The mercenaries (Full Version)

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kingpowerlord -> The mercenaries (10/24/2012 2:35:15)

they seem to be the 2 most up classes for non variums but for variums fairly good. but there is a problem, all other classes are op. discuss your thoughts.




Ranloth -> RE: The mercenaries (10/24/2012 2:47:39)

If it's bad for F2P and good for Varium then there's a problem. Nerfing all classes to match Mercenary is really not a way to balance the class at all since you'll disappoint thousands of players with nerfs that may not solve everything. Mercenaries always were jack of all trades, they need a buff but not a big one nor a small one. I already suggested in my thread for Adrenaline to affect enemy's Rage bar (so takes whatever your % is off Adrenaline and makes enemy gain rage x% slower as well) + me and DeathGuard discussed about changing Intimidate slightly like FC was done (now BC); it'd regain some damage you deal whilst enemy is Intimidated as Energy which wouldn't be big amount, similar to that of BC.

What are your ideas? You're supposed to be talking about the issue as well since you're the thread starter, we're supposed to give feedback so Devs can see it.




ND Mallet -> RE: The mercenaries (10/24/2012 8:36:38)

I still say Merc's Intimidate could be switched with a new buff skill that gives you a set % health back when you get hit. Like a Reroute but it gives you health instead of energy. The problem with that would be would it save you from dying when struck or does dying override the health gain.




Promaster -> RE: The mercenaries (10/24/2012 10:48:19)

^
Wouldn't that make their new passive skill to be like the one in Trans's thread suggesting that mineral armor/hybrid armor/plasma armor be changed to lowering the % of damage they will receive? The buff would make mercenaries the tankiest class out of the 6 classes available, seeing as how they already have hybrid armor. Intimidate is good enough, but maybe a buff for it like increasing the amount of str it will debuff for each level considering the str it now removes is small compared to the amount of str that all str builds have. It would work like the buff you have stated similarly by reducing the amount of damage they will receive, just that it will only last for as long as the intimidate debuff is still active.




midnight assassin -> RE: The mercenaries (10/24/2012 10:58:39)

In my own belief they are a bit up but they are very fun and strategic to use. This guys are the best tide changers in 2v2 in my own opinion.




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