new skill (Full Version)

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dionisisbiz -> new skill (10/22/2012 11:02:01)

suport isnt so good right now and i think it needs a buff. my idea is a pasive skill like deadly aim but it gives dmg to auxilary what you think?




midnight assassin -> RE: new skill (10/22/2012 11:09:54)

I believe this must be on Epicduel Suggestions. But tbh not supported the fact that aux can be more powerful than gun.




King Helios -> RE: new skill (10/22/2012 11:12:29)

He's fine, check Updated Suggestions Rules:

quote:

Please use the EpicDuel Balance for suggestions pertaining to this category. Balance suggestions may include, but not limited to: changes to class skills, stats or suggestions pertaining to new skills.


Support. I recommend putting this on Mercenary or Tactical Mercenary.




dionisisbiz -> RE: new skill (10/22/2012 11:25:18)

nice idea to put it and merc and tlm that way thay wont need any other buffs because thay are a bit weak now




classifiedname -> RE: new skill (10/22/2012 14:13:04)

i had the same idea.. .
though imagining a level 35 with 25-30 + 39 + 10 ( the passive skill adds 10) kinda throws me off a bit.
but i suppose if they make it u have to have strength or dex to use it, then it would be fine.
i support it! i would recommend this to mercc, tlm,or bh.




Ranloth -> RE: new skill (10/22/2012 14:34:48)

Mercs already had it as far as I know. It was poor, since Aux has such a big cooldown that it wasn't worth it.

Also TLMs aren't weak, they are a tank class. If you say Merc > TLM in terms of power then you'd be surprised by a lot..




midnight assassin -> RE: new skill (10/23/2012 19:56:52)

Well lets see. Devs implemented this skill. It will be a big welcome back for the support mercs. Then tanking with high support or a focus build with high support combined with this new skill (lets name it smexy aim) will be very dangerous just like in gamma phase.




forcefear699 -> RE: new skill (10/23/2012 22:47:53)

In all defense Auxs should do more dmg than pistols if you think bout it




D.v.D. -> RE: new skill (10/23/2012 22:59:49)

If you trained to aim well with a gun.is it possible to aim well with an auxiliary?




Firewallblast -> RE: new skill (10/23/2012 23:24:59)

What would this skill scale with? Dexterity? As a suggestion it sounds good and might get support back into play.




Blaze The Aion Ender -> RE: new skill (10/24/2012 0:45:19)

@DVD
If you're using an aux, AKA a rocket, you don't need accuracy, splash damage is fine ;)

I'm okay with this
Support Merc's need a bone here




deltaknight7 -> RE: new skill (10/25/2012 20:15:00)

im a tlm and my only aux need 40 supp with this i could do more then one build yay
also this may make cause some raging i can see guys with like 2 hp left killing someone with 30 without rage without abuse
other then the last minute wins it will cause i like it




doomturtle -> RE: new skill (10/25/2012 22:16:12)

Totally supported for mercs get rid of the rage gain passive but what will you switch out for Tlm? I don't think Tlm should have it, I would love to see them have it but if you replaced one of their passives its a huge nerf




Bounty Hinterr -> RE: new skill (10/26/2012 7:17:05)

Yep it's good idea




rayniedays56 -> RE: new skill (10/26/2012 7:32:49)

It might be good. For me, I love the rage gain skill. Remember, mercs HAD this before, it was known as Tactics and was WAY too UP.




Promaster -> RE: new skill (10/26/2012 8:48:46)

This could be good. I'd love to see support mercs again. Without the field medic increasing with support, support mercs could actually work without being OP.




zion -> RE: new skill (10/26/2012 9:14:56)

Mercs had an aux boost? Never heard of it. Could be a good idea though, probably better solution than adrenaline. You could call it... Technical Support!

--Noiz




theholyfighter -> RE: new skill (10/26/2012 10:58:49)

I'd like that, but needs a different requirement & % scaling~




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