nerfs (Full Version)

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KEzAx -> nerfs (11/11/2012 0:43:45)

every class has been nerfed except for mercenary and bh
bh is the most op class in the game nad still not nerfed




Mother1 -> RE: nerfs (11/11/2012 0:49:24)

@ Kezax

Str build OP =/= whole class OP.

Everyone you here about BH is only dealing with the strength build. Massacre works with strength. Smoke Abused by strength builds. Bloodlust complaint because of Str BH. Yet you hear nothing about the Other BH builds just the strength one.

As for Merc's right now while they have many good builds the reason why they weren't nerfed was because they were seen as UP and why would they nerf an UP class?




Crimson Eagle -> RE: nerfs (11/11/2012 0:53:41)

Excuse me? Bounty hunters are totally not OP, I think I know why you have said this though.
It's because of strength builds! Massacre and bloodlust is a deadly combo! Bit the most OP class is Blood Mage
Mercenary's have never been nerfed, but they DO need a buff, a mercenary with no energy is pretty bad!




Metallico -> RE: nerfs (11/11/2012 0:55:18)

Bh is not oped, just massacre is oped, and mercenary is not oped, they are balanced but they need a buff




robo90925 -> RE: nerfs (11/11/2012 6:19:56)

@rayman i think u just play BH, get some evidence like i did on all my posts on BH is OP.

@Mr. Clean xD Reason you think BH isn't OP is because ur gear isnt enhanced. I seen you alot before. Plus ur a non varium.... Hope i didnt offend you....

About merc: No one ever vsed illuminator??? He is a powerful merc. I vsed him once..... got my ass pwned..... You just need a god build and know how to use them. And a tank merc is not that bad 30-34+5+6 and 30-34+5+5 w/strength buff is pretty hard to kill.




Mother1 -> RE: nerfs (11/11/2012 6:25:17)

@ robo90925

I have played a one fully enhanced and I can agree with him. It is truly only the strength build that is OP which means strength needs a nerf. If you have been reading all these threads, what is it that people are complaining about the most? Massacre (which is a strength move) Health gain from massacre with bloodlust (due to strength builds) Smoke (because of the people abusing strength).

The only other thing that they might complain about that isn't strength is EMP but I haven't seen that in the longest but still even with that the strength build being OP =/= whole class OP.




Crimson Eagle -> RE: nerfs (11/11/2012 6:32:03)

quote:

@Mr. Clean xD Reason you think BH isn't OP is because ur gear isnt enhanced. I seen you alot before. Plus ur a non varium.... Hope i didnt offend you....

You don't get it!
Bounty Hunters aren't OP It's just massacre strength builds!
Also, you kinda have offended me =/
Btw, I DO have enhancements. But I don't spam my strength, I use a reasonable 5 Focus build...




Blaze The Aion Ender -> RE: nerfs (11/11/2012 12:27:53)

Strength Bounty Hunter is OP

So... Remove Massacre, give them... I don't care

Also, Mercenary has been nerfed brutally




Firewallblast -> RE: nerfs (11/11/2012 17:04:34)

That would affect CH.. Some non-strength builds use massacre so that's a nerf on them.... Best solution is to nerf strength not the skills.....




Mysterion. -> RE: nerfs (11/13/2012 5:30:55)

I have to agree with robo90925

Merc is not UP, i have seen some really good mercs. A merc with high technology 5 focus is deadly.
Bunker buster
Gamma bot or infernal
Chairmans fury
Surgical
Rage bunker

That is a KO on everyone, expecially when he has Infernal interdictor. 1 critical and and it is massive.
And they cant even rage because of chairmans and surgical




PivotalDisorder -> RE: nerfs (11/13/2012 7:52:49)

lol another topic where someone says BHs are OP, then someone else points out the obvious "its not BHs, its strength BH builds" :p

come on guys ^^

Massacre needs to be like the other specials, with lower damage and an added effect.




Vegafire -> RE: nerfs (11/13/2012 11:08:20)

BM'S Have been nerfed and i find i am spending a small fortune just to keep up with other 35 classes, No BH is not overpowered aslong as you dont allow them to masacre, there defences are generally low if they are str build for masacre so hit them where it hurts!




Keanman -> RE: nerfs (11/14/2012 12:41:57)

From my experience the only class that is OP is Tactical Merc. It is the only class in the game that when you face one, you can pretty much assume 9/10 you don't stand a chance at winning. Especially in jugg. That one chance in 10 is only because a very few don't know how to play the class.

