improved classes (Full Version)

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KEzAx -> improved classes (11/9/2012 4:07:35)

this game atm is not balanced and to what iv seen, bh/bm has been dominating
can you guys improve
static charge/armour ch
dex supercharge tm
armour/blood commander tlm
i believe the game would be so much balanced without the buffs.




Blaze The Aion Ender -> RE: improved classes (11/9/2012 8:19:39)

It would be more balanced without these effects
I agree




gangster a -> RE: improved classes (11/9/2012 8:28:01)

^ the only one im concerned about is supercharge beacause then Blood mages will just use that instead but other wise i support




KEzAx -> RE: improved classes (11/9/2012 8:58:13)

i doubt bloodmages will use supercharge in their builds
the most popular ones are 5 focus and strength builds




gangster a -> RE: improved classes (11/9/2012 9:04:39)

^ that can change




Mother1 -> RE: improved classes (11/9/2012 9:06:10)

Ok

Static and Plasma armor from what I heard will be left as is. Static when it was based on raw damage was better then reroute and because of this was spammed.

At your comment about there being few dex BM if you give them an overpowered build to work with in this they will jump to it faster then maggots to dead flesh. If supercharge went back to dex they would have overload, plasma rain and supercharge along with reflex boost. and unlike the other two builds none of these moves are blockable or deflectable so a dex build would have this plus a great chance to block with high dex so I can't support this.

As for the armor for TLM it got 3 nerfs already. Are you trying to hurt this class when it is suppose to be a tank class? They need there armor so they can do what they do best. As for blood commander leave it as is. Mercs have no passives or moves for energy regain unlike the rest of the classes and until recently no moves for health regain either.




PivotalDisorder -> RE: improved classes (11/9/2012 13:01:28)

Tactical Mercs only have one decent damage skill, and that is their special, Surgical Strike. kinda sad.
they need a skill like Bunker Buster, Plasma Bolt or Berzerker etc because all they can currently do is tank.

as for Cyber Hunters..I think we all know they were more balanced before Plasma Armour was added




KEzAx -> RE: improved classes (11/9/2012 20:10:49)

if you look back how the classes were not nerfed, it was pretty even except for tac mercs smoke and bloodmages beserk




Mother1 -> RE: improved classes (11/9/2012 21:15:56)

@ Kezax

as soon as CH got their PA they along with TLM were domaniting all the other classes. They could get 20+ energy easily and had 12+ resist with the plasma armor. All the other classes were at these classes mercy. It was after TLM and CH got their first nerf (removing of smoke and weakening MA for TLM and weakening static with PA for CH) that BM came and took over with their strength build. Plus even then them along with CH were still destroying the other classes.




HuggieBear -> RE: improved classes (11/10/2012 11:50:08)

quote:

as soon as CH got their PA they along with TLM were domaniting all the other classes. They could get 20+ energy easily and had 12+ resist with the plasma armor. All the other classes were at these classes mercy. It was after TLM and CH got their first nerf (removing of smoke and weakening MA for TLM and weakening static with PA for CH) that BM came and took over with their strength build. Plus even then them along with CH were still destroying the other classes.


^yep, exactly.





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