Paxia Ultimate Conquest thread #2 (Full Version)

All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest General Discussion >> Paxia Clans


dethhollow -> Paxia Ultimate Conquest thread #2 (10/8/2012 21:04:13)

Due to the first PUC with me as game master had a great run, and since the previous thread has been locked since it reached 10 pages, I have decided to reset the Paxia Ultimate Conquest.
Taken from the original Conquest.

So here's my proposal.

We play a game that's sort of like Risk, conquering areas as indicated by the map by the black lines. I gave each clan 3 areas and their own color that indicates the areas they control. The white areas are not owned by anyone at the start of the game.

Battles would happen in the weekend, but it'd be up to the clans to discuss where they intend to attack. There would also be a GameMaster, who's job is to collect the attack plans of each clan, which they would provide to him/her by PM.

After the weekend comes, there's the usual score tally thing. Maybe like... if two clans are going for the same uncontested area, the one who manages to raise their Defense Score more wins the spot. Attacking a clan would require for their Defense Score to drop below what it started as.

As another example, say Dynami is going after B7, but Igneus decides that they will attack owned Dynami lands. At the end of the weekend, Igneus has successfully lowered Dynami's D.S. which will result in their attempted capture of B7 to fail. This is a tad easier to do than to somehow keep score on the Dynami's attempted capture of B7 AND Igneus' attack on Dynami lands, that'd then occur in Dynami possibly capturing B7 but also losing an area to Igneus.

If anyone has better ideas for these, do tell.


The attack plans have ONE little thing to 'em. They will only be revealed AFTER each weekend plan. Sure, the clans can go about diplomacy and make treaties and plans, but for the sake of the game's secrecy and THRILL, we politely ask that they keep such actions a secret. Anyway, after the weekend is over, the map is updated along information being given out who did what, attacked who, repelled who's attack and so on.

The first round will sort of be crucial, as it will give each clan an idea which clan they should focus their effort afterwards, one way or another.

Also, each clan can only take ONE action per weekend. Like attack an enemy clan area or try to capture a free area.

Speaking of which, the free areas are currently labelled as A, B and C.

B currently has a LOT of free spots, but it's sort of a historical area so I figured it would be allright to make it tougher to control. In case people are upset about it, go ahead and say and I can cut down on 'em.

A is the route for Glacius, Nocturu and Geoto to go about in their own corner, primarily for Glacius since they lack any contact to the mainland, just like Aerodu, who have the C area for them, along Igneus and Nautica.

While Glacius really has no chance right now but to attempt capture of either A1 or A2, depending who they wish to go after, Aerodu has the chance of either capturing C2 or attacking Nautica.

I figured the best way to go about the uncontested areas which connect some Paxia areas to the main one is to make it a 2-step thing, so it won't be that Aerodu makes one move and by next week they're ready to invade the mainland.

I figured I might do a summary of the rules explained above in details:
-Monday to Friday, you got to decide with your clan where to attack. Battles for taking control of an occupied area is done during the weekend. The one who has a better rising in points win. For multiple attacks, if the two or more clans manage to beat the defender's score raise, the defending clan lose, and the area is given to the clan who had a better fluctuation of points.
-Battles begin at Friday 10:00 PM to Sunday 10:00PM AQ Server Time (GMT-5 Eastern Timezone).
-You have until Friday at 10:00 to PM your clan's battle plan to the GM (me). If it's not received by the GM until then, the clan is considered skipping it's turn.
-Battles are done in the Adventurer Server (free button on the homepage) to give a chance to every kind of contestants to participate.
-Each clan has two actions during the week.

As to not create any confusion or things that might get this thread delete, THIS IS NOT AN ACTUAL SUGGESTION FOR PAXIA IN-GAME!
This will be some sort of contest game for Paxians to play in, to fill the huge gap of inactivity so we can actually do something.

Wars in AQ will create groups on Paxia and attack clan spaces. The invader's will appear on a blank space if possible, and thier defence score will be determined by a random number generaton (between -50 and 50. Will change when Paxia becomes more active.) After the war is over, the invaded areas will become free for conquest.


Now for a quick summary of the previous Conquest!

