Deflection Rate needs a nerf. (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


King FrostLich -> Deflection Rate needs a nerf. (11/17/2012 4:29:02)

Apparently even 10% is too much with the same tech. Right now, malfunction is an annoying skill from tech mages and cybers alike since if you have lower dexterity than your opponent, you tend to use your unblockables. Now, deflection rate is increased by 1% for every 3 points of technology so if you're facing your opponent with slightly higher tech than you, let's say you have 8% deflection chance which means your opponent has 12%. In this case, you're a *random class* and your enemy is a Cyber Hunter. If their malfunction is at least -37 or -39, that means the cyber hunter you're fighting has 25% chance to deflect(the highest rate deflection can go) while you have only 1%. In most cases, deflection even occurs so much even if 2 players fight with little difference on tech.

I say the deflection chance should increase every 4 points of tech and be nerfed with a base of 7% chance if both players have the same tech.





TRizZzCENTRINO -> RE: Deflection Rate needs a nerf. (11/17/2012 4:53:20)

no it shouldnt even be nerfed, strength abusers would benefit greatly from this, bcus they dont need to worry about tank builds deflecting them as much




STRUT MY MUTT -> RE: Deflection Rate needs a nerf. (11/17/2012 12:00:03)

Not supported. It by no means makes them OP or unbeatable.





Mother1 -> RE: Deflection Rate needs a nerf. (11/17/2012 12:05:33)

Not supported. This would only serve to help the OP strength builds. Especially Str Blood mage who have deadly aim.




Warmaker04 -> RE: Deflection Rate needs a nerf. (11/17/2012 13:49:00)

Escherion ( frostlich ) We lose battles not cuz of deflect. Bhs are op And thats all.
ALL Subjects/ ideas you want for nerfs/buffs the problem with everything is at BH.

deflection = tank builds without 5 focus its really helpfull.
critical = Support builds are still good if you use them wisely.
block = against high dex/shadow art

AS i noticed it my other post, BHs need shadow art nerf and Mass nerf.
Def crit or block arent the ones making us losing the battles.

That makes us losing the battles are unfairness to BH and BM with so op skills
And the unfairness to 2vs2 battles. So guys 3vs3 will be even worse if 2vs2 is unfair.

Mother. = fully agreed
STrut = half agreed
triz = agreed





King FrostLich -> RE: Deflection Rate needs a nerf. (11/17/2012 22:45:51)

quote:

This would only serve to help the OP strength builds. Especially Str Blood mage who have deadly aim.


Deadly aim is the only thing Blood Mage gets from the nerf. Nothing more unless it's bazooka included. Fireball doesn't get affected nor does bludgeon

quote:


That makes us losing the battles are unfairness to BH and BM with so op skills
And the unfairness to 2vs2 battles. So guys 3vs3 will be even worse if 2vs2 is unfair.


How is BH and BM next to overpoweredness if deflection gets nerfed. Doesn't BH use smokescreen and strike more often to decrease dexterity(that obviously reduces defense and block rate NOT deflection rate) while Blood Mage only uses the gun more often? Plus 3v3 will never get released.

quote:

We lose battles not cuz of deflect. Bhs are op And thats all.


You must be looking at 50% of the fence. Yes, I know BH's are overpowered because of strength and that massacre like everyone says but let me repeat, the formula on how % of increased damage is calculated is the main reason of the strong damage.




rayniedays56 -> RE: Deflection Rate needs a nerf. (11/18/2012 1:31:50)

I say....how about replacing it with support once more except on a 4-1% scale?




Banir -> RE: Deflection Rate needs a nerf. (11/18/2012 1:34:48)

I think what King Frostlich is trying to say is that, especially with malfunction, deflections happen too often since the skill moving to tech. And I would have to agree. I don't think strength users would benefit much at all from this because their main form of damage is from smoking/bludgeoning. If anything, this change would only really affect 2v2 where strength abusers get wiped out quickly anyway. Between 2 non strength abusing totally normal players, people seem to deflect a lot. And a little less deflecting might make the game less random and more fair.




Rayman -> RE: Deflection Rate needs a nerf. (11/18/2012 11:04:49)

I Really Would Like to see the deflect rate Nerfed or maybe adding deflect to support once again.




Warmaker04 -> RE: Deflection Rate needs a nerf. (11/18/2012 12:23:01)

quote:

How is BH and BM next to overpoweredness if deflection gets nerfed. Doesn't BH use smokescreen and strike more often to decrease dexterity(that obviously reduces defense and block rate NOT deflection rate) while Blood Mage only uses the gun more often? Plus 3v3 will never get released.


quote:

Not supported. This would only serve to help the OP strength builds. Especially Str Blood mage who have deadly aim.


quote:


How is BH and BM next to overpoweredness if deflection gets nerfed. Doesn't BH use smokescreen and strike more often to decrease dexterity(that obviously reduces defense and block rate NOT deflection rate) while Blood Mage only uses the gun more often? Plus 3v3 will never get released.



