Stun Grenade VS Overload (Full Version)

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Camoflague MerC -> Stun Grenade VS Overload (10/26/2012 1:45:44)

I just noticed that overload does alot more damage than stun grenade and costs a base of 4 energy less....whats up with that?
i am a level 33 bounty hunter with 29-35 defence, and a lvl 34 mage i was versing with 26-32 defence had a lvl 9 overload that did 58 damage (60 max) and i have a level 2 stun grenade that does 44 damage (56 max).

These values can seriously mean the difference between winning and losing, so why are they so different?




rayniedays56 -> RE: Stun Grenade VS Overload (10/26/2012 2:08:02)

To be honest,I think it is because Stun Grenade can be improved by Shadow.Arts




laguna blade -> RE: Stun Grenade VS Overload (10/26/2012 2:12:38)

Overload need staff while stun grenade no need claw.




Mother1 -> RE: Stun Grenade VS Overload (10/26/2012 2:38:48)

A raynie

The chance to stun improves with shadow arts not the damage of the grenade itself.




Promaster -> RE: Stun Grenade VS Overload (10/26/2012 3:31:46)

I agree with Laguna blade. Stun grenade can be used with any weapon while overload is only usable with a staff. So the extra 4 ep is basically balancing out the pros and cons of each skill. But i do feel that the damage of the stun grenade needs to be buffed a little.




rayniedays56 -> RE: Stun Grenade VS Overload (10/26/2012 4:14:59)

@mother1


It is what I said. The stun on the grenades can be improved. Overload's only improvement is on support




Camoflague MerC -> RE: Stun Grenade VS Overload (10/26/2012 4:39:18)

@Promaster
I also feel that the grenade damage needs to get a buff, if it was on par with overload it would be doing about 8 more damage also i think the EP cost should be reduced a little bit.

@rainie
If you put it in perspective, then shadow arts is only they're to make stun grenade on par with overload, which pretty much means your wasting skill points.


Actually just from comparing skills, nearly every bounty hunter skill seems to be UP compared to they're counter parts, like energy shield compared with defence matrix, it costs 2 EP more to use, and boosts about 3 less defence.




Promaster -> RE: Stun Grenade VS Overload (10/26/2012 4:43:46)

I think reducing the ep cost by 2 will suffice. Maybe add 5 base damage as well? Though I dont think 5 damage will make much of a difference though.




zion -> RE: Stun Grenade VS Overload (10/26/2012 4:47:45)

Improves with shadow arts and can be used with a sword. Try using RB before you use it and you will see high numbers!
If anything overload needs a power boost...
--Noiz




Camoflague MerC -> RE: Stun Grenade VS Overload (10/26/2012 4:51:49)

Its very uncost effective to use RB before just to use stun grenade.
8 less damage and +4 ep cost just for using a sword which only gives 1 more stat point and stops you from using alot of your skills. Thats just brutal.
and also like i said before if you need shadow arts to put stun grenade on par with overload, your just wasting skill points.
gk you should really think about what your gonna say before you say it.....

@Promaster
a buff like that would really be needed :)




Promaster -> RE: Stun Grenade VS Overload (10/26/2012 5:55:04)

@gk
Overload with reflex boost can also be done on bloodmages. So I do not see how overload should need a buff as well. You'll just be making overload even more OP.

@Camouflague MerC
Or maybe they could give tun grenade a buff by increasing 1 damage for every 3 dex. Seems okay to me considering how everyone in the game now have such a high defense.




zion -> RE: Stun Grenade VS Overload (10/26/2012 9:26:17)

You are officially the first person ever to call overload OP. Ridiculous - only use with a staff, high energy requirement, not very powerful and has other stat requirements... barely used and never abused - especially by BMs. Its fine the way it is.

@ Misspelled CamoMerc: You get back energy for refelx boost and its a perfectly viable solution for BHs and BMs. It was used for 2v2 builds from before you were born. It makes total sense that stun grenade is a little less damaging compared to overload due to the aforementioned liabilities inherent to Overload and the fact that it improves with SA (that every hunter trains a bit). Stuns are rarely a maxed skill anyway, its generally on lvl 1 or really low and used as a last-ditch effort, so really just a lot of grasping for straws....





Promaster -> RE: Stun Grenade VS Overload (10/26/2012 10:02:45)

No need for rude comments now gk365. This is up for discussion after all, so there is no reason why you should critisize my personal opinion by saying I'm

quote:

officially the first person ever to call overload OP. Ridiculous


Yes, it's only useless because nobody used it yet, however, do not buff it so that it can be abused. What may seem radical now could lead a certain build that focuses on overload to be OP. I remember how stun grenade was the focus of a build that the bounty hunters had. You can go search it up on Youtube to find one. If that could happen to Bounty hunters with stun grenades, how can it not with overload and blood mages? Do not speculate that it will be weak without proper statistics. Staffs are not considered rare now as a lot of the blood mages currently have the infernal interdictor, that is a really strong staff. Since you have stated how reflex boost can increase the damage of stun grenades, i am just stating how reflex boost can also increase the damage of overload. Plus considering how low the cost of overload is, caster mages could practically use it after every cooldown for a chance to stun. Not OP? Imagine being stunned every 3 turns. They can tank the damage received, stun and bludgeon/gun/plasma bolt. With over 100 ep and maxed reroute, it's possible.

Using reflex boost to regain energy back is not reliable, seeing as how dex increases blocking chance and 15% is considered a small percentage. You can hardly gain back the energy used from reflex boost in a normal battle as well. And using a level 1 reflex boost just to gain a small amount of energy is a complete waste of turn in most situations. Reflex boost was used often in the past, but, as you have already stated, the past. Now, builds that are meant for 1v1 are mostly used in 2v2. We want skills that are efficient when maxed. It is because of what you have stated,

quote:

rarely a maxed skill


that it should be buffed more so that it can be as efficient as any other skill when maxed. Only the chance to stun is improved by SA. However, i would rather have overload that deals a lot more damage than stun grenade + the added bonus from SA that only improves the stun chance. A skill is always in need of a major remake if it is only good in the first few levels. Every skill should be as efficient as the other skills in the skill tree. This is what encourages builds made by players to be unique and special.




theholyfighter -> RE: Stun Grenade VS Overload (10/26/2012 10:39:00)

I'd very like the devs to even the damage between Overload & Stun Grenade ONLY if they do it with Plasma Grenade as well.




D.v.D. -> RE: Stun Grenade VS Overload (10/26/2012 20:34:51)

quote:

To be honest,I think it is because Stun Grenade can be improved by Shadow.Arts


Not us.




Camoflague MerC -> RE: Stun Grenade VS Overload (10/26/2012 22:58:13)

@theholyfighter
yeah, plasma grenade is virtually the same as stun grenade, that needs a buff to.
@gk
with even stats, bloodmage reflex boost + overload is much more powerful (+8 damage and -4 ep cost) then with bounty stun grenade + reflex boost. not to mention the both have bloodlust.
and like i said before, if you get skills points in shadow arts just to make stun grenade somewhat on par (still UP though... even with max shadow arts) with overload, then your wasting skills points, which are very valuable.

@Promaster
very well put, i agree with everything you said :)




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