I mean it has everything and doesn't have a downside that I can see. It can regen health and mana, has an OP 5 turn shield that cost next to nothing in life and it can steal energy. Add boosters and this class is basically unstoppable.

Nerf this class please for the love of god.

My suggestion would be to nerf the shield. There is no reason it should be 5 turns. Make it 3 like all the others or make the health cost higher. Say 20 dmg for a 5 turn shield?




Mysterion. -> RE: nerfs (11/14/2012 13:13:08)

Keanman,

That would be insane.
Does it have any debuff skills?
Is it optional for a Str build?

No and No.

Blood shield already costs 10 health for 10 res, thats high enough since you can always go psys.
Frenzy has a 3 turn cooldown, that are a lot of turns in a jugg battle.

Its fine like this




Keanman -> RE: nerfs (11/15/2012 13:20:01)

Mysterion,

I have switched to physical and it has no effect. You're still doing next to min dmg because of def. I'm not sure what else to call winning 9 out of 10 fights if not OP. Even half the tact mercs I've talked to are expecting some kind of nerf. What does that tell you?




Mother1 -> RE: nerfs (11/15/2012 13:25:32)

@ Keanman

TLM merc is suppose to be a tank class so if you are doing little to nothing against them, that just means that they are made their build right. Besides believe it or not some classes and builds are suppose to have trouble with others while able to beat others easy. That is what make the game balanced. If you can beat any class and any build without trouble or most of the time then your class and build needs a nerf since that is what makes things OP.




Keanman -> RE: nerfs (11/15/2012 13:54:05)

Guys, I'm not talking about a few 1v1 or 2v2 fights. I'm basing what I am saying on thousands of fights with all three classes. My builds are solid as proven by my records. Stop getting all defensive because you probably have a tact merc you don't want nerfed and show me some real proof to what you're saying.

Both of you please answer me why so many tact mercs are expecting a nerf? They know they are overpowered and openly admit it.

Not having a debuff doesn't mean squat to this class and again phy does nothing. You can debuff them but that also does no good. You're still doing next to min dmg with any class. The one and only downside to this class is a lack of dmg but the other aspects more than compensate for that downside and they will almost always wait you out and win.

Also, why do you think the vast majority of juggs are tact mercs with amazing records? You rarely see a mage or hunter with such records.

"If you can beat any class and any build without trouble or most of the time then your class and build needs a nerf since that is what makes things OP."

Well then I guess tact merc is OP by your own definition. They crush all classes the vast majority of the time.




Mother1 -> RE: nerfs (11/15/2012 14:36:13)

quote:

Guys, I'm not talking about a few 1v1 or 2v2 fights. I'm basing what I am saying on thousands of fights with all three classes. My builds are solid as proven by my records. Stop getting all defensive because you probably have a tact merc you don't want nerfed and show me some real proof to what you're saying.


If you builds are solid then why are you complaining? Just because you run across a class of build you can't beat? As I said before if you can beat them all without problem that isn't balance in the least that in itself is OP. You aren't suppose to be able to beat them all if you are on equal footing. You are suppose to be able to be some easy, and have trouble with other builds. That is balance. It is like rock paper scissors or ranger hunter bear. One beats another and loses to another. It isn't suppose to be my build beat them all and that is balance. I get it you want to be able to beat them easily, but that as I said before isn't balance in the least.

Also I don't have a tech merc character in my account. I am a tech mage myself, but even so your idea to nerf the class just because you are having trouble beating it isn't a good reason to nerf a class for what it is suppose to do which is be a tank class.

quote:

Both of you please answer me why so many tact mercs are expecting a nerf? They know they are overpowered and openly admit it.


The infernal android has a lot to play with that. Many Tech merc and other focus tanks use the high defense high heal stall tactic to power up the bot and finish you off with it. But even before this bot they are still a tank class and guess what? Tech merc has already gotten several nerfs. The first being they lost smoke and a point off of mineral armor. Then they received another nerf in the form of losing another point off of their mineral armor because CH lost a point of there plasma armor when they were nerfed.

Besides as I said before Tech merc is suppose to be a tank class with high defenses. I lose to them sometimes too, but I can also beat them sometimes as well, and I as I stated before there is always suppose to be a class or build you are suppose to be weak against or have trouble with. That is what a lot of people are forgetting. When one build can beat them all that in itself is OP and from what you are saying it sounds like you want just that because you want TLM nerfed because you are having trouble with them while you can deal with other builds.

quote:

Not having a debuff doesn't mean squat to this class and again phy does nothing. You can debuff them but that also does no good. You're still doing next to min dmg with any class. The one and only downside to this class is a lack of dmg but the other aspects more than compensate for that downside and they will almost always wait you out and win.


