Eventus -> RE: =ED= Balance Discussion XII (10/4/2012 16:22:25)
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@Eventus No, you are correct, but I meant something else. Let's say you attack someone with two consecutive strikes. First deals 20 damage, the second is blocked. In both cases you will get the same amount of Rage increase. This is not oK in my opinion, because, since deflection chance was moved to tech, one could tank dex and tech and have high block and deflect chances. So basically most of the attacker's hits might get blocked or deflected, but in compensation I think he should get more Rage increase in case of being blocked/deflected than in case of dealing normal damage (no block or deflect). So definitely I'm not speaking of a bug, but about the fact that Rage would need an adjustment, because tanks now benefit from deflects too, since they were moved away from support, so in compensation the attacker should get faster Rage increase when getting blocked or deflected. I think this is exactly what I was describing actually, err, here's a slightly simplified version -- When you are blocked or deflected, you will have a larger Rage increase. More rage for a block than a deflect, however, because a deflection reduces your damage by 50% while a block reduces it by 100%. Your rage meter will increase more if your opponent blocks your attack, and it will increase slightly more than the norm if your opponent deflects your ranged attack. So using your example: If you attacked someone with a base damage of, say, 50 and dealt 20 damage, then your rage meter will increase by (30 points). Then you attacked the opponent again but got blocked. Your rage meter will then increase by a complete (50 points), compensating you for that block. You do not get the same amount of rage in both instances. And again, note that Adrenaline, the amount of damage your opponent deals on you, and your Support also influences this (the numbers I provided are only a general idea). You'd also have to take into account rage-affecting abilities, such as Surgical Strike and Uppercut. I hope this clears things up.
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