static nerf (Full Version)

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TRizZzCENTRINO -> static nerf (8/25/2012 0:33:59)

hi guys as u know the cybers static charge are nerfed and i know the balance team to it in-order to keep the game in balance, but please don't u think u have overdone it this time? i mean this nerf made the static charge like bloodlust except u gain mana when u hit someone and u need to wait 2 turns to do it again. this is really frustrating i mean i had a level 5 field medic and i need about 10 more mana to heal myself, and i got this tech spamming tactical merc and i did 30 damage to it i only got like 8 mana back i ended up losing miserably.
and this forces me to have to change class again.
and now u force us cybers to use strength build and thats the only way for us to gain the needed amount of mana back. please take this into serious consideration.
and for a tip when u guys decided to nerf a class and buff a class, please just test all the kinds of build for each class first before and after u nerf or buff it. and make corrections to make sure that it is really balanced. then u release it officially. i hope u can make static go back to the un-nerfed state.




Mother1 -> RE: static nerf (8/25/2012 0:37:19)

The point of this nerf was to stop the heal looping and emp looping. People complained about this for the longest and this is the teams response to it.

If it goes back to it's un nerfed state then the heal looping and emp looping will start again, and no one wants that (except for the users who consistantly abused it)




shadesofblue -> RE: static nerf (8/25/2012 0:38:28)

I can send you a build tommorow that can get a really high win ratio (40% wins, 60% losses). I can modify it since you have the Super Mecha Laser instead of the Super Mecha Cannon, and you're a level 34. You'll need full enchancements for it though.




ND Mallet -> RE: static nerf (8/25/2012 0:38:50)

You know, you could always try putting some stat points into energy instead of relying on a skill to give you the energy you need to use multiple skills costing well over your max energy levels. The problem with SC was that people would abuse it while having default energy and have the energy to heal twice with high level heals and malf several times as well. It was also abused with Massacre too.

Summary: Get more energy and stop relying on default energy and a skill




shadesofblue -> RE: static nerf (8/25/2012 0:46:19)

Try making a Cyber Hunter version of STR BH. It won't work well, since you don't have Blood Lust or Smoke for Anti-Blocking, but it'll at least get you a 30% win ratio**.


**: You need Up-to Date gear and Full enchancements for the 30% win ratio unless you have an amazing build. (Mine can do 40%, so it's pretty good :3) Build does not work against STR BH's, or most TLM's (Especially when they heal loop you). Good against STR BM's unless they go first (In which case you better pray your MAX Shadow Arts saves you from the Bludgeon, which doesn't happen a lot.)




Mother1 -> RE: static nerf (8/25/2012 0:52:50)

ND Mallet guy speaks the truth on that one. It was because of this that CH could get level 5 focus tank so easily as well as abuse the crap out of heal loops and EMP loops. Now with this nerf CH will have to actually spend points on energy in order to compete just like the other classes.




TRizZzCENTRINO -> RE: static nerf (8/25/2012 1:06:32)

just make static charge mana regaining version of blood lust. to be exact now bloodlust is way more powerful than reroute or static since they gain like 10 or 20 health with each hit and it sustains u longer in battles. but static is only energy regaining now with 4 turns of cooldown to field medic this will give players enough turns to defeat a cyber.
and believe me all those players complaining about static charge and heal loop & emp loop are about 70-80% of players that uses rusted items with builds that they didn't even consider about. all they do is saying these following words or sentences to me: fk u varium noob, go dy in hel, ****, stupid idio, get a life!, noob jugg, varium spammin noob jugg, fk u jugg, fk u trizzz.
i will try to take some screen shot to prove my point next time.




shadesofblue -> RE: static nerf (8/25/2012 1:07:10)

You guys are missing one major point: CH's don't have anything to regain Health except for heal, so we heal a lot and it makes it appear that we heal loop. I ran into this situation when I first switched from BH to CH; I tried to use a level 1 Heal, but it didn't work because I wasn't regaining Health besides it. (I was really dependent on Bloodlust, much like every other BH out there). BH's and BM's heal an average of 40 health per battle (Which is about the same as one heal), and TLM's loop Frenzy since they have nothing else to spend the energy on (Besides regular heal and Double Strike). TM's are more oriented on attacking, but they ocassionally loop a heal as well. (Only the varium players can do this). And the last class, Merc, has a powerful Tank 5 focus Build, so they usually only need to heal once, considering the amount of damage they do. CH's do tend to heal a lot, but really, this nerf was slightly.......excessive.




