Inquisitor's Ardor (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor



Message


Balu -> Inquisitor's Ardor (8/24/2012 15:06:05)

Inquisitor's Ardor

«Fully-defensive Mastercraft Light armour. When casting a spell in the armor, you have a 25% chance to deal 50% more damage.»

Also see:
Level: 105
Power Level: 105, Mastercraft
Price: 442,039 Gold
Sellback: 221,019 Gold
Location: Failure to Communicant
Element: Light

COMBAT DEFENCE
Melee: 37
Ranged: 37
Magic: 37

ELEMENTAL MODIFIER
Fire: 68%
Water: 68%
Wind: 68%
Ice: 68%
Earth: 68%
Energy: 68%
Light: 49%
Darkness: 71%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 166% Base, 166% Random, and 317% Stats each
BTH: +13 plus Stats each

MASTERCRAFT BONUS: Regarding spell damage (from spell casting, or weapons, or a misc), you have a 25% chance of the spell dealing *1.5 damage.* (The chance is rolled separately per spell hit.)

FULL SET BONUS: If you also have the shield and weapon equipped, when doing a normal attack, you have a 8% chance of the armour becoming fully offensive (dealing *1.25/0.8 damage)**

*Divine energies boost the power of your spell!
**Lionheart!

DESCRIPTION
This sacred armour not only provides impregnable Light resistance, it also has a chance to power up any spells you might use!

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/CommunicantsZealcaped.jpg[/image]
No cape image

Image thanks to physicalmenace. Numbers thanks to In Media Res. Description thanks to Dragoon23. Pop-ups thanks to GASKAL and Avalonmerlin.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375