remove crit deflections (Full Version)

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gangster a -> remove crit deflections (11/5/2012 6:00:09)

i dont see the point in it all it does is make an assured win into a loss either this or reduce the number of times you have a crit deflection. btw this is just an idea.




Mother1 -> RE: remove crit deflections (11/5/2012 7:06:38)

Not supported since you would be removing two of the core mechanics of the game. Also by removing deflections would only serve or remove one of the things that would make strength builds (especially strength BM) beatable. You would always take full damage everytime you get it with a sidearm or and aux.

Also removing crits? Then everyone who ever brought the azreal bane, Azreal curse, and the Infernal Interdictor would have to get a refund of their credits, varium, and whatever they used to enhance these weapons since they would become worthless since they all work with crits for starters.

Second by doing this you are nerfing support builds since support builds do this for a higher crit chance, and you would weaken all other builds and ensure the OP builds win with less problem since crits while they can help the OP builds can also help the regular builds stand a chance.




gangster a -> RE: remove crit deflections (11/5/2012 7:14:17)

^ i dont mean actually removing them totally i meant crit,deflections only




Mother1 -> RE: remove crit deflections (11/5/2012 7:23:15)

Didn't you read my post? I didn't mention anything about blocks or stun I stuck with crits and deflections.

Also as I said for moving deflections will OP Strength builds that use side arms as well as support builds who use auxs since no matter what they will always get full damage without something stopping it. especially Strength build mages who use deadly aim since there wouldn't be anything to stop it from giving the full effect.

Also by removing crits as I stated you would be hurting the more balanced builds more then the OP builds. The OP builds will always be able to output more damage then a normal build. However if a normal build can produce a crit it can throw them off their game or even give them the win. Without crits then unless they manage to block (if the move is blockable) they it will be an issue since there are no deflections.

Also as I said people who paid for the azreal bane, curse, and Infernal interdictior would have be refunded their credits, varium, and enhancement varium/credits because these weapons would be made worthless since they all work with crits in some way.





gangster a -> RE: remove crit deflections (11/5/2012 7:34:16)

^ you still dont understand let me rephrase it a bit im talking about when you get crits and deflections together not when you get the seperatly

Sig removed. Please only use it once per page. ~Mecha




RageSoul -> RE: remove crit deflections (11/5/2012 7:49:13)

And why should it be removed? So you want unblocakbles to dominate more than them reliable blockables ? From the looks of it , it's definitely fine , and there is a thing called "Strike" , right?




gangster a -> RE: remove crit deflections (11/5/2012 7:52:37)

^ yes well it was just an idea well we could reduce the amount of crit of deflections maybe that could work.




Ranloth -> RE: remove crit deflections (11/5/2012 12:36:17)

Pretty much with Lord Aegis on this one.




TRizZzCENTRINO -> RE: remove crit deflections (11/5/2012 13:08:44)

i think gangster a means that sometimes when you crit with a bot, zooka or gun you get it stacked with deflection therefore neutralising the crit effect. so he does not want that to stack, its one or the other and not both of them.




Ranloth -> RE: remove crit deflections (11/5/2012 13:24:36)

Yes and that would make Crits even more devastating. Crits are already random enough which is good but making them deal 100% power is also a no, then surely attack that's blockable and which will crit should be unblockable using that logic?




HuggieBear -> RE: remove crit deflections (11/5/2012 13:57:45)

quote:

you still dont understand let me rephrase it


everyone understands you just fine, they simply don't agree







gangster a -> RE: remove crit deflections (11/6/2012 3:57:58)

i understand so im guessing this would not be a good idea thanks all!




arthropleura -> RE: remove crit deflections (11/8/2012 0:11:44)

I was gonna support it o_O
first of all, how is it even possible? You hit a critical spot and it deflects? Meh
i liked the original better, crit deflection did the same damage, but now... its just annoying




Metallico -> RE: remove crit deflections (11/8/2012 16:16:08)

Not supported, each stat has itīs own advantage and really the critical chance actually sucks




cool preston -> RE: remove crit deflections (11/11/2012 17:50:22)

Not supported crit deflection is there for a reasOn if bot aux and gun at high dmg can do seriously high dmg when critted deflect is just a way to balance it.

However I am with you on one account crit deflections make you hit lower than if you actually just hit without crit or deflectiOn.

It shpuld be tweaked sp it hits the same amount of dmg not less dmg than regular hit.

Example you hit 26 with gun but crit/deflect hits 21.... 5 dmg lower.




Mother1 -> RE: remove crit deflections (11/11/2012 17:58:50)

@ cool preston

If you have the infernal weapon equipped when you do this it is the exception to that rule since the attack will be slightly stronger if the crit deflection does hit.




cool preston -> RE: remove crit deflections (11/11/2012 18:01:29)

@ Mother1

I was just speaking in general it decreases the dmg rather than increasing it by a tiny bit...

I think deflect should be changed back to support and made weaker... Deflect 40% of dmg rather than 50...

50 is too high.




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