Promaster -> RE: EpicDuel's Tanks (10/21/2012 11:37:22)
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If that's so, what about CHs? They can tank and malf, which equals to dealing more damage in the process. They have plasma armor to increase their resistance so they can redirect adding tech to some other stats. EMP ruins strategies and SA for that added % to block along with their already high dex. Malf and high str can even help them get back more ep as well, and this can help them to heal as much as 2 times in battle, sometimes 3 if the battle drags on. Tlm can tank, but that's all they can do. The only thing you have to worry about is their 5 focus high tech bot damage. Other than that, abusing their high defences to rage faster can get a win if you do it right since you'll be tearing down their defences. ( Funny how their high defences are what leads to the tank tlms' downfall. ) From what i see from your post, you only state how BMs are "OP" with their reflex boost. A simple counter to that would be using unblockables that does energy damage. Problem solved. Not to mention that reflex boost takes away precious energy away from their already small energy pool, they are only left with 20-30+ energy left for their skills. As much as it seems, a simple assimilate/emp/atom smash can easily take away the rest of their energy. BMs are not as strong as Tlms in tanking, but BMs are able to heal back a percentage of their damage taken. Though versus a tank, they wont deal as much damage at all, considering they focus most of their stats on their defences. Luckily for them, they have got DA to back them up, though they can only use it every two turns. They will gain back 15% of the damage they take each turn while RB is active, however, that will not help them gain back a lot of ep considering how RB lowers the physical damage they take, hence the low ep they regen. Plus the increase in chances of blocking also lowers the ep they will get while RB is active as well. Seeing as to how your post contradicts itself when you stated that, quote:
You don't need to worry about your defence, you just need to worry about your fire power. If BMs do not have to worry about their defences, they would not have used or even skilled reflex boost at all. This is something to consider about. Now, i also notice that you have stated that, quote:
Non-Varium based players are more likely to get beaten really quickly if they don't know what they are doing. Now, this itself is not any of the BM or Tlms' fault seeing as to how you describe the non variums as "not knowing what they are doing." This is a PvP game afterall, so strategy, even a bit of it, is needed in every gameplay. How else do you expect to defeat your enemy if you do not plan of what to do next? If that is the case, I do not see how tank BMs or Tlms are OP since you already stated that they do not know what they are doing, which can be inferred as how they have no strategy what-so-ever. If they do put up a good fight, then basically what decides the battle in the first place would be due to the fact that non variums are already at a loss considering how they are already out-equiped, add in max enhancements to varium equipment and only 1-3 enhancements to the non varium equipment, there would be no doubt that non variums are losing. Why else would players pay money in a game, only to gain similar advantages as players who are f2p?
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