Sidearm Change (Full Version)

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DanniiBoiixD -> Sidearm Change (11/3/2012 10:47:17)

Sidearm improved with dexterity.
Discuss.




ReinXI -> RE: Sidearm Change (11/3/2012 12:05:13)

not supported :3

dex = higher block chance/ damage to an unblockable attack every two turns? not thanks I would guess BH would have a field day with dex, Multi, Side and SA builds..




Mother1 -> RE: Sidearm Change (11/3/2012 12:19:56)

@ rienXI

He would be OP 4 of the 6 classes with this. The mage class would get an OP dex build since they have deadly aim powering it up and both of them have overload and plasma rain. Only difference is that BM also has reflex boost to power it up more.

Cyber hunters would also have a field day with this one since they have everything Bounty hunter has except blood lust and reflex boost. They would have a field day with this one as well.




ReinXI -> RE: Sidearm Change (11/3/2012 12:26:47)

true.. very true.. but the point is.. not supported xD




classifiedname -> RE: Sidearm Change (11/3/2012 13:57:55)

err sorry man keeping it at Strength is the only way to blance Tank and Strength builds. Since i know i can get a CH build with 33-40 dex and max shadow arts plus 32+10 with sheild in ristance.. it would get pretty bad if my gun was 25-30+ 33




deltaknight7 -> RE: Sidearm Change (11/3/2012 22:10:33)

how about it improves with supp strength is op supp is up




doomturtle -> RE: Sidearm Change (11/3/2012 22:43:39)

I suggested changing the sidearm to support like a month ago so I totally support but they would have up make deadly aim require strength




Mother1 -> RE: Sidearm Change (11/3/2012 23:22:19)

Then support builds would become OP. They would have all the buff/debuffs that work with support, aux and now the side arm. This would also OP the mage class more then any others since they have deadly aim powering up the sidearm.




RageSoul -> RE: Sidearm Change (11/4/2012 6:37:53)

Both STR and SUPP seems like a good idea , and in fact , someone suggested that long time ago but wasn't completely noticed and talked about though .




theskiller12 -> RE: Sidearm Change (11/4/2012 7:35:15)

or you could make sidearm like the current heal improve by lvl making non var and noobs stronger. (just saying an other option.)




Ranloth -> RE: Sidearm Change (11/4/2012 7:54:34)

Yes Aegis, I was the one who also suggested it but I'm against it now. Heal will scale back with Support at some point like Rabble has told us so no point giving even more benefits to Support; it may be a weak stat but still strong if used wisely; it's not a stat that you spam and hope your brain cells are dead by the end of the battle like Strength.

As of to Dex and Sidearm: No. People above covered it already, Dex has too much benefits already and you wanna give Sidearm which will benefit few builds a bit too much. If you find it too strong with Strength then slow down the progression and keep it with Strength not go with roundabout solutions that would make things even worse.

@above
I love how you say it'll help non-Variums and noobs. They really appreciate it, fact you were one of them at some point means nothing but looking down is also not right.. A bit more respect perhaps.




theskiller12 -> RE: Sidearm Change (11/4/2012 7:56:53)

@trans i was only simply coming up with another option. not a option saying oh you must do this.




Wrathchild -> RE: Sidearm Change (11/4/2012 16:22:15)

Could be an interessing option, since there are no offensive dexterity abusers, because Stun Grenade and Multi Shot are very weak options for attacking, also it would stop Blood Mages for being so overpowered with gun, but i think if that happens, Tech Mages would be the best class (Dexterity & Support user)




HuggieBear -> RE: Sidearm Change (11/5/2012 14:13:43)

it's perfectly fine how it is now. not supported




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