RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (Full Version)

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Mother1 -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/4/2012 7:20:56)

@ Lord aegis

quote:

) 2v2 =/= 1v1 . Very simple logic , yeah?
2) Look , i've witnessed how weak they were before the PB and Overload buff . How weak they were you say? Simple :
*Mercs : Old HA + E Armor + Decent TECH = PB out! - it ( Hybrid Armor ) used to be giving +12 DEF / RES ( and it costs 1 turn to switch from Physical to Energy and vice versa ) , and it can be combo'd with Energy Armor , and did i even mention to you that you need A LOT of stats to use just to make it great? SC was improved by DEX and Plasma Rain improved with TECH back then , but i guess you seem to have not witnessed it so it's not a surprise that you blaming them OPed because "they can do 40 -50 Damage , heal a Lvl. 5 FM" and so on and so forth .
3) 154 TECH gives a bonus +51 PB Damage and you said it Rage was present right? Then you blame the partnering system , not the build .
4) The Infernal Interdictor wasn't the only weapon in choice / available . We have Beta Brutalizer , Frost Destroyer ( Staff ) , Beta Blaster and the list goes on . You know , i'm beginning to think that you kinda ignored the part where in one of my posts said (in case you did read it ):


1 I fought them in one vs one as well, and guess what? It is still the same thing but with one person. I still have to deal with the same tech spammers who can OP this move. I still get hit with PB that do 40+ damage and I have 36-42 resist because it powers up so quickly and can get spammed with tech. It feels like I am getting hit with the old OP BM fireball so how is that not OP?

2 No I wasn't around back when Merc could switch their armor like this. However can they do this now.

3 Blame the partnering system? Alone without the tech boost he had 154 tech so how am I to blame the partnering system on that? He did that on his own.

4 I read your post. However you seemed intent on blaming the II for OP ness of some builds if I am wrong I apologize. However that is just what I was seeing.




TRizZzCENTRINO -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/4/2012 7:22:20)

platinum's pride its actually perfectly fine because its just another unblockable physical attak that you need to plan wisely of when to use it




RageSoul -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/5/2012 3:31:32)

quote:

1 I fought them in one vs one as well, and guess what? It is still the same thing but with one person. I still have to deal with the same tech spammers who can OP this move. I still get hit with PB that do 40+ damage and I have 36-42 resist because it powers up so quickly and can get spammed with tech. It feels like I am getting hit with the old OP BM fireball so how is that not OP?

2 No I wasn't around back when Merc could switch their armor like this. However can they do this now.

3 Blame the partnering system? Alone without the tech boost he had 154 tech so how am I to blame the partnering system on that? He did that on his own.

4 I read your post. However you seemed intent on blaming the II for OP ness of some builds if I am wrong I apologize. However that is just what I was seeing.

1) Simple : it's either you're not using the right class to beat a certain build or gear arrangement . I'm not saying "switch to OP class " or something , it's just that you can't expect every build to be weak against only one build. I saw a BH that can drain -44 EP with EMP , and most of the time i lose to TLMs because they can Atom Smash me all day long , and did i even mention to you that it's boosting that makes us evenly OPed?
2) No negative comment comment on this , but yeah that was their HA's old power that didn't really made them OPed.
3) Ah , my bad , but how much EP and DEX does he have ?
4) It's okay , i understand why you were seeing it that way . But don't worry , it's not really your fault that you see it that way , but rather Enhancements + Boosting .


quote:

platinum's pride its actually perfectly fine because its just another unblockable physical attak that you need to plan wisely of when to use it

No negative comment on this one , too .




Mother1 -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/5/2012 8:25:10)

@ lord Aegis

1 Not using the right gear? I have 36-42 resist for crying out loud when this happened. The only other build that I used that has higher resist then this was my merc build that had 46-52 resist due to hybrid armor delta knight, and tech spamming. also last I checked high resist is suppose to give you decent protection against energy attacks. Normally it would against most energy attacks but not against a tech spammer's plasma bolt. It powers up quicker then ever other attack in the game since (other then plasma rain) since it only needs 3 tech to increase in power where every other move (again other then plasma rain) needs at least 4 or more. because of this it makes even high resist worthless with the right amount of tech spamming. That is my issue with caster TM. Yes I feel they should be able to pack a strong punch, however said punch shouldn't be so powerful that it feels like I am getting hit with a bunker blaster even with high resistance.

