poodlemiester -> RE: =OS= Dragons, Undead & Paladins... oh my! Character Suggestion Thread II (9/22/2012 17:01:14)
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@Rock Dog, why not? Just be sure to add some writing to make it more than a piece of art, cause well... i'm sure Nulgath will redo that anyway. Character name: Primal geomancer Alignment: 20 Description: A caster who taps into the shamanistic powers of nature, this powerful wizard is capable of conjuring deadly attacks from the very ground he stands on. Stage one: A young man in simple tan robes and a hood to match. Wields a wooden staff. Has blue eyes. Stage two: His robes are now dark brown and his staff has a large emerald sticking out of the top of it in a way that it looks like the emerald is actually growing out of it. His eyes have transited from blue to green. He now has a wizard's hat on his head. Stage three: The Primal geomancer is now levitating off of the ground, and a number of small rocks are scattered around him, levitating as well. The rocks are not surrounding him, so much as just being held in place at random points in his vicinity. His robes are pine green and the head of his staff now pulses with light green energy. His eyes are aglow with a similar color. His large wizard hat has a glowing green leaf on it. Concept cards Force of nature: Cost:5 Effect: 5 damage unblockable and 25% chance of stun Magma geyser: Cost:8 Effect: 7 damage and 6 damage over 2 turns Nature's grace: Cost:6 Effect: 50% chance enemy attacks will miss for 3 turns Primal regeneration: Cost: 5 Effect: heals 8 over 4 turns Stone guardianship: Cost: 6 Effect: shielded for 10 Character name: Primal marksman Alignment:20 Description: An archer who taps into the powerful magics of nature, able to call down hundreds of stone arrows on his enemies as well as snaring his opponents with the surrounding plants, this bowman has many deadly secrets up his sleeve. Stage one: A bowman with grey leather armor a darker grey hood, a quiver on his back and a light brown bow. Shoots grey arrows with light grey arrowheads and red feathers. His eyes are a shade of brown. Stage two: Leather armor is now light brown and his hood is slightly darker. His arrows now are brown with dark brown arrow heads. His eyes are piercing green. Stage three: The man now has dark green leather armor and a hood in a lighter shade of green, he has the small glowing leaf shape on his shoulder guards and bracers. His eyes are aglow with green power. His bow has a number of small lime glowing runes running down it's frame and it's string faintly glows green. His arrowheads have small green runes glowing on them and his arrow's feathers are light green Concept cards: Volley: Cost:6 Effect: deals 7 damage and double to shields Trishot: Cost:5 Effect: deals 3 hits of 2 damage, each with a 25% chance of dealing double damage Nature's wrath: Cost: 1 shield card Effect: Choose 3 attack cards, their charge costs are reduced by 2 for 1 turn Forest's clutches: Cost:8 Effect: Stuns opponent for 2 turns Hail of arrows: Costs: 6 Effect: 10 damage over 10 turns Guided arrow: Cost: 4 Effect: 4 damage can not be blocked or dodged Note: I didn't really see any bowmen so I made one, I hope you all like it. [:)] ALSO: Does anyone know if Nulgath is actually going to go through these threads? Edit: Character name: Primal battlemaster Alignment: 20 Description: The primal battlemasters make up the elite melee fighters within the Primal sect of geomancers. Combining both bits of magic and heavy weaponry the battlemasters are the first in the fray and the last out. They incorporate both their impressive strength and their command over the earth to swing their axes with horrifying effectiveness. They are also known for being able to pull earthen javelins from the ground and hurling them with perfect aim. Stage one: A muscular man with a hatchet and targe with a green leaf on it. He is wearing bronzed light plate and a full helm. Stage two: The battlemaster now wears heavy scale armor and has a similar helm to stage one, albeit this one has a green glowing leaf on it. His shield is a kite shield with the leaf on it, glowing as well. The boarder of his shield has small glowing runes running along it. His weapon is now a large axe with a wooden handle with a green leather grasp. Stage three: Now adorned with full heavy plate the Battlemaster has green leaf emblems on his shoulders. He now wields a massive duel sided axe and a tower shield. The shield has the leaf on it. His helmet is a plumed corinthian helm with a face mask, the plume being light green. leaving only his glowing green eyes visible. All leaf emblems glow unless stated otherwise. Concept cards Earthern strength cost:4 effect: 6 damage and breaks shields Rock armor cost:5 effect: take 1 less damage from all sources for 8 turns Stone prison cost:6 effect: stun for 2 turns Brute force cost:8 effect: all attack cards cost 1 less And a TON of heavy hitting attacks as well as quite a few shields Character name: Terracor Alignment: 35 Description: Terracor is one of the most ancient elementals that still exist today. Formed long ago he now teaches geomancers in the primal arts and instructs them to vanquish all that is evil from Oversoul. Stage one: A rugged humanoid with small rocks falling off occasionally. Stage two: He is now twice as large as before, with some rocks floating around him, similar to the primalist geomancer. The occasional bolt of very light green or blue arcs over random parts of his body. Stage three: He now has some moss growing on his massive form. He is rugged and energy crackles over him from time to time. His eyes have a pale blue glow and numerous runes are glowing on random parts of his body. Concept cards Reform cost:4 effect: heals 8 over 2 turns. Crushing blow cost:5 effect: deals 3 damage and breaks 6 shields. If they have no shields then it stuns. Ancient protection cost:7 effect; shields for 12 and heals 5 over 5 turns. Note: terra cor is latin for earth heart Heres an interesting idea, since theres a whole "set" of these primalists why not make a quest where you fight a few of each, and have Terracor as a boss? Of course these guys could also be found as like 10% encounters in the mountains with Terracor as like a 3%. Posts merge. Please don't double post. ~Mecha
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