Exploding Penguin -> Buffed Primary Special Abilities (11/14/2012 21:03:50)
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After considering primaries which I used the most, I think we all know that promos are really what 90%+ of all the varium level 35s use. Among these promos, many of them are extremely similar (EX: Frost destroyer and infernal interdictor stats are almost exactly the same, and they are also strangely similar to those mutatings and katanas in the new suggestion shop). Since interdictor is the highest level of these primaries, it's typically used far more often. I can only think of 2 reasons why someone would use frost destroyer instead of interdictor: 1. They only have frost destroyer and not interdictor 2. There's no strength requirement on frost destroyer, but a support requirement instead...quite opposite to the interdictor So... I've come up with some ways to buff old special abilities on old promos in order to make them equally used compared to the more modern promos: Frostbite: Increased chance by 1-2% of happening, as well as having a chance of being applied on ALL melee attacks, not just strike. Thorn Assault: Pathetically weak special ability, and this primary really has very few uses, aside from being used for multiple builds on TLM. The new thorn assault will give a 2-turn DOT, dealing a random 3-5 damage for those 2 turns following up. Azrael's Mark: This really is already a pretty good special ability, so I'm not going to buff it. Lucky Strike: Also increases chance of going first by the same % that it gives you on the anti-block chance effect. Jack-o-fire: In 2v2, it hits both opponents for 100% of the strike damage. In 1v1, it hits for 113% normal damage. Note that these aren't just for rebalancing, they're also for instilling more creative build ideas, as well as mixing up fights and bringing back the value and use of previous "outdated" promos.
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