New Skill ideas (Full Version)

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classifiedname -> New Skill ideas (10/30/2012 13:41:55)

ok guys whats your take on this:
a new skill called Fireforce.


description: Send a rain of fireflies pelting your opponent dealing 50% raw weapon damage. this will also inflict Ignite on your opponent(see Ignite below). you will have like Thorn Assault 15% chance to use it.

Ignite
Ignite, inflicted by Fireforce, deals a passive 5~10 damage on your opponent each round. this will last for 4 rounds


this is another new skill i thought of and i would like to call it Blind

description: 13% chance to be inlficted from a weapon hit ( im thinking either Aux or Sword) Once inflicted your opponent has a
3%~8% decrease to connect with melee and has higher chance of deflection (since guns cannot miss) this will last for about 3~5 turns.




a third skill i thought of is Viper's kiss. this would be inflicted by a primary weapon 10%~13% chance from contact and it drains 5~8 health and energy each round for a total of 5 rounds.




Fourth is Impale this will be a new skill that jabs your opponent in the stomach and cannot be blocked. it ignores 25~50% defense but it cannot critical hit.







Ancient Drawer -> RE: New Skill ideas (10/30/2012 13:49:16)

quote:

this is another new skill i thought of and i would like to call it Blind

description: 13% chance to be inlficted from a weapon hit ( im thinking either Aux or Sword) Once inflicted your opponent has a
3%~8% decrease to connect with melee and has higher chance of deflection (since guns cannot miss) this will last for about 3~5 turns.


So i understand like this 3~5 turns ur blind?
Lets say u use it on first round on 1v1 ur enemy is 5 turns blind? When var bh or ch do it, untill he/she reach to Massacre enemy is dead then its kinda OP.
And if 1 player hit juggernaut like blind for 5 turns so those juggernaut enemys have easy way to kill him.
It should 1 or 2 turns then.

Not supported..




classifiedname -> RE: New Skill ideas (10/30/2012 13:52:14)

@Acient Drawer thats why i had it vary to what you think it should be. 3% or 4% decrease wont give people too much advantage and it is probably best that it last 3 rounds anyways

what about the other skills though?




Onlythestrong -> RE: New Skill ideas (10/30/2012 16:36:32)

Not supported




Rayman -> RE: New Skill ideas (10/30/2012 16:51:44)

Wow, Not Supported.




Mother1 -> RE: New Skill ideas (10/30/2012 17:53:45)

Wow extremely OP not supported.




xGreen Warriorx -> RE: New Skill ideas (10/30/2012 18:08:00)

Blind has some potential as a promo weapon special, everything else is just OP like everyone says.




King Helios -> RE: New Skill ideas (10/30/2012 18:12:32)

quote:

this is another new skill i thought of and i would like to call it Blind

description: 13% chance to be inlficted from a weapon hit ( im thinking either Aux or Sword) Once inflicted your opponent has a
3%~8% decrease to connect with melee and has higher chance of deflection (since guns cannot miss) this will last for about 3~5 turns.


I highly recommend putting it on a sword/mutating weapon.

Like that idea.




Mother1 -> RE: New Skill ideas (10/30/2012 18:20:13)

@ green warrior

True but only if it works with strikes. Unlike the infernal intradicter (which is the exception since it works with crits) having a move that cause this with anything would be OP.




classifiedname -> RE: New Skill ideas (10/31/2012 15:03:52)

@ ALL
WAIt guys !

Blind is not a move!!!! its just a skill!! you would have no control on wether it activates or not !!!




and impale would be less op than chairman's uppercut! notice how i said it cannot crit and i ment to add in you can not rage with it. and i see that less oped than a rage hit with Chairman's uppercut......



forgot to make this clear .. EVERY SKILL I SUGGESTED WOULD COME FROM A MUTATING WEAPON OR SWORD or aux(bc nothing is there yet)


ALSO TO MAKE THIS CLEAR!
blind would be inflicted by actaully doing damage by the said sword or mutating weapon. and 3% decrease is no op than 10% to connect with attack and 5% increase to critical hit which may i REMIND YOU THEY ARE BOTH PASSIVE unlike blind which would last for 3 turns.


Vipers kiss would do the same.


Fireforce may do 50% of raw damage but notice i said WEAPON damage! so a 34 damage weapon = 17 base damage
and if you think its "oped" please explain in what is "OP" about it

i am willing to tone down the "OP" effects of the skills thats why i had the varying 3%~ 8%

so please instead of just posting "OMG" or" WOW" or "OPED "NOT SUPPORTED. suggest how to tone it down so it would not be what you guys call "OP".... Because just saying "OP" doesn't really help anyone










Metallico -> RE: New Skill ideas (11/3/2012 1:31:30)

you gave me an idea for a new class




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