RE: =OS= What would YOU like to see? II - READ THE FIRST POST (Full Version)

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Kyosu -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 2:25:35)

Some things I'd like to see:
The lack of a mature filter.
A world that feels expansive. As of now we have the map and the starting area.
Charge should stop working on an RNG. One of the more attractive qualities of the game is the lack of such RNGs, so what's the sense in having one awkwardly inserted there?
Equipment. Regardless of whether it shows up or not, customization of equipment based on deck strategy would be an interesting way to develop.
No perma-rares. It makes no sense, and it discourages new players from joining. (I can understand Founder rares, but an award for participating in a closed test makes no sense. Many players would've loved to help the Alpha test, but could not because of an unpaid account.)
Cross-game items. Classes from Dragonfable or AdventureQuest Worlds (such as Doomknight or Berserker) to become additions to your arsenal in Oversoul.
A less restrictive forum -- This is actually a big one. There have been claims made that this was directed at an older target audience, yet the forum operates as though it was made for toddlers. Restrict it via age group if you must, but this forum makes no sense as it is.
More uses for Soulgems and gold - They do nothing right now. Possible additions are skins (IE items you equip to change the appearance and animation of a character) and I'm sure artifacts will do this as well.
A storyline - In light of the darker setting over Oversoul, the character element takes out the feel of roleplay. A puppet master as the character we play as, who equips puppets, makes more sense, and allows for a consistent story in which our character is evil/good or whatever and destroys/saves the world.




Vagaran -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 9:31:04)

1. The map WILL get expanded later.
2. So what if they got reward? It's 2 (soon to be 3) characters going rare, not 100 + Nulgath is against rares, so don't expect alot of rares.
3.I would rather see Guardian, Dlord and Starlord classes....
4.Agreed to the restrictiv forum...
5.SG's can be used for:
1) buy characters
2) Capture characters with 100% possesion rate
3) evolve certains characters to master. (Legendaries "might" require this aswell).
4) Artifacts might cost SG, and remember 1 SG = 50 AC.

6: There will be a storyline, Nulgath got one in mind.

Also, I would like if Chaos got swapped with Void instead.




ND Mallet -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 12:55:20)

Nulgath has already stated that there will be few perma rares in the game, and that some already rare characters will come back but with a different appearance to set them apart from the original. The problems with restricting the forums has already been discussed here and things don't seem very likely to change anytime soon.




branden80 -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 14:47:10)

signature moves and attacks, attacks that only one monster, warrior, knight, (what are these guys called?!? their not monsters nor warriors, at least not all of them) can do




Kyosu -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 20:47:05)

Regarding SG/Gold: I'm well aware of what SGs can do, but the problem is that besides evolution, its functions can easily be substituted with time. Obviously the game shouldn't be pay-to-win or anything like that, but items exclusive to soul gems would be nice. Besides this, gold does absolutely nothing right now, and obviously that will change, but as of now (we are discussing the future, regardless of whether or not devs have announced future plans) gold isn't even worth spending. It takes 4 minutes to capture Revonthurkey in the wild, in comparison to the hours it may take to get 50,000 gold.

And @ArchMoose: The only problem that is discussed there is the inability to post potentially PG13 content, but in actuality, no one in the thread discussed the fact that we cannot even create our own threads. Of course we can suggest it, but that isn't the same. What the forums should eventually become is 4-5 stickied threads run by mods, and an otherwise free discussion space.

And @Vagaran regarding the map: The problem right now isn't how small the world is, but how travelling will make even the largest worlds feel small. There isn't any scale. I just fly around over terrain, and walk to a destination. Instead of having a large map that is travelled by that soul thing, it should be our characters travelling, to give the world an expansive feeling.

And my point with the storyline was not that there won't be one, but rather that constantly changing character without the concept of a backing entity (puppet master, summoner, et cetera), causes it to lose the RP element that made many games in the past enjoyable.

More suggestions mechanic-wise:
To be honest, I'm not familiar with higher level battles, but leveling is very underwhelming at the moment. The only thing that really changes is the amount of HP each character has. Card strength should perhaps scale with something (Damage of 5 damage card = 5 damage + Level/2, damage of 2 damage card = 2 damage + Level/4, as a random example). As well as making leveling feel better, it also removes a potential problem in having ridiculously long battles (having 50 HP and dealing damage in 1, 2 and 5 compared to having 15 HP and dealing the same amount of damage.