ROUND 1: Only Nautica failed to take both spaces.... Should really try harder next time.
ROUND 2: Dynami failed to obtain Noctutu territory and Nautica failed again. Aerodu and Geoto got both chosen spaces again.
ROUND 3: Aerodo failed to take Igneus, geoto and Dynami defeted Nocturu, and get ready because next week stuff is about to go down! Just look where those three clans are!
ROUND 4: Dynami and Nautica were the only clans to take anything. TEAM DEATHMATCH!!!
ROUND 5: I had a major mess-up in the plans.... Oddly enough I was looking at the right begining and end screenshots, but somehow still managed to get almost every score wrong.... Fixed now, but basicly Geoto stopped Dynami, Nautica fought hard but not nearly hard enough to get past Aerodu, and Ultrapowerpie will probly slap me with a trout for such a huge mistake.... BATTLEON!!!
ROUND 6: My plan to sneak over into Geoto territory and get to inactive land failed when Dynami took that area with 1000 points, Aerodu took the other two Nautican spaces so we're pretty screwed, and Dynami got the other Geoto space they were after.... And that concludes Friday the 13th's lucky round #6!
ROUND 7: Well, Nautica's gone.... Geoto, in a new plan, started taking Lucian spaces while Dynami's distracted with Aerodu but will they be able to take on Dynami in the end? Also, Aerodu finished off Igneus. Now, which of the three clans will win? Will any wars ever actually affect these clans? Will Ultrapowerpie ever learn fish is food, not a weapon? Find out (somewhat) NEXT ROUND!
ROUND 8: Since Geoto forgot thier plans (for real, this time) the only thing that happened was Dynami took A2 and A8, both Geoto spaces. Annddd.... Yeah, so we can start answearing our previous questions: Probly Dynami, No, and I'm not an expert on fish-based weaponry.
ROUND 9: Dynami completely dominated the match while Aerodu couldn't get past the huge wall of Dyniman terrain! However, Geoto still managed to take the Lucian and Glacius spaces! Now, only Aerodu, Dynami, Geoto, and Glacius remain.... Seriously, Glacius, if you're going to survive you might want to start soon. Just saying. Also, I somehow managed to name the ending screenshot "Round START Nine" without realizing it, so the sombrerro saved me this time.
ROUND 10: Dynami gained 2 spaces, and Glacius is screwed.... Yeeaaahhhh that's about all I can say.... Stay clan-y, Paxia!
ROUND 11: No change, pass on a discription.
ROUND 12: After a hilarious almost misunderstanding that I'm sure we'll all laugh about later, but for now I blame our imaginary sponsor who's name I completely forgot. Those things have brought the conquest nothing but bad luck!
ROUND 13: Dem Aerodians, they say the darndest things *haha* Other then that, Geoto and Aerodu took Dynami territory! It'll be all uphill from here. And I finally decided that at round 20, thing'll move twice as fast! If we havn't had a winner by then, then it should be time to speed things up.
ROUND 14: Dynami took two spaces, Geoto forgot to send in thier plans, and dangit Kinzvill! I blame Falerin. Don't care why, I just blame him.
ROUND 15: Aerodu scored 5 points.... I can't eve- what! *sigh* it's better then nothing, but I have never seen numbers this low since the great "Division by 0" war. Dynami took two spaces, and it's time to initiate plan: TogzardII, or continuing exactly what I'm doing until round 20. (this will make more sense next week) \/ Congrats!
ROUND 16: Dynami nacho'd two spaces.... Who would've guessed? And now I'm going slowly mad.... Well, unless you read the previous round statements in which case you'll discover I'm already there *laughs* Anyways, congrats to Aerodu! I brought back the whole quoting your plans thing! Isn't that great news!?!? ........ Peace out....
ROUND 10+VII: Areodu is currently sending thier head, and Moogle-human relationship enthusiest Ultrapowerpie, close sibling of Pewdiepie, to do a battle of wits and cards and possibly portals aginst the nefarious forces of Geo-Dynami! Who will live and who will die? Details at whenever-they're-avalable.... Also, should the PUC have a Twitter #? And what would YOU call it?
ROUND 18; FIGHT!!!: Dynami scored 2 Aerodu spaces. This is the end of the first PUC with me as Game Master. I hope everyone enjoyed the ride.... This text has been edited from what it originally was, and let Thread #2 begain!

Final score:
Dynami: 20 spaces
Geoto: 7 spaces
Aerodu: 6 spaces
Glacius: 2 spaces

Congradulations to the winning clans! Anyways, Conquest #2 will begin Friday. See you then!

