Metallico -> Strenght Needs a nerf (11/4/2012 17:08:13)
I have recently played some battles against blood mages, bounty hunters and some mercenaries
I have some ideas:
*Blood lust doesn´t apply for massacre. bh´s save their lives when they do a massive damage with massacre
*Reduce the defenses and block rate for the strenght builds with +80 strenght
*Increase the deflection chance for a +80 amount of strenght, it´d nerf the +40 damage deadly aim damage done by blood damage
Mother1 -> RE: Strenght Needs a nerf (11/4/2012 21:02:34)
Ok
First one won't help all that much. If they still kill you with Massacre it won't really matter if they are gaining health back anyways right?
Second one won't help much for all builds either. This will help some but str will still be a problem if this was put into play as the damage output they do won't be decreased in the least.
Third one isn't a good solution either. While you increase the deflection rate guess what? It just give them more rage faster to they can hit you harder quicker. If anything this would make things worse since str builds can already tear through most defenses. Last thing we need is for them to be getting rage a turn quicker. Lastly if you nerf Deadly aim you will hurt also hurt TM who use this ability. Nerf this and you will be forcing more F2P to use caster builds to compete. I know you only meant for BM but unless they change the passive completely for them then you can't nerf deadly aim without hurting TM and every other build that uses it that isn't strength.
Blaze The Aion Ender -> RE: Strenght Needs a nerf (11/4/2012 23:17:38)
Mother The first one would help very much, I cannot tell you how many time's Ive lost because they regained that extra 20 health from Massacre
Not directed at mother one:
I like the first one, for reasons above
Str needs an accuracy decrease after a certain amount, so yes
If we nerf the accuracy from str, the deflection chance is fine, so no