War Discussion (Full Version)

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Nexus... -> War Discussion (8/13/2012 17:33:12)

After the success of the infernal war, would you like to see a new war in the future, and if so, what features of the current war mechanic should remain, and which should go? What are some advantages to having a war in game, what are some disadvantages? Should wars be a more frequent addition to the game, or remain spaced every 5-6 months as they have been so far? Finally, should wars take priority over balance changes and feature updates as they have in the last couple of months?


Discuss.



Prophet

Removed unnecessary content. ~TG




rej -> RE: War Discussion (8/13/2012 17:42:53)

quote:

After the success of the infernal war, would you like to see a new war in the future, and if so, what features of the current war mechanic should remain, and which should go? I would indeed like to see more wars in the future. This one was so close to perfect in dynamics that I cannot think of anything that really needs changing.

What are some advantages to having a war in game, what are some disadvantages? Advantages: More players are active. Tons of new, exciting releases. Easier ways to farm resources. Disadvantages: Other game aspects are ignored both by the players and the developers.

Should wars be a more frequent addition to the game, or remain spaced every 5-6 months as they have been so far? Spaced, so that we have time to recuperate.

Finally, should wars take priority over balance changes and feature updates as they have in the last couple of months? Yes.




Mr. Black OP -> RE: War Discussion (8/14/2012 1:41:28)

quote:

After the success of the infernal war, would you like to see a new war in the future, and if so, what features of the current war mechanic should remain, and which should go?

Yes, what should go is the ability to leave before fighting the vault while it is up. Features that should remain are pretty much everything else.
quote:

What are some advantages to having a war in game, what are some disadvantages?

Advantages: More entertainment, more achievements, more in game options, and you can see the story of the game
Disadvantages: A bunch of equipment being released that out dates mine, it takes forever to upgrade your rank, and it slows down balance progression.
quote:

Should wars be a more frequent addition to the game, or remain spaced every 5-6 months as they have been so far?

More frequent, AQ has a war every month so it would be nice to have 1 every 3 months so we have 1 every season.
quote:

Finally, should wars take priority over balance changes and feature updates as they have in the last couple of months?

Yes and no, minor features like the new battle end screen is a yes but balance changes and feature updates should be constantly worked on during the war. That's why we have a balance team right? (seems they aren't doing their job though)




Mother1 -> RE: War Discussion (8/14/2012 1:49:46)

^ I agree with the ability to leave the vault needing to go since it is crap like this that caused the war to drag out even further then it should have. I mean seriously the two doors the exile team won took way longer then needed because people wanted to win daily achievements more then with the war (Don't get me wrong I won 2 vs 2 during the war, however I did it the day the second door went down, and I was on sent reset when I did this so you can't hold that against me since I fought the vault every single time I won)

I can agree with those as well, however compared to frostland war (I looked up the requirements to level up in war rank for those) It was a lot easier to get higher war rank then last time.





Rui. -> RE: War Discussion (8/14/2012 2:03:08)

what success o.o the treasure is gonna be nerfed and when they nerf they screw every aspect of it beyond use.

What i liked was the varity of bombs. Better non varium gear and the fact we need to battle to dover the vault.

What i didnt like was equipping my bombs every fight, running thru doors over and over, and lastly the vault dropping gems.

I would have preffered the fights against the vault lasting a solid 10 minutes rather than die in 5 turns.

Lastly i would love to have a physical version of infernal interdictor introduced.




Mother1 -> RE: War Discussion (8/14/2012 2:09:22)

Rui it will still be useable just hopefully more balanced to the point where it killing people who would normally win only because it is so supercharged. I mean for christ sake I lost a fight to a tank tech merc who has 7 health while I had 90 health left all because he raged on me with the bot and somehow me managed to get a crit of 90. Do you think that is fair honestly?




