Westwycke -> RE: Infernal weapons ability change (8/14/2012 22:08:12)
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I don't think so. If anything, I might be light. let's start with the armor: +2 to defense. Suppose my Dex was 62 and my Tech was 54. That would make my Defense 20-24 and my Resistance 20-24 also. Now the Mechachillid armor has the Exoskeleton ability which the Wiki says "increases your defenses against the Vault". Not Defense, as in the specific term for stopping Physical attacks. But rather defenses, implying it boosts both Defense and Resistance. So wearing it will make my Defense 22-26, and my Resistance 22-26 also. According to the stats progesssion page in the wiki, you would need a Dex of 70 to get 22-26 Defense, and a Tech of 62 to get 22-26 Resistance. That is how I am claiming that the Armor would grant the equivalent of 16 stat points(8 dex/8 tech). Now with Infernal Spirit, it grants a boost of +2 to defense and attack. So we add another +2 to Defense and Resistance for the Gun, and another +2 for the Aux. So now you have a character with Defense and Resistance of 26-30 each. Again consulting the Wiki, we see that we would need to have 86 Dex and 76 Tech to get this level of Defense and Resistance. So just by donning this set of Items with the specials active against players, we have increased our Defense and Resistance the same as if we had added 24 stat points to our Dex, and 22 stat points to our Tech. That's the functional equivalent of 46 extra stat points for the defensive abilities. Now on the attack side, we encounter a similar effect regarding Strength and Support, since those are the main stats that affect the power of our attacks. We'll go lighter on Support and heavier on Strength for our example. I have a Strength of 67 and Support of 40 . This gives me Primary/Gun base of 16-20, and Aux base of 10-12. We add +4 damage to each of those for the two Infernal Spirit boosts(gun/aux). I now have a Primary/Gun base of 20-24, and Aux base of 14-16. Checking the stats progression page one more time, we see that I would need a Strength of 87 and a Support of 57 to get those stats. So we have increased our attacks the same as if we had added 20 stat points to Strength and 17 stat points to Support, or 37 stat points for both. So by making these abilities work against players, we have increased our offense and defense the same as if we wore standard equipment and added 46 stat points to our defensive abilities and 37 stat points to our offensive abilities. That's 83 stat points in my example, or about 20 levels worth! I'm sorry, but I really don't want to see equipment that will make a player function as though they were 20 levels higher than they actually are.
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