I call that nonsense. I play as a TM and when I debuff them with malf I can still get in damage against them and with the right plans you can win. However you aren't suppose to be able to beat them all the time. Plus as I said before TLM IS A TANK CLASS! That is what they are suppose to do have high defenses to protect themselves while waiting it out with their skills. So your reason for wanting to nerf a class just because it is doing what it is suppose to do is crazy and not needed.

quote:

Also, why do you think the vast majority of juggs are tact mercs with amazing records? You rarely see a mage or hunter with such records.


Ok Juggernaut has a higher level gap then others for starter meaning that the jug could be level 35, and their two opponents might be level 28's. Also most jugs are full varium players going against two non variums. Last I checked this already puts the jug at an advantage since he/she has high defenses and the non variums aren't plus in Jug matches Jugs use boosters as well to help them while the others don't. If they went in without them their records wouldn't be as good. Next Tech merc as I said IS A TANK CLASS! so it would make sense that they do well in Jug fights since Jug matches are for tank players. Also there are other classes that can jug just as well. Caster tank Mages can jug, Merc can jug and even hunters can jug as well, but Tech Merc is the best tanking class so it makes sense to do this.

quote:

"If you can beat any class and any build without trouble or most of the time then your class and build needs a nerf since that is what makes things OP."


Yeah I said this, however don't forget it isn't there are other circumstances you can add to this as well. Is the Tech merc on equal footing with his/her opponent (level wise stat wise etc) Remember in jug fight the jug is always at the higher level and most of the time going against non variums without enhancements. So of course they would beat them.

Also you have to look at it from also the free to play as well. Just because fully enhanced varium players are moping the floor with the other classes doesn't mean free to play are doing the same. If both free to play and fully enhanced varium players are doing this then I could agree that the class itself needs a nerf. However, the only time I see this happening to me is when I go against a fully enhanced varium player Tech merc.

Don't call for a nerf when everyone using the class isn't OP. Plus remember the infernal android also works with this class well since it was made to grow more powerful with time.

quote:

Well then I guess tact merc is OP by your own definition. They crush all classes the vast majority of the time


Strong Tank build TLM hard to be beat =/= whole class OP

In order for a whole class to be OP every build they can make has to be OP. Strength build yes I can agree this build is OP however, strength itself is OP. Tank build? This is a strong build yes however it is suppose to be strong, otherwise it wouldn't be a tank class now would it? Besides I have seen tank TLM fall to other focus builds, strength builds, and even support builds. So there is the balance I was talking about. While it beats some builds it doesn't defeat them all. Support TLM? I seen them and while they are powerful they aren't unbeatable.




Warmaker04 -> RE: nerfs (11/15/2012 16:47:59)

BH =

OP SINCE : two reasons

Blood lust , Massarce, rage
See my words.

BH can restore it self by blood lust big ammount of hp at centure of 3-5 turns.
Mass = restore like 15-10 and rage like 8-9.

Mass must be nerfed to 100% more damage instead 140% more damage.
Blood lust 34% hp recover % to be nerf to 20%.

My nerf suggestions to Bounty Hunter.

Lets make a group
Surgical, Massarce and Super charge

reason for nerfing them : Massarce Do 2 or 3 times more than Super charge and surgical so nerf mass to 100% instead 140%
And BLood lust cuz BM/BH are so str and recovering too much hp so i suggest to be nerfed from 34% to 20%.




Mother1 -> RE: nerfs (11/15/2012 17:10:01)

@ Warmaker04

Str BH OP=/= Whole class OP

Massacre is a lot stronger then the other ultimate moves since it purpose is to do pure damage. Surgical strike has the effect of returning health, and the effect of stealing rage. Supercharge ignores 20% of resist and give back 30% health.

Also unlike Surgical strike and Supercharge Massacre isn't on a fix scale like the others are.

Also nerfing Massacre would hurt CH as well. They have the same Massacre, and nerfing it will hurt this class since they are the only class who doesn't get health back from using this skill.

Also blood lust doesn't recover 34% more at max only 23% at max. Plus your nerf idea would hurt all builds not just strength BH.





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