3 His dex wasn't as high as his tech. When i was fighting him on my own I was aiming at that stat. However like normal caster TM and even str Builds he had high health to cover this along with high healing to cover this. Also this was before the platinum pride came out so I couldn't steal his rage and I wasn't a merc either so I didn't have surgical strike. My energy draining skill works with reroute so it would have been like i drained nothing (unless it is high leveled but mine was at level 2)





HuggieBear -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/5/2012 14:20:24)

i agree with the OP on one thing.

the infernal SHOULD NOT give massive strike to EVERY crit. but ONLY to crits directly dealt from the Infernal weapon.


why should you get a massive strike crit from your a gun, cannon, plasma bolt, etc, etc.?







Mother1 -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/5/2012 15:49:48)

@ huggiebear

He doesn't want it to work with moves that involve the primary either. If OP had it his way it would only work with strikes just like every other primary weapon or not have it exist in the game at all.

But to answer your original question the weapon was introduced during a war when you had to fight the delta vault. This boss would power up every turn (which is where the infernal android got it ability from) and the player needed something to give them an edge. So they made this weapon which power ups all crits with every move. Limited it only to strikes wouldn't have been useful since most players don't use strikes unless they have nothing else left to use, and by the time that would happen they would be dead or close to it.





RageSoul -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 4:06:13)

Look i never said anything that ALL should work on Primary , what i fear is that the Devs implement specials like "add 10% of your current lost HP to Damage to ALL attacks" or something . And besides , it would be great if they the next weapons reduce luck % of certain stuff , like those annoying Blcok/Deflect Minumums .

My reply to this post :

quote:

1 Not using the right gear? I have 36-42 resist for crying out loud when this happened. The only other build that I used that has higher resist then this was my merc build that had 46-52 resist due to hybrid armor delta knight, and tech spamming. also last I checked high resist is suppose to give you decent protection against energy attacks. Normally it would against most energy attacks but not against a tech spammer's plasma bolt. It powers up quicker then ever other attack in the game since (other then plasma rain) since it only needs 3 tech to increase in power where every other move (again other then plasma rain) needs at least 4 or more. because of this it makes even high resist worthless with the right amount of tech spamming. That is my issue with caster TM. Yes I feel they should be able to pack a strong punch, however said punch shouldn't be so powerful that it feels like I am getting hit with a bunker blaster even with high resistance.

3 His dex wasn't as high as his tech. When i was fighting him on my own I was aiming at that stat. However like normal caster TM and even str Builds he had high health to cover this along with high healing to cover this. Also this was before the platinum pride came out so I couldn't steal his rage and I wasn't a merc either so I didn't have surgical strike. My energy draining skill works with reroute so it would have been like i drained nothing (unless it is high leveled but mine was at level 2)

1) You could always use a Physical Primary to counter those , making his Deflects turn into Defects! Block problems ? Nah , that won't work either .


3) I had my TM alt's total TECH , if combined with Technician , of , lemme think , oh yes , 117 , which is equals to +39 PB Damage yet my damage is stuck to 75 , not 79 or 80 . Even if i leveled it up to level cap , still it's just gonna add +1 if i still have the same DEX and TECH . Yet why couldn't i win those fights so easily? Big issues (for me at least) : High EP drains ,and let's not forget , Physical damage done by Primaries . Not to mention , most of those Caster TM players are easier to outsmart than those non-Casters .

Boldened part : Plasma Rain now works with DEX , so Technician has no influence on it . Plus it still has a slow progression and was nerfed a long time ago .




TRizZzCENTRINO -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 4:52:51)

no point of talking to this guy, so he wants absolutely no specials on weapons that increase the effect of chances or have something that works with chance, ok this could work if the next batch of promos come out with no chance specials but guaranteed effect like if you press a special button like the platinum's pride armor you will deal a successful crit block or deflection, so everything is measured out for u and you dont need to worry about when to click that you might activate the weapon's special. now this which varium user wouldnt like this? now lord aegis do u want crits, blocks and deflection to work with chance or a guaranteed effect that only varium users could use?




