Exploding Penguin -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 23:08:18)
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This actually sounds like a pretty good idea. As far as I'm concerned, ebil husk e has a 0% drop rate due to some buggy glitch thingy, and only ebil hazard P has been dropped. From my analysis this means that the REAL drop rate of getting a husk is probably 0.5% rather than 1%, which explains the "extremely unlucky" people who haven't gotten one yet (I, by the way, have for some reason seen ungodly luck and have 3 husks from a little over 100 kills). Here's how I figured this out: There are 2 ways to program it: set that there's a 1% chance to get a husk, whether or not it be P or E, and then set either E or P to be dropped. From my understanding, this takes more programming lines and less efficiency, especially in a game with their drop system probably not based off of such a system considering the entire concept is less efficient than this following up one: Each husk has a .5% drop rate. This is definitely more likely, as it's easier to comprehend when programming and would probably fit into a drop system much more easily. Following this, Husk P and Husk E have .5% drop rate EACH. But, since husk E won't drop, the drop rate is really .5% That's my analysis, I could possibly be wrong, but I think it's likely that I'm correct. Anyways, going back to this suggestion, I think it's a great idea to slowly increase the drop chance after a set amount of kills farming snork, especially when there's an hourly NPC limit.
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