RageSoul -> RE: =ED= Balance Discussion XII (10/19/2012 6:26:44)
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From looking at people describing the advantages of Caster TM is somewhat making me speak similar to that someone we already know ( hint : BM ) . My reasons why Caster shouldn't be nerfed but rather buff the other builds : * Enhancements --> The common amount of Stat Points you'll be able to get from every item you're using ( from non-Var to Var and from low to high levels ) is around 6 to 7 ( sometimes higher , usually depends on the gear ) . So that's .... 24 to 28 Stats Points ( at least ) , which is equivalent to 6 to 7 Levels advantage . Wowzers! If all of it are focused to both TECH and EP , then i have nothing to worry about much on DEX , HP and the rest of the stats , except luck and experts , of course . * Gear ( especially the ones that are placement-wise ) - Tesla Armor , Caden's Wrath , Dark Heart , Beta Brutalizer , Voltzooka and the like . You know , the most common things that make the similar are them giving lots / decent amounts of TECH and get this : most require NO STR! *gasps* * Build Format --> low DEX = above 20's Physical Damage and above 20's Physical Damage = less EP and less EP means no Plasie ! That's the most common thing you'll always see . What ? Some of them have DA and Malf ? Then i guess we're going back to reason # 1 then . * Anti - Hulks --> No , i'm not referring to the Incredible Hulk ... although that's close , but i was referring to the other classes' "ME SMASH" builds , like STR BH and STR BM . They can counter them , sure , but what about the rest? Nope . * Naming reason --> they use "spells" thus the name "Tech Mage" . From the first time i saw it , it was meant to be a good Caster class . *Boost Hogging --> Caster TM + Boosters = decent and sometimes big wins , but Caster TM - Boosters = "hope i fight a rinse-and-repeat-strat-using-noob" . * Preference of the other people --> sometimes even other non-Focus TM Builds can beat this , and they happen to like this more than Caster . * And of course , strategy --> Sometimes , we tend to focus too much on beating / damaging that we didn't even realized that they're actually strategizing carefully as if you would make a nice tower of cards stacked to each other , but yet it's not flexible , not strategy-wise , heck it can be very unrealiable too! I mean what's the point of have an amount of EP if all of them went into ... going back from the start? Though yes , strong a low-levels ... but no longer very effective independently ( read : no Boosters ! ) . Plus , they lack stats to be able to survive while spamming PB . This scenario kinda reminds of a type of build used in another game that has a description of "Weak at first , but somewhat godlike later" , and i'm referring to the other classes ( not quite sure about Merc since you can beat it even without boosting ) . And no , i'm not that guy who defends it only just because he/she likes it , but it's because for the sake of variety + balance.
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