Stabilis -> Rage: Devastation (11/2/2012 17:14:52)
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One thing with rage bothers me, as I understand it to be an imbalance. When rage is used, some Defense or Resistance is ignored, and Plasma, Mineral, or Hybrid Armor is ignored. It is logical that rage would do this to pierce, as it is an attack... but what about if the target had Reroute, Bloodlust, Deadly Aim, Shadow Arts, or Adrenaline? No effect. This is the imbalance that bothers me. Rage will single out 3 passive skills for potentially enhanced damage. Yet, these other classes without these 3 passive skills can take full advantage of the situation; ie: Tech Mage (Reroute/Deadly Aim), Bounty Hunter (Bloodlust/Shadow Arts), and Blood Mage (Bloodlust/Deadly Aim).This suggestion is to balance the effect of rage on all players fairly equally. The result is devastation. Devastated players have their passive skills disabled. Devastation lasts for pre-rage-attack to post-turn. This means, that if rage is used, the target is affected before they are attacked, and until it is the next turn of the player that used rage. If you need more information, read these quote blocks: quote:
Example to show devastation effect: Player A (Bounty Hunter) vs Player B (Mercenary) Player A uses raged Smokescreen (Player B's Hybrid Armor and Adrenaline is deactivated, [Hyrbid Armor is not being calculated!] [Adrenaline is not being calculated!] then takes 30 damage, Player A gains 7 health)... end of turn Player B uses raged Berzerker (Player A's Bloodlust and Shadow Arts is deactivated, then takes 40 damage)... end of turn (Player B's Hybrid Armor and Adrenaline is reactivated) Player A uses Strike (Player B takes 28 damage, no health gained)... end of turn (Player A's Bloodlust and Shadow Arts is reactivated) Player B uses Atom Smasher (Player B is blocked)... end of turn quote:
Duration example: 1V1 Example: Player A (Blood Mage) vs Player B (Cyber Hunter) Player A uses raged Sidearm on Player B (Player B's Plasma Armor and Shadow Arts is deactivated, then takes 40 damage, Player A gains 10 health)... end of turn Player B uses Static Charge (Player A takes 25 damage)... end of turn (Player B's Plasma Armor and Shadow Arts is reactivated) Player A uses Energy Shield... end of turn quote:
Duration example: 2V2 Example: Player A (Tech Mage) and Player B (Tactical Mercenary) vs Player C (Mercenary) and Player D (Cyber Hunter) Player A uses raged Sidearm (Player D's Plasma Armor and Shadow Arts is deactivated, then takes 40 damage)... end of turn Player C uses raged Artillery (Player A's Reroute and Deadly Aim is deactivated, Player B's Hybrid Armor and Adrenaline is deactivated, Player A takes 40 damage, no energy gained, Player B takes 45 damage, no energy gained)... end of turn Player B uses Field Medic (Player B gains 50 health)... end of turn Player D uses Massacre (Player B is pwned to death)... end of turn (Player D's Plasma Armor and Shadow Arts is reactivated) Player A uses Robot Strike (Player D takes 25 damage)... end of turn (Player A's and Player B's passive skills are reactivated)... TL;DR = rage is balanced on all players on all passive skills equally.
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