Credits&Experience scaled according to the length of the battle. (Full Version)

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D.v.D. -> Credits&Experience scaled according to the length of the battle. (11/6/2012 0:39:41)

First of all this does not apply to NPC battles.
This is directed related to balance.The now considered overpowered builds are the fastest killing ones (strength builds generally).
(The other reason of overpoweredness being unable to win against them.
People as of now would prefer quicker wins (or loses) because there are no additional benefits of longer lasting game

There are trade-off for having quick kill builds already, but is insignificant.
Advantage of quick kill
✓More credits earned
✓Easier to get on leaderboard
✓Faster wins


Advantage of having
✓Higher win rate
✓Enjoyable ,long battles


Problems that we should discusses:
Stalling.
How much credits should be gained per turn and when the counter starts
( I was thinking of starting at turn 5; the winner of the battle gain 10 credits on top of the 32 credits to each
additional turn and the defeated gains 5 credits each turn + 18




legion of souls -> RE: Credits&Experience scaled according to the length of the battle. (11/6/2012 0:51:33)

I see what you mean.. but think about it.

Everyone would switch form op builds to builds like focus 5 or tanking

I dosent really solve the build diversity problem. people would just switch to another build to prolong the battle for more creds/exp




D.v.D. -> RE: Credits&Experience scaled according to the length of the battle. (11/6/2012 0:56:35)

Fast killing builds would still have the advantage of getting on leaderboards.
Slow kill won't. Unless everyone switch to slow killing, Which the fasted will be considered fast kill




Mother1 -> RE: Credits&Experience scaled according to the length of the battle. (11/6/2012 1:04:47)

Not supported. We already have people using infernal android builds to stall out fights. Now you want to put something into play that rewards said users and builds?




Scyze -> RE: Credits&Experience scaled according to the length of the battle. (11/6/2012 2:54:18)

What if the people there are just Level 35 with Max Health just using Strike for like 300+ battles. Does he get like 10000000 Credits?




zion -> RE: Credits&Experience scaled according to the length of the battle. (11/6/2012 3:08:40)

Can credits scale by level first before we try such a complicated and problematic system?




Crimson Eagle -> RE: Credits&Experience scaled according to the length of the battle. (11/7/2012 4:30:46)

Ok, I'll just go grab my 5 focus build!
With max field medic xD




D.v.D. -> RE: Credits&Experience scaled according to the length of the battle. (11/7/2012 10:56:52)

Here's an old argument from turkishincubus: Lets say a strength build can win twice the speed of a tank build. The strength user loses one of them.
Strength build get 50 credits ( 32 + 18) and the tank build gets only 32 credits.Are there any point to use a tank build credit-wise?

quote:

What if the people there are just Level 35 with Max Health just using Strike for like 300+ battles. Does he get like 10000000 Credits?


It only benefits their opponent..

quote:

Ok, I'll just go grab my 5 focus build! With max field medic xD


Were you using a strength build before?




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