Stabilis -> Passive Skills to Character Traits (procrastinated suggestion) (9/20/2012 11:48:54)
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This is a bit delayed of a suggestion, but tell me what you think and if possible I can improve the suggestion. OK. So we might all understand that the frequency of having passive skills (Y) over levels (X) is a steady or even rapid climb. As high level players (35 to encumbrance), we may all feel required to allocate even 1 passive skill for even 1 skill point. Does this mean "necessity"? It may in fact be the truth. This becomes a problem because passive skills are then known as "status advantages" for your character. That theory itself does not outline any problems, but the problem becomes: what happens to the variety of used builds? Well, for example, a level 35 Tactical Mercenary may have level 10 Mineral Armor and also Reroute. 20 skill points are officially occupied (and not even including the Dexterity/Technology requirements [but that is another war story]). For a level 35, he or she now may use 14 skill points, on up to 10 different skills which allows 1 level 10 skill (common) and a mid level skill or 3 mid level skills or all skills at low levels, and many variances of these builds. The one thing that holds us back, is the fact that since there is mainly room to hold 1 max level skill that our emphasis goes towards making that skill as powerful as possible, such as why Blood Mages with level 10 Bloodlust and Deadly Aim with Fireball also at level 10 may in fact feel obligated to maximize Strength as much as possible to overcharge what little they have. This can develop into problems with "abuse" and few selections of skill trees, so I made a suggestion to alleviate the strain from passive skills. Character Traits. Character traits are passive skills revamped. To accomplish this, first of all the passive skills must be removed from skill trees. This even opens space for new skills. Next, the passive skills become attributes of your character. For example, a Bounty Hunter will have the Bloodlust trait. Naturally, players will develop their traits over the levels until maximum capacity at the level cap. For example, a level 35 Bounty Hunter will have level 10 Bloodlust and Shadow Arts. Each level of passive skill is increased by evenly spacing the levels when an upgrade to traits is reached. For example, all classes can have 20 passive skill points, so 35 (level cap) divided by 20 (maximum passive skill points) is 1 level of passive skill for every 1.75 levels, or 4 passive skill levels for every 7 character levels.
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