Stat points --- ??? This system could possibly be implemented into the game. Str, Dex, Int, Wis, Vit and Luck. Strength for attack damage, intelligence for spell damage, dexterity for shield strength, wisdom for charge rate, vitality for health and luck for initiative.




UnderSoul -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 21:07:45)

^ Love the stat thing. I also agree on the backing entity idea, but the stats are genius. One question: Would they be across the board or Character exclusive?




KingoftheNight -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 21:10:21)

@Kyosu For the 4th one we actually have one we're souls possessing the characters.




CakeMaster -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/27/2012 21:34:12)

I'd like to see a card that disables shields...

Oh god, pvp is going to get sooo annoying now...




Deleted User -> [Deleted] (11/28/2012 2:21:10)

[Deleted by Admins]




BumFoolingGuy -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 2:32:13)

A version of Korin's/Geopotal random appearances




Sharftman -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 2:56:09)

I would like to see like a Dage the evil invation of some kind.
In which people could possess legion beings and even Dage the Evil himself... Dun dun dun[:D]




avavr -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 4:46:20)

Cross server PVP
~Ventrice OS





zentrix321 -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 5:59:20)

i want to see
If a Card is Different so it means the attacks scenes is different too
seems like other characters has the same movements.. seems legit.




odsey -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 6:12:45)

I want to see a card that is limited to 1 per character called damage flow card. So the idea is when your hp reach a amount like 9 or lower you could active this card to turn the tide but not to op. Every character will has a different cards of damage flow. Effects that I had in mine for the damage flow abilities is: Flesh: Allow you to heal 50% of your attack for 1 attack, Ice aura: Block the next attack card, Clear mind: Search for 1 card in your deck and etc. Once you active the effect your turn will end.




Kyosu -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 6:15:11)

Have the cardclasher code give cardclasher in Oversoul.

Reasons:
Logic.
So that players can card while they card.




Vagaran -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 6:40:43)

^ Not a great idea, then there would be ANOTHER rare character; Nulgath is against rares, so don't expect that to happen.

quote:

We need more rare's for founder's and stress testers :P


No, let that happen, and suddenly a bunch of people who are not part of the forums will be like: were U get dat claass? (yes, I added the grammar error I see ALOT of when people ask).

quote:

Oh god, pvp is going to get sooo annoying now...


Do you expect PvP to be JUST as easy as PvE?




Shadow killer ex -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 9:50:42)

Hope theres War in the future and great rewards will be awarded to those who participated in it :D




zentrix321 -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 11:41:51)

Dark Dragon (dark forest)

many people liked to suggest that we wanted a small amount of chances to encounter a KIND of a DRAGON.
example
Dragon (green) neutral
Dark dragon
Red Dragon




KingoftheNight -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 12:02:32)

No Dage the Evil characters.




Demon 12_3 -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/28/2012 23:01:27)

I'd like to see a Legendary Headless Horseman, where he has a super-armored Horse.




alpha567 -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/29/2012 8:09:59)

Quoted frm what I said in another forum


I was thinking about the current SG packages 80 SG for 4000 pts and i used math and it comes out to be 2 SG for 100 pts.

I was thinking we should have a new package for 1 SG = 100 Pts...

and we also need Soul Gem Fragments.

on that too i was thinking that after every battle won, you have a chance of getting anywhere from 0-100 SGFs,
25% chance to get nothing
25% to get 1
12.5% to get 2
6.25% to get 3
3.125% to get 3 and so on until 100

25 SGFs = 1 SG

Maybe?




branden80 -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/29/2012 8:24:24)

All the things we bought, i.e, the cardclasher, paliden highlord, doom overlord, to unlock same characters in oversoul




Zeuster -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/29/2012 15:24:44)

@branden80..i actually don't think that would be a good idea :/..
we did not buy those for oversoul but for aqw..so
for me it makes no sense in oversoul to be rewarded with those characters




UnderSoul -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/29/2012 16:38:28)

@zuester I agree there, but I do think there needs to be some OS Heromart items.




The Jop -> RE: =OS= What would YOU like to see? II - READ THE FIRST POST (11/29/2012 21:02:57)

A Ballyhoo character so OverSoul can get sponsorship and players can get free Soul Gems for watching advertisements occasionally.




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