RE: Ebilcorp armor drop rate +1% per 50 wins (Full Version)

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Baydraze -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 10:22:06)

I am at 150.. and nothing
If I dont drop this item till friday ill quit lol xD




Bunshichi -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 10:39:34)

190 and not a drop in sight




Stabilis -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 11:50:13)

I would have set the drop rate to 1/10 and whenever an armour is picked the odds would drop by 1/100 until 0% and then you would get an admin message stating that "Snork is no longer dropping items" anytime you click him.




Onlythestrong -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 12:28:06)

Unfair




Unknown Menace -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 14:45:56)

Supported, but it won't happen anyway. Done about 100 fights haven't gotten it so i call it a day and move on because it's wasting to much time which some would want to spend on more usefull things. Good for you who did get a drop blahblah etcetc. Cheers.




Ancient Drawer -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 15:39:19)

They should add 3% to Ebil Armor Hazard E armor beacuse its kinda impossible, its already 4 days since it came out.
Im just little lucky, 13 tries and i got 1st Physical armor and later another, so i have atm 2 Ebil Armor Hazard P armors...
I have killed Snork like 200 or more times and nothing, Energy armor is so hard to get, i haven't seen any player having it.
Please add Ebil Armor Hazard E 3% Drop Rate!




TRizZzCENTRINO -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 16:40:57)

i am finiding wh ever opposes has the ebil husk, is it me or they are just plain selfish.




Mother1 -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/29/2012 18:56:06)

TrizZz are you saying that the staff are selfish? Because it is the staff themselves who said they wouldn't raise the drop rate in the first couple of thread that requested something like this. The people who are opposed to it yes already got the armor but at the same time are only saying the same thing the staff has been saying from the first thread. Also even Trans who doesn't have the armor has been saying the same thing and posting the link of what Lycus said already to this request the first few times.

As shown here
and here

The staff already said no twice to this and it isn't just the players who got the armor either.




Crimson Eagle -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 1:36:14)

@mother1 Just because you got it on the 50th try (Whoopie doo, you're lucky) doesnt mean you have to complain because we find it hard...
It is a 1% drop rate chance which is wayy too hard, ive tried literally over 300 times (6x more than you) and still no drop.

I support this idea




Mother1 -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 1:49:03)

@ Mr Clean

This is a qoute for Lycus a member of the Epic duel staff

quote:

Sadly this will not be happening, firstly the whole unlimited NPC thing only happened due to the fact that the EbilCorp minions etc. were to be unlimited. Secondly the whole point of the way it is, is so that the drop is very rare and only a set amount of people will have it. If it was unlimited challenges the number of people who have the armour will increase dramatically and that would not be fair to those who got it through 5 challenges an hour, and it also would destroy the point of it being rare. So due to that this will not be happening.


The staff said it themselves they weren't increasing the drop rate and it was made like this ON PURPOSE! so only a select few would have it. So how am I complaining?




Crimson Eagle -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 1:52:26)

That was on my post, I know what lycus said




RageSoul -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 6:33:34)

I support this idea , and no not because i don't have it ... but it's because majority already have a sub for that ( which OFC is the Cardboard Crusader ; non-limited Seasonal Rare ) and don't even bother beating Snork.




BinV2 -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 6:36:38)

i did about 130 wins and i got 2 P husks




The Incredible Hulk -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 7:04:37)

Why do peple need armor so bad :P
Explain?




Crimson Eagle -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 7:48:31)

Its all about the rating points xD
Nah as a non var (like me) I might use it a bit...




Exploding Penguin -> RE: Ebilcorp armor drop rate +1% per 50 wins (10/30/2012 23:08:18)

This actually sounds like a pretty good idea.

As far as I'm concerned, ebil husk e has a 0% drop rate due to some buggy glitch thingy, and only ebil hazard P has been dropped.
From my analysis this means that the REAL drop rate of getting a husk is probably 0.5% rather than 1%, which explains the "extremely unlucky" people who haven't gotten one yet (I, by the way, have for some reason seen ungodly luck and have 3 husks from a little over 100 kills).

Here's how I figured this out:
There are 2 ways to program it: set that there's a 1% chance to get a husk, whether or not it be P or E, and then set either E or P to be dropped. From my understanding, this takes more programming lines and less efficiency, especially in a game with their drop system probably not based off of such a system considering the entire concept is less efficient than this following up one:

Each husk has a .5% drop rate. This is definitely more likely, as it's easier to comprehend when programming and would probably fit into a drop system much more easily. Following this, Husk P and Husk E have .5% drop rate EACH. But, since husk E won't drop, the drop rate is really .5%

That's my analysis, I could possibly be wrong, but I think it's likely that I'm correct. Anyways, going back to this suggestion, I think it's a great idea to slowly increase the drop chance after a set amount of kills farming snork, especially when there's an hourly NPC limit.




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