Stabilis -> Class Creation (10/14/2012 20:09:46)
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Alright. So, as you know we have 6 classes, with 1 class change costing 900 varium. This suggestion allows you to create your own class, with the class title of "custom", for a cost of 2000 varium or 100 000 credits. For editing to change the custom class, costs 10 varium or 500 credits for each new skill. There are limitations to custom classes so do continue if you are interested. When creating a class, there is a limit to: number of skills (general, and by type) skill caliber rating (each skill has a determined value of caliber which is "skill power") prohibited combinations (for banning or preventing certain combos or synergies) Number of Skills: Field Medic is default 11 other skills are allowed and are required 2 passive skills at maximum Passive Armor Skills: Hybrid Armor, Plasma Armor, Mineral Armor Passive Health-Energy Skills: Bloodlust, Reroute Passive Misc Skills: Shadow Arts, Deadly Aim, Adrenaline 1 ultimate skill at maximum Ultimate Skills: Surgical Strike, Supercharge, Massacre 3 skills improving by Strength, 3 skills improving by Dexterity, 3 by Technology, and 3 by Support at maximum Example: Artillery, Blood Commander, Defense Matrix (no more Support skills are allowed) 1 burst skill per stat at maximum Burst Skills: Bludgeon, Cheap Shot, Double Strike, Plasma Bolt, Fireball, Plasma Cannon, Plasma Rain, Static Charge, Maul, Bunker Buster, Berzerker, Stun Grenade, Artillery, Frenzy, Multi-Shot, Bludgeon, Overload, Supercharge, Plasma Grenade, Massacre, Surgical Strike 1 stunning skill at maximum Stunning Skills: Overload, Stun Grenade, Plasma Grenade, Maul 1 poison skill at maximum Poison Skills: Venom Strike, Poison Grenade 1 multiple target skill at maximum Multiple Target Skills: Plasma Rain, Multi-Shot, Artillery energy restoration skills or energy destruction skills Positive Energy Skills: Reroute, Static Charge Negative Energy Skills: EMP Grenade, Assimilation, Atom Smasher Skill Caliber Rating: 1 Point: Blood Shield, Stun Grenade, Plasma Grenade, Overload 2 Points: Defense Matrix, Energy Shield, Technician, Reflex Boost, Field Commander, Maul, Multi-Shot, Plasma Rain, Artillery, Plasma Bolt, Fireball, Cheap Shot, Double Strike, Bludgeon, Frenzy 3 Points: Smokescreen, Malfunction, Intimidate, Blood Commander, EMP Grenade, Assimilation, Atom Smasher, Berzerker, Static Charge, Bunker Buster, Plasma Cannon 4 Points: Venom Strike, Poison Grenade, Supercharge, Massacre, Surgical Strike 5 Points: Bloodlust, Reroute, Hybrid Armor, Shadow Arts, Deadly Aim, Adrenaline, Mineral Armor, Plasma Armor Caliber points determine the placement of skills in the skill tree. The more the point value, the lower the skill is in the skill tree. I may use this later to limit how many points a player can have. Starting with Field Medic, which is centre-top, level 1 skills through level 5 are added from the top-left going to the right and down to the next row on the left side to the right. Repeat until the skill tree is full. Prohibited Combinations: If anyone has any combinations they may think are dangerous, post them here and I will add them for discussion. Defense Matrix and Reflex Boost ~ Green Warrior, Mother Energy Shield and Technician and Blood Shield ~ Green Warrior, Mother Field Commander and Blood Commander ~ Green Warrior Mineral Armor and Plasma Armor and Hybrid Armor ~ Green Warrior, Mother Bunker Buster or Plasma Cannon and Cheap Shot ~ Mother Bloodlust and Reroute ~ Mother Static Charge and Frenzy ~ Mother EMP Grenade and Atom Smasher ~ Mother Mineral Armor or Plasma Armor or Hybrid Armor and Bloodlust or Reroute and Malfunction or Smokescreen or Intimidate ~ Blaze, Mother QUESTIONS, COMMENTS, SUGGESTIONS?
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