Juggernaut mode (Full Version)

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Shift3r -> Juggernaut mode (11/17/2012 4:07:10)

Hello,
I've been facing an issue with Juggernaut mode.The system checks for 5levels gap,correct?
But it checks for the gap between the juggernaut and the highest level in the team.

Example: I,as level29,i get matched with Lv26 player versus a Lv35 juggernaut..This isn't fair at all since the lv26 guy dies in 2 turns even if i healed him.

http://img248.imageshack.us/img248/8552/juggernauta.jpg

So my suggestion is to change the forumla that is used in Juggernaut matchmaking,let's say:

**(Highest level team member+lowest level team member) /2 **
and get the range between the calculated number and more 5levels,thus in the example above : Lv29+Lv26 divided by 2 is 26.5 rounded up to 27 ..So the juggernaut would be max Lv32/Lv33..

P.S. most of juggernauts are heal looping TLMs with tank builds,the above problem explains the very high rate in juggernaut mode for these players.

Regards.




Mysterion. -> RE: Juggernaut mode (11/17/2012 5:30:12)

I dont agree.

As a jugg you dont get specific lvls against you.
The range for lvl 35 juggs is 26 too 30.

Sometimes i get two lvl 30s.
Sometimes a lvl 26 and a 27.

Theres isnt a real lvl system for this.
If a lvl 26 too 30 clicks on the 2vs2 button, and a jugg is already waiting for someone you automatically get in it.

So its just a matter who clicks first.
It can be two 30s or just two 26s




Ferrin -> RE: Juggernaut mode (11/17/2012 7:06:16)

supported and that level 26 should buy some new armor




XapApp -> RE: Juggernaut mode (11/17/2012 17:27:34)

Since this sounds like a balance issue to me, I think you should post it in the EpicDuel Balance section.




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