War Totem (Full Version)

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Koree -> War Totem (10/20/2012 5:03:20)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
War Totem

«Mastercraft Water misc item. Has two Harm spells, both of which can damage monster's MP.»

Level: 50
Power Level: 54, Mastercraft
MP Level: 53
Price: 462
Sellback: 231
Location: Given to level 0-59 characters who bought the 2,500 Z-Token package after October 10th, 2012. Buying the package will also give access to War Totem shop.
Element: Water

Activation: 0 turns

Effects:
  • -8% Water resistance
  • +20 INT
      The INT boost increases your max MP, and also heals your MP equal to that amount.
      • Your new max MP is [OldMax]/(100+[OldINT])*(120+[OldINT])
      • Your MP is healed by [NewMax]-[OldMax]

      If the item is unequipped, you lose MP equal to the amount you were healed. If you have less MP than what you were healed, any un-payed MP will be payed with your HP, at a ratio of 2:3.
  • Click on the item to cast a spell:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 35-104 plus 342% Stats
      BTH: 13 plus Stats
      Cost: 145 SP

      You will also heal MP equal to the actual damage dealt.
  • If you don't cast the above spell, the item will automatically cast a spell on its own instead, after your turn:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 7-21 plus 68.4% Stats
      BTH: 13 plus Stats
      Cost: 31 MP

      If the monster has 0 MP left, the spell will do 5-14 plus 45.6% Stats damage to monster's HP instead.
    Cost: 42 SP for activation and for every turn with the item equipped, plus any MP or SP possibly used by the above spells.

    DESCRIPTION
    Nobody's sure where this mysterious idol came from, but it appears to drain mana from creatures around it! You can activate it to drain a large amount of mana from your target. If it wasn't a statue, you'd say it seems hungry...

    [image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_small.gif[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_large.gif[/image]

    Numbers thanks to In Media Res.



    Analysis

    The Mastercraft bonus is used to allow the item have two built-in spells. A standard spell would start off as 47-139 plus 456% Stats, with 13 BTH, and costs 194 MP.

    SP Spell

    Is a fully-powered spell. As it costs SP, the cost is 75% of what it would be as MP.
    • Half of the spell's strength is used for damaging the monster, and the other half is for healing you by the damage dealt.
    • Since it damages and heals MP instead of HP, it does 150% damage.

    MP Spell

    Costs 16% and does 10% of the damage of a standard spell. If it targets the monster's MP, it does 150% damage.




  • Koree -> RE: War Totem (10/20/2012 5:03:37)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
    War Totem

    «Mastercraft Water misc item. Has two Harm spells, both of which can damage monster's MP.»

    Level: 70
    Power Level: 73, Mastercraft
    MP Level: 72
    Price: 3,600
    Sellback: 1,800
    Location: Given to level 60-79 characters who bought the 2,500 Z-Token package after October 10th, 2012. Buying the package will also give access to War Totem shop.
    Element: Water

    Activation: 0 turns

    Effects:
  • -8% Water resistance
  • +25 INT
      The INT boost increases your max MP, and also heals your MP equal to that amount.
      • Your new max MP is [OldMax]/(100+[OldINT])*(125+[OldINT])
      • Your MP is healed by [NewMax]-[OldMax]

      If the item is unequipped, you lose MP equal to the amount you were healed. If you have less MP than what you were healed, any un-payed MP will be payed with your HP, at a ratio of 2:3.
  • Click on the item to cast a spell:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 50-149 plus 436.5% Stats
      BTH: 18 plus Stats
      Cost: 199 SP

      You will also heal MP equal to the actual damage dealt.
  • If you don't cast the above spell, the item will automatically cast a spell on its own instead, after your turn:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 10-30 plus 87.3% Stats
      BTH: 18 plus Stats
      Cost: 42 MP

      If the monster has 0 MP left, the spell will do 7-20 plus 58.2% Stats damage to monster's HP instead.
    Cost: 44 SP for activation and for every turn with the item equipped, plus any MP or SP possibly used by the above spells.

    DESCRIPTION
    Nobody's sure where this mysterious idol came from, but it appears to drain mana from creatures around it! You can activate it to drain a large amount of mana from your target. If it wasn't a statue, you'd say it seems hungry...

    [image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_small.gif[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_large.gif[/image]

    Numbers thanks to In Media Res.



    Analysis

    The Mastercraft bonus is used to allow the item have two built-in spells. A standard spell would start off as 66-199 plus 582% Stats, with 18 BTH, and costs 265 MP.

    SP Spell

    Is a fully-powered spell. As it costs SP, the cost is 75% of what it would be as MP.
    • Half of the spell's strength is used for damaging the monster, and the other half is for healing you by the damage dealt.
    • Since it damages and heals MP instead of HP, it does 150% damage.

    MP Spell

    Costs 16% and does 10% of the damage of a standard spell. If it targets the monster's MP, it does 150% damage.