Wind -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 5:01:17)

I just want to state that it is counted as spam to quote the person directly above you. So please do not continue to do this. It is okay to just say @Above. Since it has already been done in numerous posts, please start from now not quoting texts above your post.

~Wind




RageSoul -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 6:48:21)

@Triz
I'm not saying Specials should be extinct , what i'm saying is that the next time the Devs make more of those , they shouldn't make them , you know , rely-on-luck-forcing . I mean what if everything now bases on items , and no longer strategy?




TRizZzCENTRINO -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 7:20:02)

@lord aegis: without certain amount of luck this game just wouldnt be fun, so u have to choose 1 of these 2....either u rely on luck due to a weapon's special or u want to rely on the non luck based special on a weapon that can be OP. non luck based special=controllable crit, deflection or block once or twice per battle.............luck based=certain % to deal more damage or to cause a effect......keep in mind its luck based so maybe one or two ppl cound never be able to activate their weapon's special in 5-9 battles.




RageSoul -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 7:27:57)

@Triz
Yep , and like i said before , i wasn't asking for it to be stopped , just limit it a little bit , y'know , strategy is still the main factor of winning , then Luck .




TRizZzCENTRINO -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 7:46:46)

if the luck factor is minimised, there would be no strategy wat so ever since strength builds would rule again because of the lowered block, deflect or crit chance. and 5 focus and tank builds need as much luck as possible. strategy is only possible with luck. think about it if you are smoked you would use your gun instead of striking because you might have a greater chance of being blocked, or if you have low tech and you vs a caster techmage with insane tech you would rather use your normal strike on rage than have the risk of being deflected....so as u can see all strategies involves the luck factor.




RageSoul -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 7:51:45)

@Triz
Do not forget , whatever item you use that can counter them , they can use it too . And BTW , i never said reduce the stat's luck factors , in fact i'm with buffing back DEX's Block % since it was unnecessary to nerf the % chance before in the first place .




Blaze The Aion Ender -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 8:13:03)

Aegis, false

I cannot use any item that they have which is rare

Some people also cannot use varium items




Mother1 -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 10:39:17)

@ lord aegis

Other then the icy chill affect that only works with george lowe every other primary weapon skill is based on luck or increases chance.

Mark of azreal give you 5% more chance to crit with stirkes which is based on chance
Jack or fire 13% chance to do a raining pumpkin storm with does 113% damage which is based off of chance or luck
Lucky strike 2% or 7% chance that you will connect (which mean it ignores 2% or 7% of block chance) which is also based on luck.
Thorn assault 15% chance that metal thorns will strike your opponent with a strike which works with chance or luck


But my point being is that every special they made for primary's up to the infernal interdictor works with luck to active or increase luck with the exception of icy chill that doesn't work on regular players.

In fact the only way that they could make it less luck based was if they all worked like chainmen's fury but if it was like that you could see where the abuse would come in don't you?




TRizZzCENTRINO -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/6/2012 14:59:55)

@mother 1: yes thats wat i meant, if you want to decrease the amount of luck based weapon specials then we will have more weapon specials like chairman's fury. now lord aegis which one would you prefer?




RageSoul -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/8/2012 3:40:28)

@Blaze
What i meant is the future ones , not the past ones .

@Mother1 and Triz
I think i would rather go to to that then .




Mother1 -> RE: No to OPed Specials ; Yes to Anti-OPed Luck Specials (11/8/2012 4:28:07)

@ lord aegis

If it became like this you would never see a regular strike move without some sort of effect ever again. Unlike chairman's fury which can be used once per battle, these can be used unlimited times. Every chance someone would get they would use frostbite if they have the frost weapons which can and will destroy certain builds making them fail.

Thorns and Jack o fire would be constantly spammed whenever the player feels like it since there would be no limit on it, Also since I didn't think about this before The Pyro fly would become vastly OP as well.

I include this because it special shuts off a random attack which actually has to do with chance. Remove chance from this one and have the player control the attack it disables and everyone with this bot will use it to destroy everyone's builds. It would be udder chaos and it would kill the game.

But on another note I highly doubt the staff will chance the way these weapons work either since there is the no buffing of old items rule and making all of these abilities usable by choice would be a buff.




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