Amulets (Full Version)

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theholyfighter -> Amulets (10/14/2012 2:45:21)

There'd be different kinds of amulets, equipable, one at a time. Add an Amulet Shop to an NPC.
Amulets that give you bonus stats when doing NPC/NPC Boss fights.
Bonus stats, like health, energy, damage bonus.........

May also use it for 1vs1 NPC Boss Fights (1000 hp), which the amulets give you 500 health+energy, +10 bonus damage+10 bonus def/resis.




TRizZzCENTRINO -> RE: Amulets (10/14/2012 3:09:17)

not supported bosses are bosses they are meant to be hard so it will give u a challenge and this amulet thingy will make them look like an ordinary bio hazard.




theholyfighter -> RE: Amulets (10/14/2012 3:12:04)

It's for future releases. Hadn't make myself clear.




rayniedays56 -> RE: Amulets (10/14/2012 5:19:11)

I support the IDEA, but not the strategy.


Like, adding rings, belts, and necklaces. Say the ring adds +5 to dex, str, tech, or support while others could increase block/crit/deflect rates while others could increase HP by 5%


Example:

Ring of Gladius (Level 35)

Equipping this ring passively increases str by +5 and lowers the enemies block rate by -3%

Cost: 800 varium or 20,000 credits



Another Example:

Sash of the Angels (level 35)

Equipping this sash boosts Field medic power by 5% while increasing support by +4

Cost: 500 varium or 11,000 credits



Kind of like that




xGreen Warriorx -> RE: Amulets (10/14/2012 9:44:32)

^ Yeah that looks like it would be fun. The extra items should also show up on your character, and in color customization there should be another color option for them, so if you wanted a black belt but he rest if your char is green for example, you could do that. ;)




Stabilis -> RE: Amulets (10/14/2012 13:17:14)

Either this with the items increasing health/energy, or enhancements can be used towards health/energy.




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