Increase Snork's Rare Prize Drop Rate (Full Version)

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Crimson Eagle -> Increase Snork's Rare Prize Drop Rate (10/27/2012 3:03:14)

Could we have unlimited vs snork for the drop? (After the 5 per hour no more XP creds tokens or influence)
It's getting annoying waiting till the next hour to verse him 5 times again

*coz this makes it easier... Lower the % even lower?




Hyperion211 -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 3:28:04)

Supported




8x -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 4:16:27)

The unlimited NPCs during the war have strained 1vs1 records quite enough. This is a PvP game.

Not supported.




Crimson Eagle -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 4:18:28)

Doesn't go on the record either just keep battling till u get the srop




Renn100 -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 5:37:23)

Supported 100% just make him BOSS npc with these hp mp and stats just the 30 lvl left. And no1 will abuse 1vs1 win record influence token credits and xp. pls do it devs




Hyperion211 -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 6:10:56)

@ Renn100
I agree or 5 times per hour + 1 % drop is too low




Lycus -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 6:58:44)

Sadly this will not be happening, firstly the whole unlimited NPC thing only happened due to the fact that the EbilCorp minions etc. were to be unlimited. Secondly the whole point of the way it is, is so that the drop is very rare and only a set amount of people will have it. If it was unlimited challenges the number of people who have the armour will increase dramatically and that would not be fair to those who got it through 5 challenges an hour, and it also would destroy the point of it being rare. So due to that this will not be happening.




Ranloth -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 7:04:18)

What 8x said. It's PvP not PvE so deal with it. You get powerful Armor (L35 with Varium advantage AFAIK) and it's completely free so just farm for it through Snork or use your Credits to buy different Armor, simple as. It's work or pay, make your choice and stick to it.




Crimson Eagle -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 7:09:04)

It's a different story when you work for 13 hours -.- hopefully some luck tomorrow




Baydraze -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 8:13:40)

I would say: Increase the drop chance. And it would be better if you can only drop the armor twice(res and def) max.

I still have nothing after 40 tries and many others too.. It's not fair if someone get's it in 5 tries and the other doesnt get in 50 or more tries:/
so...




Renn100 -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 10:13:44)

They shud increase to atleast 5% 60 win and nothin... cmon the ebil hazard husk isnt 10x more better than the original 1 isnt it??? atleast 2x more better so 5% would be fair




Ranloth -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 10:17:40)

Erm.. it is.. Has higher Def/Res and Varium advantage as opposed to F2P Armor from last year which had same drop rate. <.< Work for it or spend your Credits buying another Armor, you cannot be lazy, expect quick and easy drop and not pay anything..

Lycus summarised it already.




Crimson Eagle -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 10:18:24)

You killed him x60 times? I'm up to x80 and still no husk armor, but %5 is too much maybe 2-3%

But it's worth it, non vars will be grateful of this

Posts merged. -- SMGS




chaoscrypt -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 11:38:54)

supported




Mother1 -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 11:57:13)

Not supported for the reason 8x stated. The last time they did that it caused abuse with the 1 vs 1's and doing this again would do that again. Plus the armor is rare for a reason.




Crimson Eagle -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 12:27:11)

1% Practel said

To me it feels like 0000.0000.1
I've vs him a good 90 times




Ardyera -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 12:28:57)

until that day we will have to try to drop the armor?




Crimson Eagle -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 12:30:35)

I'm guessing till next weekend, could sty longer who knows




Ardyera -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 12:55:57)

hopefully we all can. good luck to you.




Crimson Eagle -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 12:57:24)

Haha I'll need it ill stay up till 5am maybe my 100th try will be lucky since its a 1%
Chance xD




King Helios -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 13:44:11)

Actually, after 100 tries it is a 63.396765873 % chance.

:D




Renzan -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 13:59:17)

Either raise the drop rate or make him unlimited challenge. I've beaten this guy at least 80 times and still haven't gotten it. It's ridiculous. At least the 1% drops in AQW are unlimited.




Ardyera -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 14:03:21)

is it true that after 100 attempts and a chance of 63%?




Mother1 -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 14:04:15)

I just got the armor after the 50th try. It is all about chance. besides as I stated before making snork unlimited would be abuse all over again. Remember what happened when all the NPC became unlimited during the 3rd war? it would be overly abused and as it was stated before this is a PVP game not a player vs NPC all time time game.




Ranloth -> RE: Increase Snork's Rare Prize Drop Rate (10/27/2012 14:04:31)

AQW =/= ED. Different battle system.. You cannot compare the two. Also didn't you read above posts?

quote:

Sadly this will not be happening, firstly the whole unlimited NPC thing only happened due to the fact that the EbilCorp minions etc. were to be unlimited. Secondly the whole point of the way it is, is so that the drop is very rare and only a set amount of people will have it. If it was unlimited challenges the number of people who have the armour will increase dramatically and that would not be fair to those who got it through 5 challenges an hour, and it also would destroy the point of it being rare. So due to that this will not be happening.




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