuss whatever else you like to see in the next war.




midnight assassin -> RE: The next war (8/12/2012 10:20:29)

This must be in suggestions but anyway

I agree with all your idea but I'll add up by making the bombs from the previous wars (Infernal and frysteland) usable.




DunkThatOreo -> RE: The next war (8/12/2012 10:53:07)

Disagree, you muffin.




AQWPlayer -> RE: The next war (8/12/2012 11:25:14)

It would be nice to be able to contribute to the war through minigames (always wanted that). At least they actually require SKILL, instead of just plain spamming and abusing. Make certain minigames exclusive to varium players (certain varium item required to play those, maybe a coin/token?) or maybe an influence boost for those who have the item :P




Hun Kingq -> RE: The next war (8/12/2012 16:04:47)

Whether you agree or this agree I created this post for players to discuss what they want to see done in the next war compared to the last two wars.




khalidon5000 -> RE: The next war (8/12/2012 16:11:36)

I was definitely annoyed at how some players were skipping the vault.
In the next war all players should have to participate in helping to advance their alignment while warring.
The primary way to do this in this war was the vault yet you could skip it!

Perhaps the release of level 35 meant people wanted more experience as the vault offered no experience (I'm not condoning the people who skipped the vault) so perhaps if the next primary way to advance your alignment gave more of a incentive to make sure the majority of players would help.




One Winged Angel1357 -> RE: The next war (8/12/2012 16:59:15)

I do agree I think the 15 Health vault that a lot of players got when the vault went dead should have just stayed up and that little side exit did not exist so people would have to fight the vault to go back to a normal fight




goldslayer1 -> RE: The next war (8/12/2012 17:11:09)

quote:

I don’t know if it was happening on Legion side but too many players was not going to the vault to get as many points as possible just to get the daily achievement and some did it everyday just to block others from the achievement. Make it where the player has to fight the boss, aka The Vault, before they could go into another battle. The leader board should consists of two things the influence and the damage to the boss, aka The Vault, to get to the top, that way if the person wants the daily achievement then they have to fight the boss as well.

u do know if u wanted to do war hero u NEEDed to fight the vault?
a regular match is 10 influence, and 40 influence for 2 vs 2.

the vault on average gave 40 (without bombs) and that was guaranteed unlike the 2 vs 2.
idk where ur getting this from that u could get more influence by not doing vault.

not to mention vault skipping was a legit tactic.
if i skipped the vault, my next match would be against a legion player, if i keep winning, thats 1 less player on legion side that reaches the vault. so its not all that bad.




MrBones -> RE: The next war (8/12/2012 19:52:21)

Maybe in the next war, there will be a real winner.

If we recap what happened in the mines, we had to destroyed 4 doors. This meant a possibility of a tie (which of course happened). How can you tie a war ??
Then there was the rating rewards. 1500 for each doors and nothing for the losers. But wait there was a special reward for the last door: 2500 pts instead of the regular 1500 but a 'counter' reward appeared for the losers: 950 pts. How convinient..

Legion's total: 3950 pts
Exile's total: 4000 pts

No gear or other gifts were given to the supposedly winners. All those effort for 50 rating pts. I would also like to point out that the only item that was a war spoils for one side only was the magma grenades.
Everybody won, no kids are crying, a medal to everyone who participated. Rainbows and ponys for everyone.




ND Mallet -> RE: The next war (8/12/2012 20:01:27)

@mrbones The purpose of the war was not breaking as many doors as possible, it was getting to the innermost Delta Vault fastest. And either way, Exile got more damage on the Vaults done faster since the 2nd and last door were more than the 1st and 3rd. Also, I do recall that people complained heavily in the last war that the staff were encouraging faction jumping too the winning side so this time they made things more fair. The achievement difference is mostly due to both sides being mainly equal. If one side had one extra door then the difference would be huge. Unless you want to say that one side should be rewarded 10X as much as the other side even though they both performed almost exactly the same.




AQWPlayer -> RE: The next war (8/12/2012 20:09:02)

quote:

Rainbows and ponys for everyone.

quote:

Lasers and robots for everyone.

We need more variety for wars...else it's just too boring.




One Winged Angel1357 -> RE: The next war (8/12/2012 20:13:34)

One thing I would like to see change in the next war.

When you win a phase or the whole thing you should get an actually edge and not an early preview of whats to come. Magma Grenade was a victory done right in my mind, only the Legion got it but even if the exiles had gotten a weaker Magma Grenade it would have still be a war prize done right




MrBones -> RE: The next war (8/12/2012 20:18:04)

quote:

The purpose of the war was not breaking as many doors as possible, it was getting to the innermost Delta Vault fastest.

Well if the purpose was to get to the vault the fastest then why the faction breaking a door needed to wait for the otther side to break it's own ? Does a racer wait for the other at each lap ??? Where is the logic in that ?
quote:

Also, I do recall that people complained heavily in the last war that the staff were encouraging faction jumping too the winning side so this time they made things more fair.

They did. You couldNT change side once you made your choice. This argument have nothing to do with the win factor I wanted to discuss.
quote:

The achievement difference is mostly due to both sides being mainly equal. If one side had one extra door then the difference would be huge. Unless you want to say that one side should be rewarded 10X as much as the other side even though they both performed almost exactly the same.

How can the difference be huge if they keep counter balancing the rewards ? By giving the 950 pts to Legion, all they did is 'ajusting' the ratings so kids didn't complained.