Mother1 -> RE: static nerf (8/25/2012 1:18:26)

Shadesofblue do you know how annoying it was to have to deal with tank CH consistently heal looping and EMP looping? CH can tank just as good a merc can, but do they heal only once? No they heal loop consistently and the EMP loops were just brutal. It is goes back to the way it was the Abuse will happen again.

The classes with reroute have to take a beating to get energy back sometimes they take Heavy beatings, and even with those beating sometimes we still don't have what we need to use our skills. Also with TM the only time we can heal loop is when we have a long battle with a someone and unlike CH and TLM we don't have any passive resistance to help us tank up. Plus thanks to them changing plasma rain to dex the old caster build which TM could tank with is gone.

It is just CH time to get hit with a heavy nerf. Adapt Evolve or die it is that simple.




TRizZzCENTRINO -> RE: static nerf (8/25/2012 1:24:54)

@shadesofblue now u are understanding what i mean, we cybers heal normally about 44 points at lvl5 field medic and those could all be easily taken away by strength abusing mages and by plasma cannon and bunker buster users in jugg. and plus bloodmages and bounty huners dont really need mana all they need is one shot of smoke and fireball and i usually only take away about 30-35 energy with my 60 tech on lvl1 emp. and believe my no one would go spamming emp and make it go up to taking away 60 or 70 mana, bcus they need points in other stats and skills.

@mother1 u sure u think this way? wat if u are a cyber would u still think the same? i bet that u think this way bcus maybe u dont know how to use tactical mercs properly or classes with reroute. a tactical with a good build doesnt even need to worry about emp and i have met alot of those players, and i dont bother wasting a turn taking their mana since they would gain rage faster and plus they always have a way to counter it. and mother1 havnt u ever heard of energy or health boosters? if cybers waste a turn taking ur energy why dont u do the same using a turn to regain ur energy. and 25 energy regain is enough for u to heal about 44 points of health.




shadesofblue -> RE: static nerf (8/25/2012 1:33:03)

@Mother1
I don't really care if CH gets buffed or not; I'm mostly off catching up/playing/farming for my 3rd Juggernaut item on AQW now, but I'm just saying that for a level 35 Full varium and enchanced CH to constantly get beaten by non-varium level 34's and varium 32's/33's is really not balanced. Also, a build that can heal twice (I rarely heal more than twice; it's just not practical) is very powerful, but when you consider all the other builds running around out there, such as STR BH and STR BM(which is still very much alive), healing twice doesn't work well when all a BM has to do is gun you for about the same amount of health you just healed for. We could "evolve" to another class, but that would really defeat the purpose of being a CH. We could "die" which means we could take a break and do something else, like play AQW, but that defeats the purpose of playing/supporting this game in the first place. Or finally, we could "Adapt" which really isn't that easy considering our current skill pool. (Not saying it's not possible, but if your build has the slightest mistake in it, your win ration could drop by over 10%). We really weren't OP, considering the STR BM's nowadays, we were really only OP before the rise of STR BM's and before the original Static Nerf (Which was only....2 months, maybe?). TLM's were OP for 9 months, and they were nerfed really hard, but they still have 5 Focus thanks to Reroute.




Mother1 -> RE: static nerf (8/25/2012 1:37:25)

Trizz Oh please I don't know how many times I been EMP bombed by CH in duels or have a CH heal loop me. It was overly abused and thanks to those abusers this nerfed happened. You got to remember when things are abused the Staff will do something about it. Also even if they decide to buff the static I doubt they will make it the way it was, but instead increase the percent of actual damage you get back.




shadesofblue -> RE: static nerf (8/25/2012 1:44:42)

quote:

You got to remember when things are abused the Staff will do something about it.

Didn't happen with TLM, and not happening with BM, although I agree this is something the staff needs to crack down on fast/faster: OP classes.
quote:

Also even if they decide to buff the static I doubt they will make it the way it was, but instead increase the percent of actual damage you get back.

