Achievement system revamp (Full Version)

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Drianx -> Achievement system revamp (8/23/2012 14:20:07)

I would want to suggest an achievement system revamp.

1. Achievements purchasable with tokens.
There are too many of them. In the early months of EpicDuel their number was not so big, but now they uselessly fill up many achievement pages.
Therefore I would suggest that all tokens someone spends on achievement should be merged into only one achievement that would update its rating points and also its looks, the way war achievements do.
For example you would have one achievement worth 5694 points. Then you decide to spend another 100 tokens into it, and it would update its rating points to 5794 points.
There should also be some rating point thresholds when the achievement would change the appearance to an upgraded version, with a cooler look.

2. Daily champion achievements.
I think you should receive additional rating points if you win a daily champion title for more than once. Also the achievement should update its appearance for example at 5, 10, 15 titles and so on.
This would motivate players to pull harder and stay in competition, not only hunt for the achievement and then rot at Oz 7.

3. Faction-related achievements.
Flag Captured and World Domination should also be updated if the player's faction repeatedly wins the title.
I also think that more achievements are needed for rewarding hard-working factions - like for faction 1v1, 2v2, juggernaut daily titles and so on. These achievements should also be upgradable in rating points and looks in case multiple titles are gained.

These are only some guidelines. I avoided posting specific numbers because those are subject to further debates.

These ideas are not necessarily new, I know people have been suggesting similar facts in the past, but now I felt like posting these because I gained more confidence in staff's willing to listen and take suggestions.

Basically I am suggesting a self-growing achievement system, that would be more rewarding for hard working players. And it would also eliminate the periodical need for adding token achievements in the game.




Westwycke -> RE: Achievement system revamp (8/23/2012 16:03:42)

I think that upgradeable achievements for 1v1, 2v2, and Juggernaut Daily Champions is a bad idea.

The problem is that there is only one of each awarded per day. They are very visible awards, moreso than any other achievements in the game. They are something that every player can eventually aspire to achieve once. They are "everyman" awards, because every player can hope to "be awesome for one day".

Once you make it so there is an incentive to repeat, you will soon see a core of top level players competing to see how many upgrades to their achievements they can acquire. And this award will change from something for the entire player community to hope and strive for, to something that is only attainable by the few super-die-hard competitors.

These marquee awards should not be converted from something that is open to everyone into something that is the personal battleground for a small core of die-hard players.




Drianx -> RE: Achievement system revamp (8/23/2012 16:18:26)

I understand your point, although at present not everyone has his own chance to get the daily achievement anyway. Just take a look at the leaderboards everyday, they are dominated by a relatively small core of competitive players.

I don't think the daily achievements would be harder to get than it is right now. But I am sure it will stimulate the competition even further.




Westwycke -> RE: Achievement system revamp (8/23/2012 17:27:25)

While you do see the same names on the leaderboards a lot, they aren't the ones competing for the award. They're just the ones who do a lot of EpicDuel. Doing 300-500 1v1 wins will pretty much always get you on the leaderboard, but it will almost never win you the champion award.

The thing is, as it currently stands, a player who has never won the award might be encouraged to give it a try if they know that the top-tier players, the ones who have already proven they can win the award, won't be competing. Their only real competition will be other players who have also never won the award, and that is what gives them the hope that they can prevail.

If you start allowing all the successful hard-core players to start competing again, you will just drive out all of the regular players who don't realistically have any hope against such an experienced core.

The reality is that the purpose of the daily champs is not supposed to be to increase competition between the very best, most dedicated players. It is supposed to serve as a reward to ordinary players for being, for just one day, "awesome".




Mother1 -> RE: Achievement system revamp (8/23/2012 21:20:18)

Especially during war time it is worse. The last war we were in which just ended. I saw the same names on top of the daily leaderboards because they were competiting for higher war rank and some of these people while going for war hero ended up taking 2 vs 2 as well many of which already had it. It would be a complete nightmare for those who want to get it since the older users are competing for it once again.




Drianx -> RE: Achievement system revamp (8/24/2012 2:53:52)

@mother1
Actually, as far as I know, there is a more important issue about this that needs to be dealt with.

There are quite a few people in ED that are sharing the account in order to be able to keep fighting for many hours a day. This is actually what ruins the game in this matter.

And I will tell you how I know.

One day I won the daily 1v1 championship. I was alone at home and decided to play for it. And I have played for about 17 or 18 hours alone. I had got about 750 wins.

When reset time came, I went to Oz 7 to meet some people and brag.

Surprisingly some guys asked me who I share my acocunt with. I was stoned when I heard they don't believe I played for that long, and that almost everyone who goes for the title shares his account for it. I have also learned that the 2v2 champion that day had shared his account to win the title.

This is what actually ruins the game, not my suggestion. If they could fix that, then I don't think my suggestion would be a problem anymore.




Rayman -> RE: Achievement system revamp (8/24/2012 3:19:37)

quote:

Therefore I would suggest that all tokens someone spends on achievement should be merged into only one achievement that would update its rating points and also its looks, the way war achievements do.
For example you would have one achievement worth 5694 points. Then you decide to spend another 100 tokens into it, and it would update its rating points to 5794 points.
I Dont Support this Part, its like saying someone with 100k tokens and theres people who have them, Can just get 100k ratings with 1 blow?




Drianx -> RE: Achievement system revamp (8/24/2012 3:25:17)

quote:

I Dont Support this Part, its like saying someone with 100k tokens and theres people who have them, Can just get 100k ratings with 1 blow?

Yes, and what is wrong with that?

People use to complain periodically about the lack of purchasable achievements for tokens. This way someone with 100k tokens would choose how many to spend on rating points. He could spend 1, 10, 100, 1000, 69361 tokens or whatever.

I don't see what is wrong with this. Is it better having 100k tokens and have nothing to do with them?




Westwycke -> RE: Achievement system revamp (8/24/2012 13:54:15)

What is wrong with that is that the quest for achievement ratings will turn into a battle tokens accumulation race. A lot of the achievements are purchaseable with tokens, but a lot of them aren't. Some come from missions. Some come from simple events, like Class Master or Master of Disguise. Some come from special accomplishments like daily champs and war heroes. Allowing the pouring of unlimited numbers of battle tokens into a scalable achievement will make that achievement able to dwarf the rest of the achievements combined. This would totally defeat the whole purpose of achievements.

Right now we do have something to do with excess tokens; donate them to your factions flags. It may not be the most awesome thing to do, and you don't get anythng added to your character page for it, but it's not like there is NOTHING to do with excess battle tokens.

I'm not saying that finding something additional to do with battle tokens wouldn't be a good thing. I'm just saying that pouring them into achievement ratings points in unlimited quantities, to the point where the term achievement is no longer meaningful, is not a good thing.




Mother1 -> RE: Achievement system revamp (8/24/2012 17:04:08)

^ Not to mention certain rare achievements pop up every once in a while as well that you can get for token. Such as the super bowl achievement since it does come every year around the same time and each on is a different one. Then there is the olympic games one as well as the world cup achievement that come around every four years as well.




Drianx -> RE: Achievement system revamp (8/24/2012 17:29:06)

Hmm now I understand your point guys and I admit you are right about it.

I am surprised that you didn't jump on me and say 'ooh you must have plenty of unspent tokens', because I don't.

Anyway the big idea of the suggestion was to give players more incentive to pull hard by being more generously rewarded with rating.

I have also seen many good factions slowly going inactive or being disbanded because of.. well.. the lack of further appealing goals, and I still think this needs a fix, hence suggestion no3.




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