But they had no choice anyway. Having a real winner would have caused a major player base switch to the champion side, destroying any future wars...





goldslayer1 -> RE: The next war (8/12/2012 20:22:58)

was that a dragonoid from mechquest? O.o (at the end of the cutscene where a robotic-like dragon pops up)

in all seriousness tho, i feel that ED should get a game designer to help them with well, the designs of things, like the war.
help them fix the flaws. (for example, the first war, the whole pay to play thing could have been avoided if a game design pointed out the pay to play flaw instead of having it being pointed out by thousands of players after the release of the war)

and in this war, i find it unfair that if u break 1 vault, u have to wait for the other side to break theirs before u can start on the next vault.
like
if legion broke the first vault, right after the first, they should have started on the second vault (while exile is still finishing up the first)
and the same thing if exile breaks the second, they get a head start on the third vault. and then 4th. and so on.

because in reality of war, if i just broke a vault, im not gonna sit back and wait for my enemy to finish his before i get started on the next one.



random question, would i make a good game designer? (if u dont know what a game designer is, dont bother answering)




ND Mallet -> RE: The next war (8/12/2012 20:23:27)

@mrbones If you recall, people were complaining that only one side was getting an achievement for breaking through the first 3 doors. Also, this war doesn't provide any major reason for future factions to pick Exile over Legion since both sides were rewarded quite equally and that is what I meant by "Also, I do recall that people complained heavily in the last war that the staff were encouraging faction jumping too the winning side so this time they made things more fair."

Edit: They did attempt to make it so you could fight the vault right after it went down and it did work but it must've had some bugs too it since they only used it for the fight on the second door.




MrBones -> RE: The next war (8/12/2012 20:31:22)

@The ND Mallet

Yes, kids complained. So they made sure the war ended up in a tie. In this process, they kill the war itself. A war is never tied.
By having this outcome, I agree that there is no reasons for player to switch side. There is also no reasons to get involved with any war or anything, as you already know the outcome.

You talk of fairness. Is it fair to the kids who spent thier entire summer playing the war ? Don't preach about fairness, you know nothing of it.





Stabilis -> RE: The next war (8/12/2012 20:43:32)

If these kids were spending their entire summer playing Infernal Infiltration they must have loved it. I still get bored after an hour or two. If they have fun then what would they be complaining about? I would like to see someone screenshot a legitimate pic of random war veterans complaining how the war results were bogus.




AQWPlayer -> RE: The next war (8/12/2012 20:58:00)

quote:

If these kids were spending their entire summer playing Infernal Infiltration they must have loved it

*Hated it but still kept farming for Exile and the gems




MrBones -> RE: The next war (8/12/2012 21:06:45)

I will add this:

I find it sad that we cannot have a legit war, with a legit winner and a legit price to it. I understand the choices the developpers made for the war conclusion but find it sad nonetheless.

The future of the next wars seems very bleek. Maybe having legion and Exile fight on the same side in the next war on some crazy plot. This would prevent alot of hypocrisy.




Mother1 -> RE: The next war (8/13/2012 0:47:58)

Hun kingq I agree with you on the making the players fight the vault part. I was on the exile side and play the war heavily and each and every time I was players skipping the vault to do this. In fact if this wasn't happening the war wouldn't have been as long as it was even though we (Exiles) did win the war. However there should be an exception and that would be when the door is down and we are waiting for the programmers to get the next door up (in the first vaults case)

But on another note I did win daily 2 vs 2 during the war, however I did it when the vault door was down.

As for the bomb sell thing, I disagree. Don't forget at the end of the war people who were fighting to level up in war rank would still get bomb drops, and since there is no more vault they wouldn't have a choice but to hold onto the bombs. Or if the bombs from now on are going to be worth credits why not make them buyable with credits as well instead of varium? This way people could get as many bombs as they desire without having to spend actual money (or earned artix points) to get them and not rely on luck.




Hun Kingq -> RE: The next war (8/13/2012 0:57:26)

goldslayer1, Players that got to the top of the leader board started playing at midnight and played all day I watched them come out of battle and exit out of the vault area over and over again and when I looked at their character page to fame I had to scroll three or four pages to get to the fame button, that where fire fox puts it at the bottom.

If the bot was the ultimate prize to the winner, then for the next war if a bot or equipment is the ultimate prize then the losing side should get the weaker version but not too weak.

Mother1, when the last vault door fell and we won the bomb drops should have turned into jewel drops and maybe fro the next war they could do that. With as many bombs I have seen on character pages when I famed you and whoever I fought with even if you did not ask the vault on Exile side should have fell early Thursday to late Friday there was no reason to drag it on any further.




Mother1 -> RE: The next war (8/13/2012 2:19:16)

Hun kingq That would have been a good thing if the bomb drops turned to jewel drops. This way players could actually sell them for the cash then need right away instead of having to wait for their credits because they can't use the bombs anymore. Also I never said anything about dragging out the war. If anything I am disappointed at how long it took us to finish this war.

But you know what happened when we gained that big lead people were thinking "We have a big lead now and we are going to win anyways so I don't need to attack the vault let other players do it" I myself never skipped the vault and got over 1,100,000 damage altogether. I only mentioned the exception of leaving the vault when the vault door was down because there wouldn't be no way to leave otherwise without logging out. Also even if this was in play at the war all you would have to do is go to the what is new screen go to the war has begin pick and kick on one of the characters and boom you are at the leader board and out of the vault room. That would have been abused by the player if your Idea was actually in play.




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