ROUND 1: Thankfully, we were able to fight off Ebilcorp. Congradulations to all the Adventurers and Guardians who helped fight odd the threat of chairman Platinum.... For now!
ROUND 2: We have our first clan casualty! *readies the cannon* and now Nautica's powered by nothing more than a wing and a prayer! Wish us luck! I'm off to retrieve a bag of puppies from the river before Geoto declares war.
ROUND 3: Unfortunately, Nautica could not find enough puppies to throw at the border to win this round. The clan is now wiped off of the map. Good luck, fellow clans! And remember.... The best offense is a shark cannon!
ROUND 4: Aerodu came close, but wasn't enough to beat the Dynaminio menace.... Also, Geoto had a pokemon battle with the lightning clan, but couldn't stop them from taking B5 and B7.... Should've brought more full restores.... *insert fake sitcom laugh track*
ROUND 5: Dynami blocked both attacks again, but it notable non-standard news, Nocturu was wiped off the map! Now, Lucian and Glacious had better do something before they dissapear as well.
ROUND 6: Dynami and Geoto attacked the same spaces again so Dynami won, Aerodu seems to be losing hope, and I'm starteng to suspect Dynami of cheating.... After all, they have consistantly gained 1000+ points while the other clans have yet to get more than 600-700.
ROUND 7: For once, Aerodu took 2 Dynami spaces. Suspectedly this is thanks to a 'Silent Hero' accidently summoned by Heroes. Oh yeah, also Geoto took a Glacius and Lucian space. Or maybe many of Dynami's over work labrats fighters got tired of fighting each week? I dunno.
ROUND 8: Wow, Dynami lost points twice in a row. Uhh, Lucian got wiped off the map, Aerodu almost didn't get enough points, and.... Yeah. Let's beat them 3 times in a row and score a Turkey. Go Paxia!
ROUND 9: TURKEY MADNESS!!! Well, Dynami was stopped once again thanks to the brave work of fellow dedicated Paxians! They were both cookied and turkied this round.... Keep up the good work, Paxia! Only 2 more successfull rounds until they're wiped off the map!
ROUND 10: Now things get intresting. Like a radioactive penguin to a wooden mallet, Aerodoo and Geotoo have reduced Dynami down to 2 spaces. And yet, each clan can attack 2 spaces each turn. Much like *spoiler* in *spoiler*, You must now kill the person closest to you! *insert evil laughter*
ROUND 11: Not a whole lot going on. Dynami forgot to send in thier plans... I forgot to take the screenshot.... Thankfully Dig dug took a screen shot. And Geoto took a Glacious space. I blame Christmas hysteria!
ROUND 12: Bad news, there was no progress what so ever. Good news, I just saved money on my carrage insurence by switching to Ebilco! Now to crash it into a volcano and collect the ransom insurence money........
ROUND FISH: This will go down in history as the year that we just barely managed to win a war before the 11th day! As for the actual game, Geoto winz!
ROUND 14: Dynami winz! They realize magic is more friendship!!! *throws a Necromancer at the PUC*

Tha Killa -> RE: Paxia Ultimate Conquest thread #2 (10/8/2012 21:28:14)

So Aerodu got a new boss now? Don't forget to PM me the plans:)

DigDog -> RE: Paxia Ultimate Conquest thread #2 (10/8/2012 21:50:46)

So why exactly was the map reset?

dethhollow -> RE: Paxia Ultimate Conquest thread #2 (10/8/2012 21:55:44)

It's a new game. I thought it would be fitting since the previous thread reached a 10-page lock and it would be kind-of odd to have a new game end at 4 or 5 pages.

Besides, might as well give whoever's the new spokesperson for Aerodu a chance at a clean start since Kinzvlle won't be around.

Congradulations, Dynami! You ended with almost 3 times as many spaces as Geoto or Aerodu, and 10 times as many spaces as Glacius! Hope things work as well this Game *readies warmonger goggles*

Ultrapowerpie -> RE: Paxia Ultimate Conquest thread #2 (10/8/2012 22:14:31)

Eh, Dynami was going to win anyways at the current rate, so might as well.

BTW, the duel offer is still on, but I require a notice by PM as explained in the previous thread, I'm currently a bit busy with RL stuff <.<

Oliver Bell -> RE: Paxia Ultimate Conquest thread #2 (10/9/2012 3:32:01)

Ok my fellow Geotians lets focus this time.

EDIT: I am suprised at how well Glacius is doing even though they don't play, they haven't been eliminated once so far.

Riffus Maximus -> RE: Paxia Ultimate Conquest thread #2 (10/9/2012 16:04:50)

Them poor Dynami fellows, never had the chance to see the whole map turned purple.

Fishtank -> RE: Paxia Ultimate Conquest thread #2 (10/9/2012 16:50:17)

The underside of the map is all purple.

Spanish Inquisition -> RE: Paxia Ultimate Conquest thread #2 (10/9/2012 20:22:28)

Deth...what did you do with the original clean map we gave you? I mean, it'll all end up purple anyways, but just curious. :)

Heroes of the Scape -> RE: Paxia Ultimate Conquest thread #2 (10/9/2012 20:55:16)

Spanish, we will not stand for that! To Aerodu Victory!!!

dethhollow -> RE: Paxia Ultimate Conquest thread #2 (10/9/2012 21:51:08)

@ Spanish

You mean the one with every clan's progress up until the 10-page lock? I deleted it from imageshack along with 17 other maps and 36 images of the PUC's previous round scores. Long story short, I'm probably on the website's radar for dumping so much stuff at once!

