Battle Feature: Position! (Full Version)

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Stabilis -> Battle Feature: Position! (10/28/2012 12:16:50)

Suggestion: a new battle feature to add complexity.

Diagram (sorry for spamming Mr. G&W)

^

That was the basic image to visually describe what a position is. A position will be the player's place of area in a battle. A position determines the melee or ranged effectiveness of a player. For example, if P1 was a player at section C and P2 was P1's opponent also at section C but on the opposite side, both players would be at a disadvantage if using a melee option. Now, if both players were at section A, both players would be at an advantage if using a melee option. If there are exactly 2 section blocks between 2 players, such as both players being at section B, there is no effect, exactly as it is in a normal battle.

Position Index:

0 Spaces = Melee +2

1 Space = Melee +1

2 Spaces = 0

3 Spaces = Ranged +1

4 Spaces = Ranged +2

A default position to start at when entering a battle can be chosen by selecting 1 of 3 options on the player page, next to the skill tree. Aggressive = section A, neutral = section B, passive = section C.

When in battle, a position can be changed if desired by selecting the matching section with 1 of 3 buttons next to Strike. This does not use a turn. A normal action can be selected afterward. The actions do not proceed until a normal action (such as Strike) is selected. For example, if it is my turn in a battle I have 15 seconds. I chose "position: change to section A". Nothing happens. Then I choose Strike. I then move to section A, and then I perform Strike on a target.

The effects of positions are up for debate. Feel free to discuss those. Remember! Avoid "power" debates, turns can last less than 5 rounds already!




Vypie -> RE: Battle Feature: Position! (10/28/2012 13:01:29)

I have a similar idea in my mind, but I didnt have the time to put it here. The placements would increase strategy... but if they only changed damage values, it would not be worth to implement.

I will give some thought about this later, and write down some ideas! :)




Metallico -> RE: Battle Feature: Position! (10/28/2012 20:45:40)

This should be in suggestions forum




Stabilis -> RE: Battle Feature: Position! (10/28/2012 21:23:26)

^

I would, but it has meaning to balance. For example, Strength players having a speed advantage over Support in cooldowns.




arthropleura -> RE: Battle Feature: Position! (10/30/2012 4:27:23)

All your suggestions are so sophisticated and logical...
but lets say i specify in aux and gun. im one space away... what then?
maybe support or somethin cangive you the choice of your spot first?




legion of souls -> RE: Battle Feature: Position! (10/31/2012 0:33:56)

Supported!

(Deep down we all know this is not happening.)




deltaknight7 -> RE: Battle Feature: Position! (11/1/2012 9:08:52)

supported but like legion said this wont happen




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