Juggernaut NPCs (Full Version)

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Strifle -> Juggernaut NPCs (8/19/2012 18:21:42)

I don't know if this has been suggested before in the past but here's my suggestion: I've been thinking about this for a day and i thought that we should get Juggernaut NPCs. They're the same as 1v1 NPCs except you're the Juggernaut and you're versing 2 other NPCs. I think that this could really help factions and other players going for the daily Juggernaut title, because as 1v1 NPCs are mostly a guaranteed kill and so this could help the same way as also being a guaranteed win. Some of you might think that some experienced Juggernauts always win their battles and that they wouldn't need these Jug NPCs and this is another reason, to help out beginner Juggernauts on how to become a better jug by practicing against these Juggernaut NPCs to eventually get better and vs online players. So what do you guys think about this idea? And maybe later on we could have 2v2 NPCs?

EDIT: Sorry forgot to mention and thanks for helping me remember @mother1 these battles will have a limit of only 10 per hour as juggernaut battles give more credits, battle tokens and exp than 1v1.




rej -> RE: Juggernaut NPCs (8/19/2012 18:32:17)

Supported, thi swould really help out those players who have difficulty with juggernaut, as well as take off some of the pressure on low levels who have to constantly be used as punching bags for jugs. [;)]




Mother1 -> RE: Juggernaut NPCs (8/19/2012 18:47:30)

Rej It isn't nearly as bad as it was a couple of months back. I mean back then the level gap was higher, and because of this many players would run away. At least now they have a fighting chance unlike before where it would be a slaughter unless you got challengers like (two strength blood mages, two mercs with bunkers or pairs that could combo together etc) and even then it wasn't easy.

But as for the idea itself while it would be nice it would be a pain since it would be like boss fights (were you would have to do it with a buddy from your buddy list and fight.)




Strifle -> RE: Juggernaut NPCs (8/19/2012 19:46:19)

@mother1 it would be like one of those boss fights like against armor hazard or Edgar boothe, except that you're the one taking on 2 NPCs that will obviously be at least 5 levels lower than you or more.




Mother1 -> RE: Juggernaut NPCs (8/19/2012 19:53:47)

Oh I see my mistake. I thought you were talking about it like it was the other way around. I remember doing that with two level 35 mechachilds during the war when my partner got disconnected. I lucked out and beat them by the skin of my teeth. But I see what you are talking about now and I support this idea. Though there should be a limit on how many times you can do it in an hour. If not I can see this getting abused easily for those going for the juggernaut achievement.




XapApp -> RE: Juggernaut NPCs (8/20/2012 1:44:57)

Supported. We can use it to test Juggernaut builds, also would be a good challenge.




Renegade Reaper -> RE: Juggernaut NPCs (8/20/2012 2:05:11)

*sarcasm* SURE, this sounds like an AWESOME idea. the ultimate NPC only player would love this (angels holocaust) because then, EVERY player with 4 pieces of equipment could get
A 100% JUGGERNAUT RECORD. yay. more npc dummying. sweet idea. IMO only, cuz i actually care about being a good player rather than a below average NPC PLAYER.
cheers.




XapApp -> RE: Juggernaut NPCs (8/20/2012 2:23:26)

@Renegade Reaper Now why would you only say that to Juggernaut but not normal NPC battles? He did say on his post that the limit per hour would be 10.




fishing989 -> RE: Juggernaut NPCs (8/21/2012 1:44:02)

quote:

XapApp
@Renegade Reaper Now why would you only say that to Juggernaut but not normal NPC battles? He did say on his post that the limit per hour would be 10.


i say limited it to 10 Per- 24 hours and dose not count for the Jugg. record but make them Bosses there for it is only a Test and nothing more ten times Per-Reset is more then enough to test a Jugg build with out the Risk of losing % with real players.

and have them mimic the players level and Skills but they as only 50% of the player so the Player will have to kill them self (so to speak)

I/e the Jugg player has 25-30 Def and 33-40 RES (Agi and armor dose not Count as that is the players +)

then the 2 Bots will get half of the Dex and Tech the player has witch will end with half or near half of the DEF/RES

same with the Str.

if the player has 150 STR
then the 2 Bots will both have 75 STR each ( enhancements and weapon bonuses are counted )

But they will have a Team Skill Called Double or Nothing

and what this does is it adds all the Str. up and they combine attacks for 1 Attack = to the damage you can do on some one with = DEF/RES (Can only be used once Per 5 rounds)
Medic will be = to the players +15 points


the HP is the only thing that will be Diff..

the Bots with start with 200 HP (as they will not count on your record) and maybe get an Achievement if you manage to beat both of them And have it called (one man Army)
Achievement Des (you cant win a battle with others if you can not defeat yourself)

just something to think about so this even if it was over used it wont kill the System as of % goes and it would be balanced




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