Evolved class multi skills (Full Version)

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Chocholateboy -> Evolved class multi skills (9/30/2012 23:25:56)

As the base class what you start with,they have these skills=multi shot(bounty hunter),artillery strike(mercenary),plasma rain(tech mage) and the evolved classes have the same things,so why not make a phisical multi shot for bounty hunter(makes sence since they have smoke)and leave the energy for cybers(they have malfunction for it),next make an energy version of artillery strike for tactical mercenaries and let the regular mercenaries have phisical one.Now you have bloodmage,make their plasma rain into a phisical one.
It makes sence right?

As for the names,i cant think of any good ones,maybe you can help and support this?




Shadow Slayer 2 -> RE: Evolved class multi skills (10/1/2012 12:14:44)

Not Supported

Im not sure about the rest but.. Bounty's having a physical multi??

This is what would happen - Smoke, Multi, Strike, Massacre. Wouldn't this make bounty's OP? They would have smoke,massacre, bloodlust AND a PHYSICAL multi. Bountys are already one of the best classes (i think). This would just affect the balance.
Physical multi + smoke = mega heal (from bloodlust). They may also have a massacre on their next turn making them win almost every match and making people change to bounty hunter.




.F A T E -> RE: Evolved class multi skills (10/3/2012 21:23:49)

Supported
I think that he is right but also if a lot of people change to bounty hunter then they will tell people about it which makes more people want to join




Mother1 -> RE: Evolved class multi skills (10/3/2012 21:42:03)

Not supported. There is a reason why classes with blood lust don't have multi's that works with their debuffs as it would overpower them. besides with the new sidearms that attack two people at once Bounty hunters (varium one anyways) have a physical multi that can do good damage.

Also Shadow slayer 2 while this could happen it would be hard to pull off since they would need a lot of energy, and by doing this it would leave holes that would hurt the build. But still I am with you in not supporting this.




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