Rusted Seasonal Rares (Full Version)

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Stabilis -> Rusted Seasonal Rares (8/15/2012 17:42:43)

Hello. This suggestion is to introduce the rusted model of seasonally rare items as they are available and remove them when not. For example, when it is Christmas time (or the next Frysteland War) and the Baby Yeti is reintroduced, release a Rusted Baby Yeti for free-2-play players to try to win from the random drop rewards system.

EDIT: Almost forgot, these may be purchasable from shop owners as well.

An example template of this Rusted Baby Yeti may look like this:

quote:

Type: Physical Robot
Damage: 10-13 + (Technology Bonus) + (Focus Level x 6)
Improves with: Technology
Special Abilities: Inflicts 6x normal focus damage.
Temporariliy disables target's auxiliary and sidearm for 1 turn.
Requirements: None
Varium Required: None
Location: Randomly Dropped (Christmas)
Credit Price: 10, 000
Varium Price: 0
Sellback: 5, 000 credits


And lastly, of course the "rusted" types of seasonal rares will have modified (and I mean reduced) stats from the original copy. Rarity, value, combat stats, etc will all be lower in one form or the other. Thanks, and if you have feedback, thanks much.




One Winged Angel1357 -> RE: Rusted Seasonal Rares (8/15/2012 17:53:37)

a rusted yeti sounds a bit weird so the name would have to be tweaked as needed like some weapons are rotten instead of rusted, also that would fit either but the staff could think of something that did.

Other then that I support the idea




King Helios -> RE: Rusted Seasonal Rares (8/15/2012 17:57:17)

Maybe a Crippled Yeti? ^

Yeah, I support.




Stabilis -> RE: Rusted Seasonal Rares (8/15/2012 18:18:42)

I just had a sick thought and imagined the Broken Baby Yeti if you know what I mean...?




Rui. -> RE: Rusted Seasonal Rares (8/15/2012 18:46:00)

so your list will include rusted azreal sword rusted harvest weapons rusted wraith armour and weapons and should i continue the list ?




Stabilis -> RE: Rusted Seasonal Rares (8/15/2012 19:43:50)

The latest inventions first, and then older items will follow.




Waxor9001 -> RE: Rusted Seasonal Rares (8/15/2012 19:45:29)

Unsupported, this would make Rares lose their rarity.




DeathHound -> RE: Rusted Seasonal Rares (8/15/2012 19:47:25)

I'm sorry, but I'm having mixed emotions on this topic. I wouldn't think of doing this, because there is a reason why it's a seasonal rare. You can get it back in good time, so having a rusted is defeating the main purpose for bringing it back. Not to mention, some items (like the rusted baby yeti) would defeat the fact of getting an actual Yeti. I think you guys are mainly overdoing the rusted topic by a lot. It was only meant to rust low leveled weapons for low leveled players and to get low leveled drops from the PvP dropper.

However, it would be nice to have a wider variety of items being given to all players, including those who cant get it, or personally know for a fact they wont be on during that seasonal time. With some tweaking, and being limited as far as How, When, Who, and Where, it could even be applied to more than just the yeti.

But one thing i am sure of: As stated above, this defeats the rarity of any object. Rarity means not having an abundance at a given time, or only having a few. There are two types of rares to me.

1. Ones that can restock. These items will never go out, and will sooner or later show up. take Charfade for example: Her items restock, especially Telsa. And i was surprised to see Space Armor go back after so long.

2. Seasonal rares, too. They come back (Most likely in a new shape or form) and will probably continue to each season. It stands to reason that making a knock off of a seasonal rare is pointless, because (in general) new weapons catch us by surprise, so making this is defeating the purpose of even having the baby yeti.


(I hope those weren't contradictory statements [Paradox])




Stabilis -> RE: Rusted Seasonal Rares (8/15/2012 20:20:24)

quote:

Rarity ↓Decreases↓


I can respond to this topic.

Initially, rarity as a whole does not decrease from introducing more kinds of seasonally rare items that drop. Truly, it may increase (since drops are % chance of discovering) the global rarity score as there is more potential for players to accumulate rare items.

However, I understand that you may turn to believe that your perception of rarity decreases since the rare items are spawned under no terms and the ratio of player:global rarity may suffer. So, globally, from these drops, the total rarity count may increase, and that pressures each player to increase their rarity count (if they prefer to maintain their ranking in the broad view). This is not to say that rare items are less valuable. In fact, this is easily controlled by the drop % event. The lower the drop chance % is lower, the global rarity count decreases and each person is less likely (but not assured) to have a higher rarity score to compare yourself with.

quote:

However, it would be nice to have a wider variety of items being given to all players, including those who cant get it, or personally know for a fact they wont be on during that seasonal time.


Hmm, DeathHound, it may be possible that you have misinterpreted how rusted seasonal rares will be implemented:

quote:

This suggestion is to introduce the rusted model of seasonally rare items as they are available and remove them when not.


When I typed this I mean to say that any rusted item that is introduced, is only introduced in the time-span that it's perfect counterpart is introduced. For a different example from the Baby Yeti:

When the Dragon Buster is in-game again, the "Rusted Dragon Buster" is in-game. With rusted status and changes accordingly. If the seasonal rare is not in-game, the rusted copy will also not be in-game. So far this only applies to seasonal rares (until they become fully rare).

Is this response OK?




DeathHound -> RE: Rusted Seasonal Rares (8/15/2012 20:40:14)

@Depressed Void: But there WILL be someone who gets it, and might get it more than once, is it safe to say he'd rather use the rusted over the actual (Not just because the rare might be varium priced, but because its more convenient [i would be lead to believe that this would stop Varium Packages being bought, even in the face of a rusted] and isn't seasonal, but on any occasion)? And no, i did not misinterpret.
I clearly stated how you were on to something with making certain items rusted, but the seasonal rare idea was debatable.

Without a second guess, i LOVE that last comment. It has enlightened me with your intentions. I'm truly sorry, i wasn't really clear on some parts of which you were talking. Having a rusted in the time period of the counterpart is the best idea, truly is. I just thought you meant having it as a PvP drop in ANY time period. Again, this is a good idea, as i now truly see what we're dealing with here. However, the drop rate must be tremendously balanced. Not to mention, ED would have to take it out of the drop list when the Season is over.

Or have i misinterpreted something else again?




One Winged Angel1357 -> RE: Rusted Seasonal Rares (8/15/2012 21:11:40)

I have to ask will this follow the same system of rusted and broken weapons we have now?




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