Hunters (Full Version)

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Midnightsoul -> Hunters (11/4/2012 11:15:37)

Hi everyone, I've played as a hunter for about 4 years and I'm a mage currently. I would like to express my ideas for ways to fix a hunter.

Massacre- It's a great move, but it's a bit too strong.
Fix: You can make the first level stronger, but give a smaller scaling.
lvl 1: 65%
lvl 2: 74%
lvl 3: 83%
lvl 4: 92%
lvl 5: 99%
lvl 6: 106%
lvl 7: 111%
lvl 8: 116%
lvl 9: 121%
lvl 10: 127%

Stun/Plasma Grenade and Multi-Shot should be scaled with the other stuns and multis.
Static Charge should ignore enemy defenses.
(possibly remove Plasma Armor and give Hybrid armor to TLMs instead of Mineral Armor)
Shadow Arts needs a revamp.

All debuffers like smokescreen should only do 50% when striking.

Agility should be level scaled.

Strength should occassionally increase damage with a required amount of 6. (Think of the technology stat)

Support needs that Ricochet effect where someone shoots a gun/aux and 50% reflects back also. Works kinda like thorns except it only has a chance it will happen.





Mother1 -> RE: Hunters (11/4/2012 11:37:09)

Massacre while it is strong isn't the real problem. The real problem is strength itself. This stat is OP and because of this all the moves that work with it will also be OP especially with strength abusers. If strength get a good nerf, then all of the moves that work with it will be powered down in the process.

Then if the moves are still too strong then that is when the nerfs to these moves should be taken into account. Nerfing the move before nerfing strength will only hurt the weaker builds that use this and the strength builds will still be stronger then them.




Wrathchild -> RE: Hunters (11/4/2012 16:57:34)

If massacre could be blocked, everyone would change class again xD




Metallico -> RE: Hunters (11/4/2012 17:20:48)

Look at my strenght ideas:

http://forums2.battleon.com/f/tm.asp?m=20834280
but i support the ideas, are so annoying when they crit debuff




Mother1 -> RE: Hunters (11/4/2012 20:52:51)

@ wrathchild

Massacre back in beta was in fact blockable. however people complained that it wasnt' fair that they had to spend so much energy on an attack only for it to be blocked so the staff made it unblockable.




King Helios -> RE: Hunters (11/4/2012 21:06:16)

Make Mssacre deflectable? This makes no physical sense, but it'd be effective.

Especially since man of them have such low Tech.




TRizZzCENTRINO -> RE: Hunters (11/4/2012 22:00:18)

strength for hunters isnt the main problem, massacre it the problem because they could deal 70+ damage on a average dexterity opponent without shields and 50+ damage with smoke and defence matrix on an opponent, most smoke and massacre hunters i see has 16-20 damage or 17-21 damage. so massacre needs a nerf




doomturtle -> RE: Hunters (11/4/2012 23:00:50)

I do think massacre needs a nerf but it would be better to nerf strength as for the stun idea I think all stuns are equal. The mage stun can only have 30% chance to stun while the grenades for hunters and maul for merc can have a 40% chance to stun and maul is blockable




Rayman -> RE: Hunters (11/4/2012 23:10:05)

^
Seems that all the stuns have they're own uniqueness, Bh stun: not that good without sa but with sa u can have 40% to stun starting at 16 energy.
Mage stun: 30% to stun and is the stun that uses the lowest energy.
Merc stun: good stun % at max and can deal huge amount Of DMG.

Dvd: not counting on tlm since maul can make tlm very powerfull so they deserve a crap stun.




D.v.D. -> RE: Hunters (11/4/2012 23:25:45)

^tlm stun?

How much less damage would a level 6 (106%)mass do with 21-26+35 compared the level 6 mass ingame?




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