If you want to see the last map, it should still be in my recycle bin.

Oliver Bell -> RE: Paxia Ultimate Conquest thread #2 (10/10/2012 8:43:57)

I think she meant did you keep a backup of the map as it was when you first got it?

dethhollow -> RE: Paxia Ultimate Conquest thread #2 (10/10/2012 16:53:00)

Oh.... I thought I changed the colors of the map we were using so they were back to what they originally were, but I guess it's possible I messed up somewhere without realizing it....

Spanish Inquisition -> RE: Paxia Ultimate Conquest thread #2 (10/10/2012 22:26:24)

LOL...oh my....

No. I mean the clean map the original (so you don't get phantom colors and stuff). You should save that as a "master copy". Then save another one that you edit. That way you will have a clean version when you restart the game.

We'll see if someone has the original. We think they do.

Riffus Maximus -> RE: Paxia Ultimate Conquest thread #2 (10/10/2012 23:33:07)

Oh yes, we sure do have this map somewhere around the PFs, the map Leb posted along with the basics of the game when he introduced it to everyone.

Will I find it? I don't remember where it was posted.

*Browses for 10 minutes*


Here's the link version : Linky Clicky!
Watch what you're clicking here...

dethhollow -> RE: Paxia Ultimate Conquest thread #2 (10/11/2012 9:26:12)

Only problem is that's the small-text version.... And most of the numbers on the spaces have dissapeared....

I think I'll just stick with the one I've got up. For now.

Riffus Maximus -> RE: Paxia Ultimate Conquest thread #2 (10/11/2012 12:02:45)

It isn't REALLY the small-text version, all there's missing is the few codes for the areas. You can do that in five minutes on paint.

dethhollow -> RE: Paxia Ultimate Conquest thread #2 (10/11/2012 14:39:27)

I don't know how to do that.... Sorry.

Anyways, gave it a little bit of thought, I have quite a bit of work to do this weekend, so I'm going to try and Duel Ultrapowerpie for C2! I've been curious about how good he/she actually is ever since it challenged Dynami. See you THEN!

DigDog -> RE: Paxia Ultimate Conquest thread #2 (10/11/2012 15:13:59)

I heard Fishtank is still waiting for Pie to reply to the PM he sent.

Ultrapowerpie -> RE: Paxia Ultimate Conquest thread #2 (10/11/2012 15:17:39)

You heard wrong, the last PM I have from him is from the 27th of September, sorry \:

Kinzdor -> RE: Paxia Ultimate Conquest thread #2 (10/12/2012 19:21:45)

Scape`s still the gamemaster, but I`m back... for 3 hours each day extra time Sunday when I go to my moms work.

dethhollow -> RE: Paxia Ultimate Conquest thread #2 (10/12/2012 22:12:30)

As many of you may, or may not know.... Ebilcorp is back! And this time, they are directly attacking AQ! We must fight back against this threat to our reality itself! How dare they update Battleon, these villans MUST be stopped!

Due to thier hacking skills, Ebilcorp has decided to attack EVERY clan! If you cannot get past thier score of 999, then you will lose the lowest-numbered space you control.... Unless we can get the war meter up to 30% by Sunday. Ready paxia? CAN WE BUILD IT!?!?

Ultrapowerpie -> RE: Paxia Ultimate Conquest thread #2 (10/12/2012 23:44:36)

I vote we put the PUC on hold and actually fight in the war. This is actually important here. I don't want my game account deleted, and I don't think y'all want it either.

Also, cheese.

I have spoken. Go nom some cheese.


Heroes of the Scape -> RE: Paxia Ultimate Conquest thread #2 (10/13/2012 0:55:33)

Aww, but Pie I was doing so good multitasking[:(]

However I must agree with you the EC must be stopped in the war before we fight them off Paxia.

EDIT: TBH at the rate we are going through waves in the war, (even though most will be MWP/GT wins), I think we should be fine by continuing as planned also. That and multiple characters helps as well. [;)]

DigDog -> RE: Paxia Ultimate Conquest thread #2 (10/13/2012 0:58:41)

Yes, the 10 people who will fight in the PUC instead of the regular war will make a game changing difference.

Page: [1] 2 3 4 5   next >   >>

Valid CSS!

Forum Software © ASPPlayground.NET Advanced Edition