That's what I suggested, but no one listens to me [:(]




Rui. -> RE: static nerf (8/25/2012 2:07:49)

all smoke does lower your def and you chance to contact on strike. Malfunction lowers my gun aux damage in half plus my robot is screwd. And with the shadow arts my strikes get blocked. The dumbest idea was to move deflection to tech from support. The devs dont test if it makessense 20 ppl whine and bamm change made. As a blood mage one make screws my gun aux robot plasma supercharge. How many players use intimidate considering its the worst debuff.

Cyber has the best defence skills considering you even have matrix. You never needed static in the first place let alone emp. Its all come down to on skill just annoyance with emp and heal spammers.

I still feel emp needs to go. Cybers dont deserve it.

Off topic now... Have they noticed bountys have a 98% win rate on 1 on 1. Does this say something. With never new level weapon massacare gets a buff cause its % damage. A supercharge does max 55 with 150 tech. Massacare does 60 damage with 80 strength.

The devs dont do anything till players complain? Why is this so.. Cant you guys play the game join us in our fights and see how we fair in 2 on 2 on a daily basis. The last time i saw a staff member was 8 months ago. What does this say?




helloguy -> RE: static nerf (8/25/2012 2:40:25)

Actually it's the whiners fault you guys just whine and whine till you get your way and destroy a class that was balanced to begin with. cyber hunters where beatable without going all strength on them. it's just you never wanted to change your way of playing and spam the same buttons over and over.think outside the box for once . I always crushed them with my merc build that I had Been running for well over a year with out dated gear and rarely lost to them the only class that needed a nerd was BM to beggin with




TRizZzCENTRINO -> RE: static nerf (8/25/2012 2:41:03)

@rui i agree with removing emp, but they seriously need to change the mechanics of static charge to the same as bloodlust and replace plasma armor with technician since it makes more sense to a cyber hunter class.




Mr. Black OP -> RE: static nerf (8/25/2012 2:43:40)

@mother
So EMP was being abused... so instead of removing it they nerf static. Well isn't that great. [8|]




Naruto Uzamaki -> RE: static nerf (8/25/2012 2:53:40)

The ND Mallet Guy just to let u know static now u gain up 9 to 13 on normal damage so yah static was got screw over and funny thing is people thinking heal loop is back LMAO I honest didnt see alot cyber use so call emp built.




Darkwing -> RE: static nerf (8/25/2012 3:03:14)

well , even if I'm a ch, I saw this nerf comming since...short after they made ch class. defense ignore(SC) was just too much, now ch will have problems since they don't rely that much on energy regen.




midnight assassin -> RE: static nerf (8/25/2012 3:04:25)

@Naruto. I had encountered emp builds actually and I had to agree with mother on how brutal does builds are.




Neo Flare -> RE: static nerf (8/25/2012 3:10:31)

I agree that static deserved a nerf but this is to great as now its a lot harder to fight tanks as you barely get any energy back




Naruto Uzamaki -> RE: static nerf (8/25/2012 3:25:07)

i beat those so call emp builts with my strength built and it was easy to beat them and again only people were whining alot was people forums so please stop listening to people who gave on ed for long time. i wasted over 900 varium on this so i am litte mad one you did not let us know until same day it was update two you could have just add few more cool downs for emp or static but not this only people who love this update are tech mages and bounty just look at 1vs1 you see what i am talking about.




ReinXI -> RE: static nerf (8/25/2012 3:59:26)

you beat them with str build lol @ above ^

Str builds aren't exactly reliant on skills as well as being able to dish out insane damage so yeah you probably could beat a build specializing in shutting down anothers ability to fight/ use skills and get stuck praying for crits and or rages/ the point is you should have to use a specific build to beat another




Unknown Menace -> RE: static nerf (8/25/2012 4:42:01)

@Mother1

So just because i tiny amount of people use it to loop heal and emp they decide to basicly destroy the whole CH class.
Honestly all the CH's i come across are strength/dextery massacre/shadow arts builds (85%)

So than replace EMP i don't care because i don't even use it all the time and as for healing sometimes i do it twice a battle is that such a big deal.




theholyfighter -> RE: static nerf (8/25/2012 4:46:30)

Guys you know what? When I use MAX static now i get 3 energy back! Amazing huh




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