Forgotten's Harrowing Totem (Full Version)

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Dragoon23 -> Forgotten's Harrowing Totem (10/17/2012 3:39:49)

[img]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/img]

Forgotten's Harrowing Totem

Also see: Forgotten's Grim Totem, Forgotten's Intimidating Totem, Forgotten's Ghastly Totem

Level: 150
Power Level: 153, Mastercraft
Price: 24,205,167 Gold
Sellback: 12,102,583 Gold
Location: Ruins of Alnaphar! - Quest for the Twilight Set
Element: Darkness

Type: Magic
Element: Darkness
Damage: 12 - 36
BTH: 19

SPECIAL #1:
Hits: 1
Type: Magic
Element: Darkness
Damage: 480.49% Base and Random
Stats: 954.10%
BTH: +23 plus Stats
Rate: 80%

SPECIAL #2:
Hits: 1
Type: Magic
Element: Darkness
Damage: 800.81% Base and Random
Stats: 1,590.17%
BTH: +23 plus Stats
Rate: 20%

EFFECT
Whenever you cast a Darkness spell, there is a 21*(Number of hits attempted/Number of hits connected)% chance to inflict Afraid on the monster. Monster takes a +0 to its roll, lasts 2 turns. This might not be working properly with multi-element spells.
    Level: 153 vs MonsterLevel
    Major: YourINT vs MonsterCHA
    Minor: YourLuck vs MonsterLuck

*The dark energies of your spell resonate with those of your Forgotten's Harrowing Totem, filling the enemy with Fear!
**Your spell's dark nature is frightening, but your foe stands strong!
***Creatures of Darkness are immune to the frightening energy from the Forgotten's Harrowing Totem.
****This foe is Fearless!


When the monster is inflicted with Afraid, every turn, there is a Monster DarknessResistance/2 chance of it not acting.

DESCRIPTION
This grisly totem is fashioned from the bones of the dead, a symbol of the power the Forgotten wield. Its dark power enhances Darkness spells, granting them the added ability to strike fear in your enemies' hearts!

[image]http://i177.photobucket.com/albums/w231/Windy_7/Pedia%20Screenshots/Totem.jpg[/image]
Numbers thanks to In Media Res. Write Up Template thanks to Ward_Point. Correction thanks to darksampson and Watashig.



Analysis

The specials start off as 559% Base, Random and 1110% Stats, with +19 BTH.
  • Special #1 deals 90% damage, and so it's a typical "bow attack", or an attack of a mid-defensive armor.
  • Special #2 deals 150% damage.

    These average out as 102% damage, which is equivalent to other bows that don't have an "actual" special attack.
In addition, both specials gain +4 BTH but deal *85/89 damage.

The Mastercraft bonus is used for the ability to make the monster afraid when casting Darkness spells.




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