A way to help non var (Full Version)

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ReinXI -> A way to help non var (8/21/2012 14:29:30)

ALRIGHT!

well ok I thought of something.. that hopefully wouldn't be to hard to implement

there was a suggestion about nerfing the new infernal weapon ( no... )

well someone said give a non varium the chance at something similar ( well why not? )
now that the war over and the vaults dead.. how about they make the now completely useless
infernal spirit "ability" on the credit based weapons do something similar? maybe do like
say the infernal adds +20% damage on crit ( i honestly don't know ) make
the credit versions do +10%? give it a ability similar to massive strike
but only "half" as good since well it "is" a credit item.. plus it could benefit the current
non varium population greatly

maybe change the primary weapons ability to "infernal strike"
this gives a now useless ability something that the non varium
population can use without it nullifying the actual infernal weapon




xGreen Warriorx -> RE: A way to help non var (8/21/2012 14:47:19)

^ Thats actually a pretty good idea. I'm a mostly var player, and I have the Mecha Cannon, and now that the war is over the Infernal Spirit ability is just decoration on my battle screen when its my turn. Its dumb to have an ability that doesn't do anything, so this should apply to all Infernal spirit weapons/armor. However, it doesn't have to be crits. It could be something more like the damage of the weapon increases by 1 every turn or every 2 turns, and for the armor the def and res could increase every 2 or 3 turns. (It can't be too OP.)




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