RageSoul -> RE: Mercenaries Extremely Underpowered? (11/14/2012 4:57:54)
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Well , i'm back . @the people who kept on saying "no it's not UPed" , "it doesn't need a buff" , etc . First of all : *clapping* . I'm quite surprised that you guys can make such an outstanding performance out there . Keep going ! Second : Really ? OPed back then? Or maybe because you guys can't blame the luck and the past condition of the f2p low/high-leveled gear back then just for you not getting pwned so easily by very experienced players or at least , decent ones ( hey i'm not saying all of 'em are , just those people who manage to be a pro on other classes that switched to Merc and experienced and experted it big time / pro players that were Merc from the start ) ? Stun-Zerk > Smoke-Mass ? Oh come on , Maul Stun % =/= 100% and Smoke-Mass combo = almost no miss . Old HA being OPed because "it can switch from P to E and vice verse , then giving a hefty bonus DEF/RES" , while the other skills don't need to be maxed , then gives higher bonuses that HA , don't beat it ? You sure ? If he switches it from P to E , that's not advantage for ya? Huh-uh , right , let's blame Merc for giving a hard time for those players who are too selfish to win . Third : 5 Focus and Support weren't the only builds great for them back then . Stun-Zerk ( that's Maul successfully stunning an opponent , then use a powerful Berzerker to finish them off) was one of them . Too bad it requires a lot of stats to work , hence Support can beat it , but that depends on strategy though . Also , do not forget , in Artillery , we need a lot of SUPP , the rest doesn't need a lot of SUPP to be very successful . Fourth : Smoke decreased DEX =/= 100% miss . Surgical deals moderate damage yet 50% Rgae Reduction , which is both goo and bad , because strategically , you're opponent is toast , but bad because it's easy to endure it . Also , since we lack EP gain , don't expect that Maxed Surgical build to work 100% great all the time because heavily relying on it won't exactly give you the expected % win ratio . And did i mention to you that Malf reduces TECH , most of the unblockables are powered by TECH , therefore Malf weakens them Bunker and SS? Fifth : Why not? Unnecessary nerfs all thanks to people kept on complaing that TLM was super OPed , the the Devs nerf it , but unfortunately , Merc also got affected . Even that 50-50 HA nerf was unnecessary . My verdict ? It needs a buff . And that will be all , thank you very much . EDIT : whoops about the "" part
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