Guys you just becoming cute. Really cute. First of all i didnt said 3v3 will be released but there are suggestions for that.
Also alot cute. Man how you live when you fight bH/BM? The fight overs in less than 5 secs guys...

quote:

How is BH and BM next to overpoweredness if deflection gets nerfed.

Even with deflection they will still rule the game.... that wont help.
Bounty hunters even with deflect they kill u. Smoke - Cheap shot ( or gun ) strike and mass. You are 99% Finished target hun.
Blood mage = Ittimidate - Bludgeon, Fireball, strike and rage gun.
DEFLECTION WILL JUST DO Half of damage! wont help since if ur gun hits 38 normally and it deflects 19. that is nothing to these classes. They hit over 50-60 damage you want guys to half 38 damage on guns lol.
Defs wont stop other classes. Smoke= cheap shot , ANd now if gun deflect the target still will be finished even with the deflect.

And guys. You totally lied in Rabbleforth poll. Because BH are powerfull, but they arent interesting.
On the really interesting classes which fights are really good, they have the mostly low votes.

They did asked * Which is interesting, Not most powerfull but interesting class *
6 seconds over fight cant be called interesting guys.
If tech mage vs merc or tactical merc vs cyber hunter then the fight will be really interesting.

The classed on vote should`ve been
Merc,Tech mage, tactical, cyber hunter.

You just almost hurted the Rabbleforth from so many lies on poll. xD
Anyway Deflection rate needs little or some nerf. So i agree on your point.
Nice topic (:-:).




Mother1 -> RE: Deflection Rate needs a nerf. (11/18/2012 12:31:36)

@ warmarker

I don't know how many times I have been spared by a deflection especially with rage from one of these OP strength abusers especially BM. I don't know about you, but deflection when it does happen can make or break sometimes. Reducing this as I said would help OP strength build who abuse strength.

Remember with a strength blood mage or any other strength abuser their side arm is part of their plan. For a blood mage most don't even use fireball anymore since it's nerf and those who do rage it most of the time. So this leaves bludgeon, deadly aim, and other melee attacks. Most BM i fight rage their sidearm since it is granteed damage unless they don't have it cooldown and while sometimes even a deflection won't save me sometimes it does.

Lower the rate of deflection will only help these strength builds because guess what? Strength builds plan is crush your opponent with overwelming power before they can crush you, and block, delflections, and stun are the only things that slow this down. Lowering deflection will only remove one of the things strength builds have to worry about.

Oh and warmarker I didn't choose bounty hunter on that poll. I myself choose tech mage since I can do a lot more with a TM the a BH.




Warmaker04 -> RE: Deflection Rate needs a nerf. (11/18/2012 12:42:49)

quote:



I don't know how many times I have been spared by a deflection especially with rage from one of these OP strength abusers especially BM. I don't know about you, but deflection when it does happen can make or break sometimes. Reducing this as I said would help OP strength build who abuse strength.

Remember with a strength blood mage or any other strength abuser their side arm is part of their plan. For a blood mage most don't even use fireball anymore since it's nerf and those who do rage it most of the time. So this leaves bludgeon, deadly aim, and other melee attacks. Most BM i fight rage their sidearm since it is granteed damage unless they don't have it cooldown and while sometimes even a deflection won't save me sometimes it does.

Lower the rate of deflection will only help these strength builds because guess what? Strength builds plan is crush your opponent with overwelming power before they can crush you, and block, delflections, and stun are the only things that slow this down. Lowering deflection will only remove one of the things strength builds have to worry about.


quote:

Oh and warmarker I didn't choose bounty hunter on that poll. I myself choose tech mage since I can do a lot more with a TM the a BH


Yeah mother i agree on your point :). But you said now you didnt vote on bounty hunter, but alot of others played did. there are 2500 votes or so. and 500 for really interesting classes.

Heres something true. People got boring, cannot live from nerfs to merc but merc is good class and it still owns alot of classes.
Other players did go to random classes, whatever, full mishmash and that mades the world full of bountyes.
They went to it cuz of really op skills, but that just dont making them good.
Every class is good if you use it right. Merc is Average class which is used to be tank. STR BUILDS = Ruining the game very nicely. and fastly. And its so easy to make 140 hp str build, but is hard to make one fun build or tank build which is really worth to try it.
You need use strategy to win a battle.

So i just didnt excepted that all of the votes for interesting class will go to the bounty hunter.




King FrostLich -> RE: Deflection Rate needs a nerf. (11/18/2012 20:08:23)

quote:

Man how you live when you fight bH/BM? The fight overs in less than 5 secs guys...


Lolwut? I can survive a strength BH though but that's 80% of the time. Plus, how does a match end in 5 seconds?
quote:


They hit over 50-60 damage you want guys to half 38 damage on guns lol.
Defs wont stop other classes. Smoke= cheap shot , ANd now if gun deflect the target still will be finished even with the deflect.


