Ianthe -> RE: Pets/Guest - Read the first post! (4/24/2013 10:06:01)
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quote:
New Bun-bit pets All have the same DB stats: Level 15 35 35 15 55 75 75 95 115 135 145
Type - - G Z - - Z - - - G
PowLvl 15 35 41 47 55 75 86 95 115 135 148
Base 3 6 7 8 10 14 16 19 24 30 34
Rand 6 12 14 16 18 27 33 36 48 60 69
Stat 149 248 278 308 347 446 501 545 644 743 808
BtH 3 8 10 11 13 18 21 23 28 33 37
Price 22 81 81 700 558 4401 5400 35390 285234 2299549 6529364
All have had the additional adjectives from their names removed, since we no longer have BM/nonBM pets. All now have their fur colours generated pseudo-randomly based on your character ID and the tier. So the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player. Bun-Bozo Magic Light pet. It's a clown, so just like real-life clowns, it can inspire Fear. Its normal attack is two hits, does a total of 50% damage, plus has -10 BTH ~ *85/75 damage. If at least one hit connects, then the monster makes a save with a +10 bonus: Level: PowLvl vs MonsterLvl Major: YourCHA vs MonsterCHA Minor: YourLUK vs MonsterLUK If it fails, then it becomes Afraid ( [hits connected]*2 rounds; 5/14*[Monster LIGHT resistance] chance of not acting). If the monster is already Afraid, then it does its normal attack. This is one hit, with -10 BTH ~ *85/75 damage. Bun-Battler 50% of the time, attacks with one hit Melee Fire. +5 BTH ~ *85/90 damage. 50% of the time, attacks with two hits Ranged Fire. +10 BTH ~ *85/95 damage. All hits do *2/3 damage, to account for the number of hits. All attacks do *0.75 damage to pay for the effect. If the pet acted, then at the end of the pet's turn, the monster can become Choked. The monster can resist with a save at a -10 penalty: Level: PowLvl vs MonsterLvl Major: YourCHA vs MonsterCHA Minor; YourLUK vs MonsterLUK If it fails, then the monster becomes Choked (1 turn, -(0.15/1.4/0.4)*[Fire res] damage). Bun-Bowman 50% of the time, attacks with one hit Melee Wind. No BTH mod. 50% of the time, attacks with two hits Ranged Wind. +5 BTH ~ *85/90 damage. All hits do *2/3 damage, to account for the number of hits. All attacks do *0.75 damage to pay for the effect. If the pet acted, then at the end of the pet's turn, there's a (0.15/0.56)*(monster Wind res) chance of paralysing the monster. The monster can resist with a save at a +10 bonus: Level: PowLvl vs MonsterLvl Major: YourCHA vs MonsterCHA Minor; YourLUK vs MonsterLUK If it fails, then it becomes Paralysed for one round. Bun-Brain Attacks with Light/Energy/Darkness/Ice equally often. Instead of dealing extra damage for the weird elements, at the end of the pet's turn, it attempts to Control the monster. The monster can resist with a save at a +10 bonus: Level: PowLvl vs MonsterLvl Major: YourCHA vs MonsterCHA Minor; YourLUK vs MonsterLUK If it fails, then it becomes Controlled (1 round, 19.4% chance of hitting itself). Settling. ~whacky
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