Hybrid Lair 3D (Full Version)

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Jecht Dracopyre -> Hybrid Lair 3D (11/4/2012 0:54:23)

[image]http://i32.photobucket.com/albums/d35/Angelus17/Big%20peices/banneroct13.jpg[/image]

Under Reconstruction


Hi my name is Jecht been around since 2005 mainly a 3D guy but I dabble in a bit of everything. :)
This gallery will consist of art in various mediums I'll try to keep things organized.

Hope you enjoy any questions feel free to ask :D









Still under construction




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 1:07:01)

[image]http://i.picresize.com/images/2012/11/03/MoWFl.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 1:19:50)



R&D testing hair dynamics for organic/plant rig




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 1:25:28)

[image]http://i.picresize.com/images/2012/11/03/OMxUb.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 1:28:52)

[image]http://i.picresize.com/images/2012/11/03/5pSF0.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 1:34:25)

[image]http://i.picresize.com/images/2012/11/03/8crZ9.jpg[/image]
Click Image to view Animation

R&D friend wanted his logo in pieces to rise and form testing how to do it




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 1:46:21)

[image]http://i.picresize.com/images/2012/11/03/boXY.jpg[/image]

R&D was supposed to be a 5sec animation for the zombies contest a ways back but with the sky and dynamics took so long to render per frame I scrapped it




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 2:58:43)

[image]http://i.picresize.com/images/2012/11/03/tWbEX.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (11/4/2012 3:16:03)

[image]http://i.picresize.com/images/2012/11/03/1VAIF.jpg[/image]
Click Image to view Animation

R&D cable is growing to a null object then is attached to the larger structure as seen when it moves




Jecht Dracopyre -> RE: Hybrid Lair (11/7/2012 2:45:17)

[image]http://i.picresize.com/images/2012/11/06/Lvp3M.jpg[/image]
A kind of progression not in any kind of order but you can still figure what stages things were at. (Before this creature started as a sphere shaped into a torso then pulled out arms, legs and head the images show from there)




Jecht Dracopyre -> RE: Hybrid Lair (11/7/2012 18:59:11)


Click Image to view Video(3mins)

A quick demo to show you guys how quick it is to create in zbrush actual runtime was 11mins as you see I make 1000 changes and they happen quick and on the fly.




Jecht Dracopyre -> RE: Hybrid Lair (11/12/2012 18:28:48)


Click Image to view Video(10secs)

Turntable of further exploration on above character/creature




Jecht Dracopyre -> RE: Hybrid Lair (11/24/2012 19:53:32)


Click Image to view Video(3secs)

After watching AE's Game Update#1 I wanted to make some 3-5sec promos this is the first failed attempt lol when I rewatched the GU and noticed the spinning logo I screamed then laughed. Thought about rigging the wings to flap as the logo moves but moving on to something else. Funny thing is I think the logo in the GU was created in the same manner :p Of course I make no claims of creating the art that is this logo all that stuff belongs to AE :)




Jecht Dracopyre -> RE: Hybrid Lair (12/12/2012 12:19:34)

[image]http://i.picresize.com/images/2012/12/12/2Lds.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (12/16/2012 12:47:19)


Click image for Hi Res final on DA




Jecht Dracopyre -> RE: Hybrid Lair (12/23/2012 23:29:49)

[image]http://i.picresize.com/images/2012/12/23/UvyVn.png[/image]




Jecht Dracopyre -> RE: Hybrid Lair (1/2/2013 7:17:14)

[image]http://i.picresize.com/images/2013/01/02/4etCJ.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (1/4/2013 5:49:11)

[image]http://i.picresize.com/images/2013/01/04/zSJWu.png[/image]


Sewer monster for a test with the unity engine trying to find a rapid way of retopo (slime stuff will be glowing and i may tweak it a bit.




Jecht Dracopyre -> RE: Hybrid Lair (1/14/2013 9:14:53)

[image]http://i.picresize.com/images/2013/01/14/ROk1.png[/image]




Jecht Dracopyre -> RE: Hybrid Lair (1/19/2013 12:57:06)


Click Image to view Video(1min)

Joerte's suggs of more armor with a bit of goofing off I like that you can make a movie of your history states in Zbrush more of these to come




Jecht Dracopyre -> RE: Hybrid Lair (3/10/2013 12:34:56)

[image]http://i.picresize.com/images/2013/03/10/wfJQ.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (3/10/2013 12:38:01)

[image]http://i.picresize.com/images/2013/03/10/SMBTU.jpg[/image]





Jecht Dracopyre -> RE: Hybrid Lair (3/12/2013 7:15:30)

[image]http://i.picresize.com/images/2013/03/12/CNUPK.jpg[/image]




Jecht Dracopyre -> RE: Hybrid Lair (3/12/2013 7:51:49)

[image]http://i.picresize.com/images/2013/03/12/PH2YX.jpg[/image]


Concept for a weapon for a fantasy story I'm writing "Legendary Hammer of Judgement" from the first clash between warriors this hammer measures and weighs the resolve of each warrior against each other. It has a face on each end happy and sad as the battle rages and the scale adjusts, it pulls the mouth of either face open and can be the difference of the hammer feeling like it was 3 tons to the enemy and light as a feather to the wielder(and vice versa). Be warned should the scale be so unbalanced that the hammer's mouth be completley opened it shall devour the fighting spirit and soul of the wielder or enemy.

Thinking about modeling it.




Jecht Dracopyre -> RE: Hybrid Lair (3/12/2013 9:09:35)

[image]http://i.picresize.com/images/2013/03/12/Ja0u4.jpg[/image]


WIP Last transmission




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