  • Koree -> RE: War Totem (10/20/2012 5:03:49)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
    War Totem

    «Mastercraft Water misc item. Has two Harm spells, both of which can damage monster's MP.»

    Level: 90
    Power Level: 93, Mastercraft
    MP Level: 92
    Price: 28,886
    Sellback: 14,443
    Location: Given to level 80-99 characters who bought the 2,500 Z-Token package after October 10th, 2012. Buying the package will also give access to War Totem shop.
    Element: Water

    Activation: 0 turns

    Effects:
  • -9% Water resistance
  • +25 INT
      The INT boost increases your max MP, and also heals your MP equal to that amount.
      • Your new max MP is [OldMax]/(100+[OldINT])*(125+[OldINT])
      • Your MP is healed by [NewMax]-[OldMax]

      If the item is unequipped, you lose MP equal to the amount you were healed. If you have less MP than what you were healed, any un-payed MP will be payed with your HP, at a ratio of 2:3.
  • Click on the item to cast a spell:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 68-203 plus 535.5% Stats
      BTH: 23 plus Stats
      Cost: 261 SP

      You will also heal MP equal to the actual damage dealt.
  • If you don't cast the above spell, the item will automatically cast a spell on its own instead, after your turn:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 14-41 plus 107.1% Stats
      BTH: 23 plus Stats
      Cost: 56 MP

      If the monster has 0 MP left, the spell will do 9-27 plus 71.4% Stats damage to monster's HP instead.
    Cost: 48 SP for activation and for every turn with the item equipped, plus any MP or SP possibly used by the above spells.

    DESCRIPTION
    Nobody's sure where this mysterious idol came from, but it appears to drain mana from creatures around it! You can activate it to drain a large amount of mana from your target. If it wasn't a statue, you'd say it seems hungry...

    [image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_small.gif[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_large.gif[/image]

    Numbers thanks to In Media Res.



    Analysis

    The Mastercraft bonus is used to allow the item have two built-in spells. A standard spell would start off as 90-270 plus 714% Stats, with 23 BTH, and costs 348 MP.

    SP Spell

    Is a fully-powered spell. As it costs SP, the cost is 75% of what it would be as MP.
    • Half of the spell's strength is used for damaging the monster, and the other half is for healing you by the damage dealt.
    • Since it damages and heals MP instead of HP, it does 150% damage.

    MP Spell

    Costs 16% and does 10% of the damage of a standard spell. If it targets the monster's MP, it does 150% damage.




  • Koree -> RE: War Totem (10/20/2012 5:04:03)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
    War Totem

    «Mastercraft Water misc item. Has two Harm spells, both of which can damage monster's MP.»

    Level: 110
    Power Level: 113, Mastercraft
    MP Level: 112
    Price: 232,757
    Sellback: 116,378
    Location: Given to level 100-119 characters who bought the 2,500 Z-Token package after October 10th, 2012. Buying the package will also give access to War Totem shop.
    Element: Water

    Activation: 0 turns

    Effects:
  • -9% Water resistance
  • +30 INT
      The INT boost increases your max MP, and also heals your MP equal to that amount.
      • Your new max MP is [OldMax]/(100+[OldINT])*(130+[OldINT])
      • Your MP is healed by [NewMax]-[OldMax]

      If the item is unequipped, you lose MP equal to the amount you were healed. If you have less MP than what you were healed, any un-payed MP will be payed with your HP, at a ratio of 2:3.
  • Click on the item to cast a spell:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 88-263 plus 634.5% Stats
      BTH: 28 plus Stats
      Cost: 331 SP

      You will also heal MP equal to the actual damage dealt.
  • If you don't cast the above spell, the item will automatically cast a spell on its own instead, after your turn:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 18-53 plus 126.9% Stats
      BTH: 28 plus Stats
      Cost: 71 MP

      If the monster has 0 MP left, the spell will do 12-35 plus 84.6% Stats damage to monster's HP instead.
    Cost: 50 SP for activation and for every turn with the item equipped, plus any MP or SP possibly used by the above spells.

    DESCRIPTION
    Nobody's sure where this mysterious idol came from, but it appears to drain mana from creatures around it! You can activate it to drain a large amount of mana from your target. If it wasn't a statue, you'd say it seems hungry...

    [image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_small.gif[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_large.gif[/image]

    Numbers thanks to In Media Res.



    Analysis

    The Mastercraft bonus is used to allow the item have two built-in spells. A standard spell would start off as 117-350, with 28 BTH, and costs 441 MP.

    SP Spell

    Is a fully-powered spell. As it costs SP, the cost is 75% of what it would be as MP.
    • Half of the spell's strength is used for damaging the monster, and the other half is for healing you by the damage dealt.
    • Since it damages and heals MP instead of HP, it does 150% damage.

    MP Spell

    Costs 16% and does 10% of the damage of a standard spell. If it targets the monster's MP, it does 150% damage.




  • Koree -> RE: War Totem (10/20/2012 5:04:13)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
    War Totem

    «Mastercraft Water misc item. Has two Harm spells, both of which can damage monster's MP.»

