Increased rewards for Juggernaut fighters (Full Version)

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ND Mallet -> Increased rewards for Juggernaut fighters (9/7/2012 23:11:37)

At least for the 2 players fighting them. It's difficult to win a Juggernaut battle unless you get a good partner who is high level. I feel you should get more rewards than winning a 2vs2 against 2 opponents of the same or lower level(24 experience and 64(?) credits) because it's simply not the same amount of effort.





XapApp -> RE: Increased rewards for Juggernaut (9/7/2012 23:22:30)

Supported
I also want to add in influence. Juggernaut's get the same amount of influence as he/she gets in a 2v2 battle and it's more of challenge so both deserve more influence than the amount they get in 2v2 if they win.




Blaze The Aion Ender -> RE: Increased rewards for Juggernaut (9/8/2012 2:32:25)

I think the juggernaut should be getting more, they can fight some high leveled players
If the jugg can beat a level 30 and level 27, those 2 players are very skill lacking




Bunshichi -> RE: Increased rewards for Juggernaut (9/8/2012 2:53:47)

facing 2 lvl 30's or a 30 and 29 certainly calls for more spoils




Lord Loss... -> RE: Increased rewards for Juggernaut (9/8/2012 8:27:39)

since Juggernaut is my favourite battle mode, I support the idea of increasing the rewards. Juggernaut battles take alot more effort to win for both the juggernauts and his oponents.
But I don't support your idea of letting you see how many turns does it take for the enemies skills to cooldown. count them yourself, you can already see his weapons, his stats, his skills and the damage those skills can do according to stats. the only thing you don't see is how much cooldown is left, letting you see the cooldown means giving up what little strategy is left in these pvp battles.




ND Mallet -> RE: Increased rewards for Juggernaut (9/8/2012 9:11:44)

As it stands, most Juggernaut battles are won by the Juggernaut. I'd only really suggest raising the rewards for the Juggernaut if the players he fought were more likely to be able to beat him. Most of my partners go into a juggernaut 100% sure they won't win because they never have the right partner for it(which I will admit is rare to happen). If the level ranges stay then the 2 should be getting more rewards. But if it changes to give the Juggernaut a harder time then I'd agree to the Juggernaut getting more. Right now though, many of the Juggs I face will prolong a battle long enough to heal twice just for their current rewards and for one tiny win. Adding more incentive to them winning just doesn't seem fair to the lower level players who are forced into enduring that sometimes 10+ round fight just for measly rewards.




Masterofthenoob -> RE: Increased rewards for Juggernaut (9/8/2012 13:15:09)

Very interesting conversation here. I support this idea accept the one that allows players to see how many cool downs you got left for you skillz. I'm Juggernaut my self, so I would love to see this get implied in the game




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