Bio borg special ability change (Full Version)

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Mother1 -> Bio borg special ability change (8/16/2012 16:30:16)

I know the bot just got a buff however even with this buff very few people actually use it. I have one myself but rarely used for the following reasons.

1 As soon as I used it everyone would just go to using their distance skills (SP using skills, bots, aux and gun)
2 someone would use the Azreal borg to make this ability almost worthless (been taken care of because of update)

So I was thinking sometime in the future the ability of the Bio borg should be changed. Here was my idea

Effect thorn (Does unblockable energy damage like the bionic battlegear only 20% damage) and upon doing this damage a random stat is weakened (Strength, dex, tech, or support) by 8 percent for 3 turns. The nerf would stay until the duel ends.

I thought of this because since it is a plant type robot and plants in real life depending on the plant itself can have different effects on humans. Plus with this ability the bot would be a lot more useful since even with the current buff it got the number one reason I put can still be used to avoid damage from this bot's old effect. Also it would cause the Azreal borg to contridict it's purpose since it was designed to remove buff, but thanks to this new update it can do that making it worthless in effect against a player who would use this buff.

So tell me what do you think of this for a new effect? Also if you have any ideas for a new effect for this bot you can post them here as well




Mr. Black OP -> RE: Bio borg special ability change (8/16/2012 16:41:16)

So 20% of normal damage and they lose 8% of 1 stat? Seems a bit weak.

quote:

by 8 percent for 3 turns. The nerf would stay until the duel ends.

Can you clarify, seems like you contradicted yourself.




donnymillermiller -> RE: Bio borg special ability change (8/16/2012 16:44:08)

lol tink bio bourge is fine i mean you will be the one getting rage faster because they are useing range atacks think about that




Mother1 -> RE: Bio borg special ability change (8/16/2012 16:50:41)

MR. Black Op the stat down would be like the poison or frost effects. It would take 8 percent of the to person's overall total in that stat. when the effect stops lowering the stat the combined amount (Of 24%) would stay and not go away like regular debuffs attacks until the end of the duel.

In other words here it is in a nut shell.

the first turn it does X amount of damage to an opponent. Then it removes 8% of a stat for 3 turns. (Meaning for each turn it removes 8% of the overall total of strength, dex, tech, or support the effect would focus on that one randon stat) after the buff down the combined 24% would remain for the rest of the duel. The effect would only be usable once per duel so it wouldn't be abused, and I made the damage of the first attack low because unlike Gamma it is meant to be a effect not an attack. Does this help any?

Also if you think the numbers are too low you could make suggestions as well.

Donnymillermiller don't forget that not everyone has enough equipment to completely avoid attacking directly. Also if you go first then they use this buff if you used one of your range abilities unless you can actually heal, or you want to waste a turn you will have to go and attack the person with this buff. Also since the Azreal borg doesn't work on this buff anymore you can't lessen the damage of it either.




ND Mallet -> RE: Bio borg special ability change (8/16/2012 17:34:31)

The special is fine the way it is. People don't use the Pyro Fly because it's so random. Why would I use this bot to remove 24% of one random stat that may not even be useful to me in the first place to have lowered? What if I'm fighting a Str BM and it hits for support? Boy that was a waste. :/ And 20% of damage is going to be 3 damage in most cases.




Mother1 -> RE: Bio borg special ability change (8/16/2012 18:02:32)

ND Mallet guy the only reason I made it so low is because like the azreal borg and pyro fly the ability is for it's effect not offensive power like gamma is. Also the current effect if you think about it even with the buff doesn't help as much either. I can't count how many times people just used their non melee attacks for as long as possible until the effect wore off. It was the main reason besides me using the Azreal borg that I didn't use it in the first place.

But I did make this topic for input onto tweaking the number as well

But on another note why do you think the staff made the pyro fly's ability random instead of you choose? If they made it that way people would abuse it to the point of completely shutting down people's strategics to the point where it would be the infernal android all over again. That was why I thought of the idea to make it random so no one would whine about it being another infernal android.




ND Mallet -> RE: Bio borg special ability change (8/16/2012 18:07:45)

@mother Right now, the bot is strategic. You obviously wouldn't use it first round against someone with a bunch of ranged skills and weapons. So the key would be waiting until they use some energy and can't avoid having to make physical contact. Forcing someone to avoid striking is very strategic. Sometimes they'll end up wasting their energy for a less desirable skill or just end up messing their strategy up. Plus you also have to consider it will make some builds rely on weak damage output to avoid the reflect(strength using bots and auxes to avoid being hit back from the skill).




Mother1 -> RE: Bio borg special ability change (8/16/2012 18:25:29)

Most people don't even bother to use it's ability but instead go for the bot damage. But then again I did find out this piece of info when I was testing out my bots in ways to use them.

It was just that I heard so many people who own the bot said the same thing that the bot ability is so worthless because of what I listed. Also those who spam hp even as well as have bloodlust (BM and BH) it doesn't make or break them since the bloodlust and buff clash and lessens the damage taken.

But on another note I did look at the design notes, and saw that the damage from the pyro fly was 65 percent before buffing it to 80. I wasn't sure the percent damage of the pyro fly originally so how about increasing to that number of 80% damage instead.




ND Mallet -> RE: Bio borg special ability change (8/16/2012 18:36:15)

@mother Yes it can be avoided easily but that in turn can ruin the other guy's strategy big time. It can cause them to spend their energy on low level skills that won't help any just so they can avoid damage. Getting hit by a lvl 1 Plasma Bolt is sure better than them going to use Strike or Bludgeon and getting much more damage on you for the cost of some to them. Plus they lose that energy that they might need later to malf or heal.




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