D.v.D. -> Credits&Experience scaled according to the length of the battle. (11/6/2012 0:39:41)
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First of all this does not apply to NPC battles. This is directed related to balance.The now considered overpowered builds are the fastest killing ones (strength builds generally). (The other reason of overpoweredness being unable to win against them. People as of now would prefer quicker wins (or loses) because there are no additional benefits of longer lasting game There are trade-off for having quick kill builds already, but is insignificant. Advantage of quick kill ✓More credits earned ✓Easier to get on leaderboard ✓Faster wins Advantage of having ✓Higher win rate ✓Enjoyable ,long battles Problems that we should discusses: Stalling. How much credits should be gained per turn and when the counter starts ( I was thinking of starting at turn 5; the winner of the battle gain 10 credits on top of the 32 credits to each additional turn and the defeated gains 5 credits each turn + 18
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