50-60 damage is only done by massacre or a crit with the infernal interdictor. Other than that, I don't now how you came up with 38 damage for BH with strength. By your means, you must be a player with low defense/resistance.




Warmaker04 -> RE: Deflection Rate needs a nerf. (11/20/2012 13:08:04)

Escherion................. 38 with rage not normal damage.........
Escherion................ not actually 5 seconds but yeah 1 min. interesting fights over in like 5 mins
Escherion................. massarce does alot of damage and that is problem for all. and after mass there is rage and also bloodlust!
i have 45 def/tech hun. I mean the rage and mass do very high. Max smoke + max blood lust and max massarce = 60 dmg on me.
But the BH can generate alot of HP, deal alot of damage and after mass there is rage


I meant gun rage. If you meant just gun no rage then ur post is right, but there is mistake. Seems i didnt said it was rage, or idk then.



So.................
Guys i better call you people from the imagine on ur proffile cause its more Fun _._ So guys dont ask me why i call u Atom Smasher, Escherion, naomi etc ^_^




Midnightsoul -> RE: Deflection Rate needs a nerf. (11/23/2012 13:16:20)

I would like deflection to come at a lower scaling. It annoys me how bot dmg can be migitated with malf and lowers your deflecton rate. I'd like to see if bots actually were based on support instead and aux's on tech.




TRizZzCENTRINO -> RE: Deflection Rate needs a nerf. (11/23/2012 16:53:58)

@above how would that work? 5 focus builds need bot's damage and defence at the same time, that would just nerf 5 focus builds




Midnightsoul -> RE: Deflection Rate needs a nerf. (11/25/2012 2:48:34)

Think about it. If I used a 5 focus build and I got malfed, here's what the situation looks like.

Strike-Only thing good
Gun-Easy to Deflect
Aux-Easy to Deflect
Bot- Easy to Deflect (Sometimes) and weakened (all bots)

If bots improved with (focus lvl*6) + (support/4) and the aux improves with tech/4, then /5 after stat diminish, then it would be more balanced.

Strike-Decent
Gun-Easy to Deflect
Aux-Weakened, easy to deflect
Bot-Just as strong as long u dont use the deflectable move.

It might not seem much, but it's a good way to prevent OP'edness.





Rayman -> RE: Deflection Rate needs a nerf. (11/25/2012 21:03:06)

^
See I support that, Deflect to support is the best thing to solve this, Now the best thing for a 5 focus build is a 5 focus spam tech build because, with the dex 5 focus you use aux, gun and bot and the tech 5 focus will deflect you and hit you hard with the unblockable high dmg bot that the 5 focus dex users can't block.




TRizZzCENTRINO -> RE: Deflection Rate needs a nerf. (11/25/2012 21:35:12)

@rayman oh yeah move the deflection to support might seem like the best to you because you are either using a support build or you have trouble with deflection. if it was moved back to support, multi will be unstoppable in 2v2 and whats worse it crits! also have you ever seen a support techmage? they have more support that means less chance to be deflected and their malf gun and zooka is devastating. you really want to stuff this game up?
and either you dont use infernal android/gammabot if you have trouble with deflection or increase your technology :P




Rayman -> RE: Deflection Rate needs a nerf. (11/25/2012 21:45:48)

^
I never said i wanted all the deflection to support, Just the Idea he had about deflection only for Bots, And
with that being said This:
quote:

oh yeah move the deflection to support might seem like the best to you because you are either using a support build

Don't make sense cuz i want deflect to bot not to zooka, so not point on using support build and support build for bh is sooo bad now.
I don't have trouble with deflection, thats only when im malfed and I zooka, then I get deflected but thats just cause of malf thats all.




TRizZzCENTRINO -> RE: Deflection Rate needs a nerf. (11/25/2012 21:54:23)

@rayman how come i can deal with deflection and you cant? i got 21-25 resistance and i hardly get deflected, when someone malf me, i just use strike. and you can use energy shield.




Rayman -> RE: Deflection Rate needs a nerf. (11/25/2012 22:04:01)

Trizzy:
If you have 21-26 res you should be using a str build or something similar, because if you were using 5 focus you should have like 34 res +3 +10 with PA and if you using str you must be using malf and then gun, so your malf helps you to not get deflected.


iM Just talking about the advantage tech have, Im not complaining about getting deflected too much, I have 28-34 res +5 I forgot about the total tech, I get deflected and some times I dont get deflected. BUT The deflect of bot should go to support so tech doesn't gets abused too much And People use more the support stat.
Right now the people just use LOW Dex and All the possible stats to Tech.




arthropleura -> RE: Deflection Rate needs a nerf. (11/25/2012 23:01:53)

How about this then. It increases more slowly OR
Strength decreases deflection chance when others attack you




TRizZzCENTRINO -> RE: Deflection Rate needs a nerf. (11/25/2012 23:07:22)

@above really? strength would nerf the effect of deflection? strength builds and especially bloodmages are already dominating the game(1v1 and 2v2) and you want to buff them again. all i can do is lol.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.1090088