Rui. -> RE: War Discussion (8/14/2012 2:42:33)

i think we are going off topic here mother but let me give u a quick reply and end this. My yeti does 17 17 damage normal and 28 28 on rage. This bot does 22 22 on first rage and 30 30 on second rage. If you use the robot special on first turn you get 7 7 damage. The only possible way he could have done 90 damage is If he used the infernal interdictor. Talking about fair i have been rage critted 98 damage from a fireball with a player having a infernal interdictor. Is that fair .. No. Is it fair for all players to have the same weapon yes. Why dont they ever release a level 34 or 35 nonvarium armour ? No varium user wants to be beaten. And this robot does just that. If this was a varium bot there would have been no complaints.




Mother1 -> RE: War Discussion (8/14/2012 2:49:52)

Rui no the person didn't have that weapon on as I didn't go flying off the screen. However I saw this person's stats and guess what they had level 5 focus, and tech that was equal to 110. Plus it was the 7th turn of the duel when this happened. The person basically stalled for time to power up the bot by using high level healing whenever their health got low. Also I was a blood mage when this happened meaning I was gaining my health back slowly every turn.

As for the baby yeti thing don't forget the special abilities for that bot and the infernal android are far different so you can't compare the two (since one bot's power grows as the turns past while the other bot powers always remains the same.)




Rui. -> RE: War Discussion (8/14/2012 2:56:03)

no fight lasts over 2 rages so the comparison is fair, moreover if the yeti frostbite its game over. Do you have screen shot f
or 90 damage. Its hard to believe. Max damage i have done on my second rage is 35 35 it being a crit.




Mother1 -> RE: War Discussion (8/14/2012 3:28:42)

I didn't take a screan shot at the time, however don't forget that tanks builds with this bot tend to do just that stall for time so the bot can power up so that they can finish you off. The duel lasted 7 turn, and with a build that is level 5 focus with (which means the bot does 30+ damage with a 19 tech power bonus added to the 10-14 all together that is 69 damage at max without a crit. Also add the fact the rage ignores almost half of the users defenses and crit add more power to the attack along with the robot's ability to boost it's special every turn that pass? what is so hard to believe?




Mr. Black OP -> RE: War Discussion (8/14/2012 3:30:04)

^
Some people have done 100+ damage lol.




Shock Value -> RE: War Discussion (8/14/2012 3:33:00)

Rage with bot usually does at least 60 damage. Even when I have technician, rage bot does at least 50.




King FrostLich -> RE: War Discussion (8/14/2012 3:34:28)

^You must be 4 focus then.


ANyways, I'm currently at Exile server and I need at least 1 person(anyone) to determine some damage of the bot at Oz world 6.




theholyfighter -> RE: War Discussion (8/14/2012 3:49:41)

Many people said that the bot favored Tanks...
Here's the point... How much def/resis do you consider needed to be a ank?
Btw, I've personally tested that if f2players with about 15 enhancements uses a tank build, they can't get a 5 focus one.
The bot only favors varium 5 focus players.
There's no way a f2p tank can abuse the Infernal Android.




King FrostLich -> RE: War Discussion (8/14/2012 3:57:08)

F2P cyber hunters can actually and so can TM's with the proper defenses.




ngshuyi94 -> RE: War Discussion (8/14/2012 4:15:43)

We are at level 35 now. Of course F2P can make use of the Android.




Mother1 -> RE: War Discussion (8/14/2012 4:33:38)

Ok here is something that I don't think was mentioned. While the mutating weapon special ability of this war was given a purpose outside of the war all of the other weapons that have abilities from the war aren't. I mean now that the vault is gone the abilities within these armors and weapons are now completely worthless.

At least with the frostland war the weapons abilities are of some use. But here they aren't. I am hoping next time they can make sure all of the weapons with abilities that are used in war have uses for both inside and outside of the war.




theholyfighter -> RE: War Discussion (8/14/2012 5:06:27)

To obtain the proper defense 5 focus builds don't work...You get like 30 defense and 30 resistance but what's next? Get smoked/malfed get u killed quickly......Not to mention getting 30 def and 30 resistance gets you rarely any points to invest in str or support.




zion -> RE: War Discussion (8/14/2012 5:42:56)

Of course f2ps are at an extreme disadvantage, that's the point of varium! If you are a tlm or CH, there's no reason you can't pull off a 5 focus tank, even as a f2p. I am finding myself a bit squishy these days...[&:]




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