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			  | ReinXI ->   New classes   (8/20/2012 19:43:26) |  
			  | ok after seeing a thread about "new classes" I didnt wanna put a suggestion in another persons suggestion so .. behold! my ideas!
 
 Artillery expert
 weapon: Club
 hp ~ 47
 en ~ 43
 
 str~18
 dex~19
 tech~21
 supp~23
 
 skill tree
 field medic~[New skill1]~hybrid armor
 reflex boost~bunker bust~intimidate
 Arty strike~~frenzy~~~~ Emp
 [new skill2]~~reroute~~~[New skill3]
 
 New skill1 = warning shot! ~ fires a shot 70% primary dmg ( the guns not your gun kinda like how bunker is used ) with a 2% chance of stunning the target at lvl 1
 level 1 2% stun lvl 10 20% stun
 req lvl 23 supp lvl 10 39 supp
 
 New skill2 Flare gun ~ fires a weak flare at an opponent lighting them on fire doing DoT for 3 turns
 lvl 1 2 damage, lvl 10 11 damage a turn
 req lvl 1 23 tec 10 32 tec
 
 new skill 3 = uranium shells ~ starting at lvl 1 you get +2% aux damage
 lvl 1 2%, lvl 2 4%, lvl 3 6%, lvl 4 8%, lvl 5 10%, lvl 6 12%, lvl 7 14%, lvl 8 16%, lvl 9 18% lvl 10 20%
 req lvl 1 28 str~ lvl 10 42 strength ( because you need to be strong to hold those cannons :D )
 
 
 Recon~
 Weapon: Wrist blade
 HP: 44
 EN: 46
 
 str 18
 dex 23
 tec 21
 sup 19
 
 Field medic~cheapshot~~~reflex
 [new skill1]~~stun~~~~~poison
 Deadly Aim~~smoke~~~technician
 [new skill 3]~~bloodlust~~[new skill2]
 
 new skill1 ~ Energy puncture basic strike for 70% damage that if connecting will cause the opponents energy to "leak"
 lvl one 2 energy per turn for 3 turns
 lvl 1 2 en, lvl 2 3 energy, lvl 3 4 en, lvl 4, 5 en , lvl 5 6en ,lvl 6 7en, lvl 7 8 en, lvl 8 9en, lvl 9 10 en, lvl 10 11 en
 
 new skill2 ~ Keen eye at lvl 1 +1% defense ignore on all attacks
 lvl 1% - lvl 10 10%
 req lvl 1 25 sup lvl 10 40 sup
 
 New skill 3 ~ Concealed firing this "ultimate move" fires several rounds from the recons "concealed arsenal"
 level 1 80% damage level 10 130% damage ( based on primary damage / element )
 req 25 tech lvl 10 42 tech
 
 MEDIC!
 weapon ~ sword ( or staff but I think a sword would be cool )
 hp 43
 en 47
 
 str 18
 dex21
 tec 19
 sup 23
 
 field medic~[new skill1]~energy shield
 [new skill2]~~static charge~technician
 bludgeon~~~[new skill3]~ reflex
 adrenaline~ intimidate~deadly aim
 
 new skill 1 ~ flak jacket lvl 1 +1 def/resist -2% damage
 lvl 10 +8 def/ resist -20% damage ( from all sources and this means "your" damage not theres)
 req 25 str lvl 10 42 str
 
 new skill 2 MEDIC! lvl 1- heals all friendly players for 17 hp
 lvl 1 17 hp for both lvl 10 28 hp for both
 req 25 tec max 42 tec
 
 New skill 3 ~ sabotage , your not an expert in debuffs but you can do what others cant! ~ debuffs both dex and tech but does not do as powerfull of a debuff
 lvl 1 dex/ tech- 10 ~ lvl 10 dex/ tech - 20
 req lvl 1 23 supp lvl 10 38 supp ( does improve with support to a MAX of -25 dex/ tech )
 (my idea for this was a 'team player" class to play a more support role in battles but I'm not to sure how balanced it is.. I tried to make it have lowered attack to be fair :S )
 
 
 
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