    Level: 130
    Power Level: 133, Mastercraft
    MP Level: 132
    Price: 1,876,430
    Sellback: 938,215
    Location: Given to level 120-139 characters who bought the 2,500 Z-Token package after October 10th, 2012. Buying the package will also give access to War Totem shop.
    Element: Water

    Activation: 0 turns

    Effects:
  • -10% Water resistance
  • +30 INT
      The INT boost increases your max MP, and also heals your MP equal to that amount.
      • Your new max MP is [OldMax]/(100+[OldINT])*(130+[OldINT])
      • Your MP is healed by [NewMax]-[OldMax]

      If the item is unequipped, you lose MP equal to the amount you were healed. If you have less MP than what you were healed, any un-payed MP will be payed with your HP, at a ratio of 2:3.
  • Click on the item to cast a spell:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 110-330 plus 733.5% Stats
      BTH: 33 plus Stats
      Cost: 407 SP

      You will also heal MP equal to the actual damage dealt.
  • If you don't cast the above spell, the item will automatically cast a spell on its own instead, after your turn:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 22-66 plus 146.7% Stats
      BTH: 33 plus Stats
      Cost: 87 MP

      If the monster has 0 MP left, the spell will do 15-44 plus 97.8% Stats damage to monster's HP instead.
    Cost: 54 SP for activation and for every turn with the item equipped, plus any MP or SP possibly used by the above spells.

    DESCRIPTION
    Nobody's sure where this mysterious idol came from, but it appears to drain mana from creatures around it! You can activate it to drain a large amount of mana from your target. If it wasn't a statue, you'd say it seems hungry...

    [image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_small.gif[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_large.gif[/image]

    Numbers thanks to In Media Res.



    Analysis

    The Mastercraft bonus is used to allow the item have two built-in spells. A standard spell would start off as 146-440, with 33 BTH, and costs 543 MP.

    SP Spell

    Is a fully-powered spell. As it costs SP, the cost is 75% of what it would be as MP.
    • Half of the spell's strength is used for damaging the monster, and the other half is for healing you by the damage dealt.
    • Since it damages and heals MP instead of HP, it does 150% damage.

    MP Spell

    Costs 16% and does 10% of the damage of a standard spell. If it targets the monster's MP, it does 150% damage.




  • Koree -> RE: War Totem (10/20/2012 5:04:24)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/SO.png[/image]
    War Totem

    «Mastercraft Water misc item. Has two Harm spells, both of which can damage monster's MP.»

    Level: 150
    Power Level: 153, Mastercraft
    MP Level: 152
    Price: 15,128,230
    Sellback: 7,564,615
    Location: Given to level 140+ characters who bought the 2,500 Z-Token package after October 10th, 2012. Buying the package will also give access to War Totem shop.
    Element: Water

    Activation: 0 turns

    Effects:
  • -10% Water resistance
  • +35 INT
      The INT boost increases your max MP, and also heals your MP equal to that amount.
      • Your new max MP is [OldMax]/(100+[OldINT])*(135+[OldINT])
      • Your MP is healed by [NewMax]-[OldMax]

      If the item is unequipped, you lose MP equal to the amount you were healed. If you have less MP than what you were healed, any un-payed MP will be payed with your HP, at a ratio of 2:3.
  • Click on the item to cast a spell:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 134-403 plus 832.5% Stats
      BTH: 38 plus Stats
      Cost: 490 SP

      You will also heal MP equal to the actual damage dealt.
  • If you don't cast the above spell, the item will automatically cast a spell on its own instead, after your turn:
      Hits: 1
      Type: Magic
      Element: Harm
      MP Damage: 27-81 plus 166.5% Stats
      BTH: 38 plus Stats
      Cost: 105 MP

      If the monster has 0 MP left, the spell will do 18-54 plus 111% Stats damage to monster's HP instead.
    Cost: 56 SP for activation and for every turn with the item equipped, plus any MP or SP possibly used by the above spells.

    DESCRIPTION
    Nobody's sure where this mysterious idol came from, but it appears to drain mana from creatures around it! You can activate it to drain a large amount of mana from your target. If it wasn't a statue, you'd say it seems hungry...

    [image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_small.gif[/image][image]http://media.artix.com/encyc/AQ/AQPedia/Miscs/War_Totem_large.gif[/image]

    Numbers thanks to In Media Res.



    Analysis

    The Mastercraft bonus is used to allow the item have two built-in spells. A standard spell would start off as 179-537 plus 1110% Stats, with 38 BTH, and costs 653 MP.

    SP Spell

    Is a fully-powered spell. As it costs SP, the cost is 75% of what it would be as MP.
    • Half of the spell's strength is used for damaging the monster, and the other half is for healing you by the damage dealt.
    • Since it damages and heals MP instead of HP, it does 150% damage.

    MP Spell

    Costs 16% and does 10% of the damage of a standard spell. If it targets the monster's MP, it does 150% damage.




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