Scurvy Blade (Full Version)

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Ward_Point -> Scurvy Blade (9/28/2012 7:39:20)

Scurvy Blade

Also see: Zcurvy Blade

Level: 11
Power Level: 11
Price: 38
Sellback: 19
Location: Talk Like a Pirate Day! Quiz

Element: Wind
Type: Melee
Damage: 6-12
BtH: 1

SPECIAL
Hits: 2
Element: Wind
Type: Melee
Damage: 97.6% Base and Random
Stats: 69.2*
BtH: +5%
Rate: 25%

* Stat damage only applies when a Lucky Strike occurs.

EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 11 vs MonsterLevel
      Major: 35 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 7:40:03)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 11G
    Power Level: 20
    Price: 38
    Sellback: 19
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 8-15
    BtH: 3

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 129.2% Base and Random
    Stats: 92.8%*
    BtH: +9%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 20 vs MonsterLevel
      Major: 55 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/[Tier 3 version of Pirate that is called <redacted>], a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 7:40:20)

    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 31
    Power Level: 31
    Price: 115
    Sellback: 57
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 9-18
    BtH: 4

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 166.4% Base and Random
    Stats: 120.2%*
    BtH: +13%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 31 vs MonsterLevel
      Major: 75 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 7:40:43)

    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 51
    Power Level: 51
    Price: 744
    Sellback: 372
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 12-23
    BtH: 6

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 250.4% Base and Random
    Stats: 174.8%*
    BtH: +22%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 51 vs MonsterLevel
      Major: 120 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.


    Analysis: Starts off as a Non-Mastercraft standard weapon. Special has 25% to occur with 423% SBR and 305% SLS. The Special takes a *0.8 damage penalty to compensate for the Poison, and a *0.5 because of two hits.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 7:40:55)

    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 71
    Power Level: 71
    Price: 5807
    Sellback: 2903
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 14-27
    BtH: 9

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 332.4% Base and Random
    Stats: 227.6%*
    BtH: +30%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 71 vs MonsterLevel
      Major: 160 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 7:41:09)

    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 91
    Power Level: 91
    Price: 46,634
    Sellback: 23,317
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 16-31
    BtH: 11

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 408.4% Base and Random
    Stats: 280.4%*
    BtH: +39%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 91 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 7:41:21)

    [img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]
    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 91G
    Power Level: 94
    Price: 46,634
    Sellback: 23,317
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 16-32
    BtH: 12

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 418.4% Base and Random
    Stats: 288%*
    BtH: +40%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 94 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 7:41:38)

    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 111
    Power Level: 111
    Price: 375,794 Gold
    Sellback: 187,897 Gold
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 18-35
    BtH: 14

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 456.8% Base and Random
    Stats: 333.2%*
    BtH: +46%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 111 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




  • Ward_Point -> RE: Scurvy Blade (9/28/2012 8:15:16)

    Scurvy Blade

    Also see: Zcurvy Blade

    Level: 131
    Power Level: 131
    Price: 3,029,577 Gold
    Sellback: 1,514,788 Gold
    Location: Talk Like a Pirate Day! Quiz

    Element: Wind
    Type: Melee
    Damage: 19-39
    BtH: 16

    SPECIAL
    Hits: 2
    Element: Wind
    Type: Melee
    Damage: 514% Base and Random
    Stats: 386%*
    BtH: +51%
    Rate: 25%

    * Stat damage only applies when a Lucky Strike occurs.

    EFFECT
  • All normal player attacks (not including the special) receive +3 BtH and deal *85/88 (this is not calculated into the above numbers)
  • The special receives +7 BtH, and deals *85/92 damage (this is not already calculated into the numbers)
  • For each hit of the special, your enemy makes a save roll:
      Level: 131 vs MonsterLevel
      Major: 200 vs MonsterEND
      Minor: YourLUK vs MonsterLUK

    • The monster takes a -20 penalty to its save if your current class is Rogue/Pirate/Treasure Hunter, a -0 penalty if your current class is Ninja/Assassin, and a -10 penalty if you're anything else.

  • If it fails at least one save, then the monster becomes Poisoned (Level = PowLvl, 5 Rounds, Wind damage, 0.86*[# of failed saves] Power). You heal HP equal to the damage that the poison deals.
  • If you poison the monster while it is already poisoned, then you upgrade the original poison:
      "Over time bonus" = 1 + ([Old poison's original duration] - [Old poison's current duration])/100
      OldTotal = [Old Poison Power]*[Old poison's current duration]*("Over time bonus")
      NewTotal = 0.86*[# of failed saves]*5

      New Power = (OldTotal + NewTotal) / [Old poison's current duration]
      New Duration = Old poison's current duration


    DESCRIPTION
    When Life DIDN'T give Cap'n Rhubarb the limes that he needed for his journey, Cap'n didn't invent combustible anti-limes to burn down Life's house. Instead, he invented a blade that can drain the Vitamin C from your enemy!

    [img]http://media.artix.com/encyc/AQ/AQPedia/Weapons/ScurvyBlade2_zps48c1ab65.jpg[/img]

    Writeup template thanks to Duskstar, info thanks to In Media Res.




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